mipmapmode=3 blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 forcesfx_start forcename="form_a7" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="form1_a7" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="form2_a7" processsfx="LegoForm" completesfx="LegoClicks" returnsfx="None" forcename="brick13" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick15" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick16" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick12" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick10" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick11" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick9" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick5" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick6" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick7" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick4" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick8" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick19" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick18" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick14" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick17" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="brick20" processsfx="LegoShakeLp" completesfx="None" returnsfx="None" forcename="big_ball_a1" processsfx="None" completesfx="Tem_SphereDown" returnsfx="Tem_SphereDown" forcename="revolvedsurface113" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcename="revolvedsurface112" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcename="polySurface63950449" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcename="polySurface63950446" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcename="polySurface63950448" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcename="polySurface63950447" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcename="temple_d_028_polySurface63950443" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcename="temple_d_028_polySurface63950441" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcename="revolvedsurface110" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcename="polySurface63950440" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcename="revolvedsurface111" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcename="polySurface63950445" processsfx="None" completesfx="None" returnsfx="ForceObjSmall" forcename="big_ball3_a" processsfx="None" completesfx="None" returnsfx="Tem_SphereDown" forcename="big_ball4_a" processsfx="None" completesfx="None" returnsfx="Tem_SphereDown" forcename="chair_1" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="chair_2" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="chair_3" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="chair_4" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="chair_5" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcesfx_end /////////////////////// use_fog settings_start=1 farclip=218 nearclip=0.021 fognear=5 fogfar=20 fogr=49 fogg=63 fogb=81 foga=40 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=40 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end /////////////////////////////////// door_start spline="door_to_inside" level="temple_b" door_end door_start spline="door_from_inside" level="temple_a" door_end door_start spline="door_to_archive" level="temple_c" door_end door_start spline="door_from_archive" level="temple_b" door_end door_start spline="door_to_tower" level="temple_b" door_end door_start spline="door_from_tower" level="temple_b" door_end ////////////////////////cameras///////////////////// sock_start=00 campos_seek=5.0 cam_blend_time=1.5 cam_y_offset=1.0 offset_blend_y_ratio=1.0 sock_end sock_start=01 campos_seek=5.0 cam_blend_time=1.5 cam_dist_ratio=0.2 cam_pullback_ratio=0.15 cam_y_offset=1.0 offset_blend_y_ratio=1.0 sock_end sock_start=02 campos_seek=5.0 cam_blend_time=1.5 cam_dist_ratio=0.4 cam_pullback_ratio=0.35 cam_y_offset=1.0 offset_blend_y_ratio=1.0 sock_end sock_start=03 campos_seek=5.0 cam_blend_time=1.5 cam_dist_ratio=0.2 cam_dist_to_target=2.5 cam_y_offset=1.0 offset_blend_y_ratio=1.0 sock_end sock_start=04 campos_seek=10.0 cam_blend_time=1.0 sock_end ///// sock_start=05 campos_seek=5.0 cam_blend_time=1.5 cam_dist_to_target=2.5 cam_lateral_ratio=-0.25 sock_end sock_start=06 campos_seek=5.0 cam_blend_time=1.5 cam_dist_to_target=2.5 sock_end sock_start=07 campos_seek=5.0 cam_blend_time=1.5 cam_dist_to_target=2.5 sock_end //////////zips//////////////////////////// zipup_start spline="zipup_1" zipup_end /////////////door////////////// obstacle_start type=gadget obj="door_1b",trigger obj="door_2b",trigger obj="door" force_complete obstacle_end ///// obstacle_start type=gadget name="door_1" chain=10,1 obj="door_1a" obj="form1_a1" sfx_animating="Tem_SwitchReveal" obstacle_end obstacle_start type=gadget chain=10,2 obj="door_1b" sfx_animating="Cru_YellowWheelLp" obstacle_end /// obstacle_start type=gadget name="door_2" chain=11,1 obj="door_2a" obj="form1_b1" sfx_animating="Tem_SwitchReveal" obstacle_end obstacle_start type=gadget chain=11,2 obj="door_2b" sfx_animating="Cru_YellowWheelLp" obstacle_end //// obstacle_start type=gadget obj="form1_a1",trigger obj="door_1a" obstacle_end obstacle_start type=gadget obj="form2_a1",trigger obj="door_2a" obstacle_end ////// obstacle_start type=gadget chain=7,1 obj="door1_red" obj="door2_red" obj="door1_green" obj="door2_green" obstacle_end obstacle_start type=gadget chain=7,2 obj="door1_green2" obj="door2_green2" sfx_open="Tem_DoorOpen" obstacle_end /////////bonus stuff///////////////////////////////// obstacle_start name="big_ball" type=gadget chain=9,1 obj="big_ball_a1",no_collision obj="big_ball_a2",no_collision obj="big_ball_a3",no_collision obj="big_ball_a4",no_collision obj="big_ball_a5",no_collision obj="big_ball_a6",no_collision obj="big_ball_a7",no_collision obstacle_end obstacle_start type=gadget chain=9,2 obj="big_ball_b1",no_collision obstacle_end obstacle_start name="broken_1" type=gadget chain=8,1 obj="big_ball3_a" obj="big_ball3_a1" obj="big_ball3_a2" obj="big_ball3_a3" obj="big_ball4_a" obj="big_ball4_a1" obj="big_ball4_a2" obj="big_ball4_a3" obstacle_end obstacle_start name="broken_2" type=gadget chain=8,2 obj="big_ball4_blow" auto_start sfx_open="Tem_SphereTogether" obstacle_end obstacle_start type=gadget obj="big_ball3_a",trigger obj="big_ball4_a",trigger obj="big_ball4_blow" auto_start obstacle_end blowup_start force_name="big_ball4_blow" deb_name="explo_03" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" obj="bit2" add_within_bounds=0.5 magnitude=2.5 blowup_end ///// blowup_start force_name="blowup" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit2" obj="bit2" obj="bit2" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" magnitude=2.0 blowup_end blowup_start force_name="blowup1" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit2" obj="bit2" obj="bit2" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="blowup2" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit2" obj="bit2" obj="bit2" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="blowup3" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit2" obj="bit2" obj="bit2" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="blowup4" deb_name="explo_03" obj="bit1" obj="bit1" obj="bit2" obj="bit2" obj="bit2" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" obj="bit3" magnitude=2.0 sfx="Explode1" blowup_end