mipmapmode=3 fix_strobing_anims blobshadow_alpha=80 blobshadow_fadenear=5 blobshadow_fadefar=10 rippleeffects_start texture_name="ripple2" effect_type="FORCEFIELD" start_colour_r=20 start_colour_g=10 start_colour_b=00 start_colour_a=255 end_colour_r=20 end_colour_g=00 end_colour_b=00 end_colour_a=0 life=0.2 start_radius=0.0 end_radius=0.5 rippleeffects_end forcesfx_start forcename="force_end" processsfx="Tem_SwitchFlickerLp" completesfx="None" returnsfx="None" forcename="pull_out_4a" processsfx="Tem_PanelRetract" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="pull_out_4c" processsfx="Tem_PanelRetract" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="pull_out_4a2" processsfx="Tem_PanelRetract" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="pull_out_4d1" processsfx="Tem_PanelRetract" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="pull_out_4d3" processsfx="Tem_PanelRetract" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="pull_out_4a4" processsfx="Tem_PanelRetract" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="pull_out_4b4" processsfx="Tem_PanelRetract" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="pull_out_4c8" processsfx="Tem_PanelRetract" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="pull_out_4d7" processsfx="Tem_PanelRetract" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="pull_out_4c5" processsfx="Tem_PanelRetract" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="pull_out_4b5" processsfx="Tem_PanelRetract" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="pull_out_4b6" processsfx="Tem_PanelRetract" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="pull_out_4b7" processsfx="Tem_PanelRetract" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="pad_laser_wall_5" processsfx="None" completesfx="SwPPad" returnsfx="SwPPad" forcesfx_end /////////////////////// settings_start=1 farclip=80 nearclip=0.021 fognear=1 fogfar=40 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_end /////////////////////////////////// door_start spline="door_to_archive" level="temple_c" door_end door_start spline="door_from_archive" level="temple_b" door_end door_start spline="door_to_control" level="temple_c" door_end door_start spline="door_from_control" level="temple_c" door_end ////////////////////////cameras///////////////////// sock_start=00 campos_seek=5.0 cam_blend_time=1.5 cam_y_offset=1.2 offset_blend_y_ratio=1.0 cam_look_ratio_y=0.7 cam_pullback_ratio=0.0 sock_end ////righthand///// sock_start=01 campos_seek=5.0 cam_blend_time=1.5 cam_dist_ratio=0.2 cam_lateral_ratio=0.15 cam_y_offset=1.2 offset_blend_y_ratio=1.0 sock_end sock_start=03 campos_seek=5.0 cam_blend_time=1.5 cam_dist_ratio=0.3 cam_y_offset=2.5 offset_blend_y_ratio=1.0 cam_look_ratio_y=0.7 sock_end ////lefthand///// sock_start=02 campos_seek=5.0 cam_blend_time=1.5 cam_dist_ratio=0.2 cam_lateral_ratio=0.15 cam_y_offset=1.0 offset_blend_y_ratio=1.0 sock_end sock_start=04 campos_seek=5.0 cam_blend_time=1.5 cam_dist_ratio=0.2 cam_y_offset=1.5 offset_blend_y_ratio=1.0 cam_look_ratio_y=0.7 sock_end sock_start=05 campos_seek=5.0 cam_blend_time=1.5 cam_y_offset=1.0 offset_blend_y_ratio=1.0 cam_look_ratio_y=0.7 sock_end sock_start=06 campos_seek=5.0 cam_blend_time=1.5 cam_y_offset=1.0 offset_blend_y_ratio=1.0 cam_look_ratio_y=0.7 sock_end sock_start=07 campos_seek=5.0 cam_blend_time=1.5 cam_y_offset=1.0 offset_blend_y_ratio=1.0 sock_end sock_start=08 campos_seek=5.0 cam_blend_time=1.5 cam_dist_ratio=0.4 sock_end ////////////ledge/////////////// sock_start=20 campos_seek=5.0 cam_blend_time=1.5 cam_y_offset=1.2 offset_blend_y_ratio=1.0 cam_dist_to_target=5.5 cam_pullback_ratio=0.3 sock_end ////////////// sock_start=10 campos_seek=5.0 cam_blend_time=1.5 cam_lateral_ratio=-0.4 cam_dist_to_target=2.5 cam_y_offset=0.8 offset_blend_y_ratio=0.5 sock_end sock_start=11 campos_seek=5.0 cam_blend_time=1.5 cam_y_offset=1.0 offset_blend_y_ratio=1.0 sock_end sock_start=12 campos_seek=5.0 cam_blend_time=2.5 cam_dist_to_target=2.5 cam_lateral_ratio=-0.4 sock_end sock_start=13 campos_seek=5.0 cam_blend_time=2.5 cam_dist_to_target=2.5 sock_end //////////zips//////////////////////////// ///////////////////robot arm thing2 freeplay stuff///////////// obstacle_start type=gadget obj="switch_1",trigger obj="switch_2",trigger obj="switch_3",trigger obj="robot_arm_2_delay" obstacle_end obstacle_start type=gadget obj="robot_arm_2_delay",anim_trigger obj="robot_arm_2" obj="arm_2a" obj="arm_2b" obj="arm_2c" obj="arm_2d" obj="arm_2e" obj="arm_2f" obj="arm_2g" obj="arm_2h" camera_spline="robot_arm_cam_2" cam_start_time=0.0 cam_end_time=5.5 cam_blend_in_time=0.0 cam_blend_out_time=0.0 sfx_animating="Tem_SwitchArmLp" sfx_close="Tem_SwitchArmEnd obstacle_end //////////////poop 1///////////////////// obstacle_start type=gadget obj="switch_1",trigger obj="power_1" obj="switch_1_light_a" obj="switch_1_light_b" sfx_open="Tem_SwitchLights" camera_spline="power_cam_1" cam_start_time=0.3 cam_end_time=2.0 cam_blend_in_time=0.0 cam_blend_out_time=1.0 obstacle_end obstacle_start type=door obj="tc14_static" obj="tc14_pic" range=1.2 sfx_open="DPanelAct" sfx_close="DPanelDis" obstacle_end obstacle_start type=door lock_spline="tc14_door_lineup" lock=interface protocol locked obj="laser_wall_1",no_collision obj="tc14_red_light_on",no_collision obj="tc14_green_light_on",no_collision range=1.2 dooranim_waitoff obstacle_end //////////////poop 2///////////////////// obstacle_start type=gadget obj="switch_2",trigger obj="power_2" obj="switch_2_light_a" obj="switch_2_light_b" sfx_open="Tem_SwitchLights" camera_spline="power_cam_2" cam_start_time=0.3 cam_end_time=2.0 cam_blend_in_time=0.0 cam_blend_out_time=1.0 obstacle_end obstacle_start type=door obj="pad_laser_wall_2" obj="laser_wall_2",no_collision obj="laser_wall_2_control",no_collision check_ground range=0.2 stay_open obstacle_end zipup_start spline="zipup_1" zipup_end //////////////poop 3///////////////////// obstacle_start type=gadget obj="switch_3",trigger obj="power_3" obj="switch_3_light_a" obj="switch_3_light_b" sfx_open="Tem_SwitchLights" camera_spline="power_cam_3" cam_start_time=0.3 cam_end_time=2.0 cam_blend_in_time=0.0 cam_blend_out_time=1.0 obstacle_end ///////////////////robot arm thing1///////////// obstacle_start type=gadget obj="switch_4",trigger obj="switch_5",trigger obj="switch_6",trigger obj="robot_arm_1_delay" obstacle_end obstacle_start type=gadget obj="robot_arm_1_delay",anim_trigger obj="robot_arm_1" obj="broken_2" obj="arm_1a" obj="arm_1b" obj="arm_1c" obj="arm_1d" obj="arm_1e" obj="arm_1f" obj="arm_1g" obj="arm_1h" obj="move_terrain" camera_spline="robot_arm_cam_1" cam_start_time=0.0 cam_end_time=5.5 cam_blend_in_time=0.0 cam_blend_out_time=0.0 sfx_animating="Tem_SwitchArmLp" sfx_close="Tem_SwitchArmEnd" obstacle_end //////////////poop 4///////////////////// obstacle_start type=gadget obj="switch_4",trigger obj="power_4" obj="switch_4_light_a" obj="switch_4_light_b" sfx_open="Tem_SwitchLights" camera_spline="power_cam_4" cam_start_time=0.3 cam_end_time=2.0 cam_blend_in_time=0.0 cam_blend_out_time=1.0 obstacle_end //////////////poop 5///////////////////// obstacle_start type=gadget obj="switch_5",trigger obj="power_5" obj="switch_5_light_a" obj="switch_5_light_b" sfx_open="Tem_SwitchLights" camera_spline="power_cam_5" cam_start_time=0.3 cam_end_time=2.0 cam_blend_in_time=0.0 cam_blend_out_time=1.0 obstacle_end obstacle_start type=door obj="pad_laser_wall_5" obj="laser_wall_5",no_collision obj="laser_wall_5_control",no_collision check_ground range=0.2 stay_open obstacle_end //////////////power 6///////////////////// obstacle_start type=gadget obj="switch_6",trigger obj="power_6" obj="switch_6_light_a" obj="switch_6_light_b" sfx_open="Tem_SwitchLights" camera_spline="power_cam_6" cam_start_time=0.3 cam_end_time=2.0 cam_blend_in_time=0.0 cam_blend_out_time=1.0 obstacle_end ///////////////things that go pop//////////////////// blowup_start force_name="blowup_1" deb_name="explo_09" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="dark_blue_flat_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="light_blue_flat_2x2" obj="light_blue_flat_2x2" obj="light_blue_grill" obj="light_blue_grill" obj="light_blue_grill" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_2" deb_name="explo_09" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="dark_blue_flat_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="light_blue_flat_2x2" obj="light_blue_flat_2x2" obj="light_blue_grill" obj="light_blue_grill" obj="light_blue_grill" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_3" deb_name="explo_09" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="dark_blue_flat_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="light_blue_flat_2x2" obj="light_blue_flat_2x2" obj="light_blue_grill" obj="light_blue_grill" obj="light_blue_grill" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_4" deb_name="explo_09" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="dark_blue_flat_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="light_blue_flat_2x2" obj="light_blue_flat_2x2" obj="light_blue_grill" obj="light_blue_grill" obj="light_blue_grill" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_5" deb_name="explo_09" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="dark_blue_flat_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="light_blue_flat_2x2" obj="light_blue_flat_2x2" obj="light_blue_grill" obj="light_blue_grill" obj="light_blue_grill" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_6" deb_name="explo_09" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="dark_blue_flat_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="light_blue_flat_2x2" obj="light_blue_flat_2x2" obj="light_blue_grill" obj="light_blue_grill" obj="light_blue_grill" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_7" deb_name="explo_09" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="dark_blue_flat_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="light_blue_flat_2x2" obj="light_blue_flat_2x2" obj="light_blue_grill" obj="light_blue_grill" obj="light_blue_grill" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_8" deb_name="explo_09" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="dark_blue_flat_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="light_blue_flat_2x2" obj="light_blue_flat_2x2" obj="light_blue_grill" obj="light_blue_grill" obj="light_blue_grill" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_9" deb_name="explo_09" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="dark_blue_flat_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="light_blue_flat_2x2" obj="light_blue_flat_2x2" obj="light_blue_grill" obj="light_blue_grill" obj="light_blue_grill" magnitude=2.0 sfx="Explode1" blowup_end blowup_start force_name="blowup_10" deb_name="explo_09" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="light_blue_flat_1x1" obj="light_blue_brick_1x1" obj="dark_blue_flat_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="dark_blue_brick_1x1" obj="light_blue_flat_2x2" obj="light_blue_flat_2x2" obj="light_blue_grill" obj="light_blue_grill" obj="light_blue_grill" magnitude=2.0 sfx="Explode1" blowup_end ////////////// zipup_start spline="zipup_2" zipup_end zipup_start spline="zipup_3" zipup_end