mipmapmode=3 other_level="vader_c" blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out settings_start=1 farclip=218 nearclip=0.021 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end ////////////////////////////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.0 cam_y_offset=2.1 cam_dist_ratio=.30 offset_blend_y_ratio=.9 y_limits cam_pullback_ratio=0.45 ignore_socks=1 cam_look_ratio_y=.6 sock_end sock_start=01 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.8 cam_x_offset=2.2 offset_blend_x_ratio=.5 offset_blend_y_ratio=.76 y_limits cam_pullback_ratio=0.55 cam_pist_ratio=.10 ignore_socks=0 cam_look_ratio_y=.86 sock_end //////////////////////////////////////// obstacle_start type=gadget obj="rock1" obj="rock2" obj="rock3" obj="rock4" obj="building_1" obj="plop_1" obj="plop_2" obj="boob_1" obj="boob_2" obj="boob_3" obj="tit_1" obj="tit_2" obj="tit_3" obj="dummy_1",trigger obstacle_end blowup_start force_name="dummy_1" deb_name="EXPLO_11" obj="deb_lava1" obj="deb_lava1" obj="deb_lava1" obj="deb_lava2" obj="deb_lava2" obj="deb_lava2" obj="deb_lava2" obj="deb_lava3" obj="deb_lava3" obj="deb_lava3" obj="deb_lava3" obj="deb_rock3" obj="deb_rock3" obj="deb_rock4" obj="deb_rock4" obj="deb_rock4" blowup_end blowup_start force_name="dummy_2" deb_name="EXPLO_08" obj="deb_rock1" obj="deb_rock2" obj="deb_rock2" obj="deb_rock3" obj="deb_rock3" obj="deb_rock4" obj="deb_rock4" obj="deb_rock4" blowup_end blowup_start force_name="dummy_3" deb_name="EXPLO_08" obj="deb_rock1" obj="deb_rock2" obj="deb_rock2" obj="deb_rock3" obj="deb_rock3" obj="deb_rock4" obj="deb_rock4" obj="deb_rock4" blowup_end blowup_start force_name="dummy_4" deb_name="EXPLO_09" blowup_end blowup_start force_name="dummy_6" deb_name="EXPLO_08" obj="deb_rock1" obj="deb_rock2" obj="deb_rock2" obj="deb_rock3" obj="deb_rock3" obj="deb_rock4" obj="deb_rock4" obj="deb_rock4" blowup_end ////////////////////steam// blowup_start force_name="dummy_7" deb_name="EXPLO_08" obj="steam_1",on obj="dummy_8",on obj="deb_steam_a" obj="deb_steam_a" obj="deb_steam_a" obj="deb_steam_b" obj="deb_steam_c" obj="deb_steam_c" add_within_bounds=1.4 blowup_end blowup_start force_name="dummy_8" deb_name="EXPLO_07" blowup_end obstacle_start type=gadget obj="dummy_7",trigger obj="cover_2" obj="cover_1" obstacle_end ///////////////////// obstacle_start name="pad1" type=door obj="pad1" range=0.3 check_ground stay_open obstacle_end obstacle_start name="pad2" type=door obj="pad2" range=0.3 check_ground stay_open obstacle_end obstacle_start type=gadget obj="pad1",anim_trigger obj="pad2",anim_trigger obj="door_1" obstacle_end obstacle_start type=gadget obj="door_1" obj="pad1" obj="pad2" chain=3,1 obstacle_end obstacle_start type=gadget obj="door_1a" obj="pad1" obj="pad2" chain=3,2 obstacle_end obstacle_start type=gadget obj="poop" obj="pad1",anim_trigger obj="pad2",anim_trigger obstacle_end obstacle_start type=gadget obj="poop1" obj="dummy_10",trigger obstacle_end blowup_start force_name="press_1" deb_name="EXPLO_07" obj="deb_press_a" obj="deb_press_b" obj="deb_press_b" obj="deb_press_a" obj="deb_press_c" obj="deb_press_c" obj="deb_press_c" obj="deb_press_c" obj="deb_press_d" obj="deb_press_d" obj="deb_press_d" obj="deb_press_d" add_within_bounds=0.2 blowup_end blowup_start force_name="press_2" deb_name="EXPLO_07" obj="deb_press_a" obj="deb_press_b" obj="deb_press_b" obj="deb_press_a" obj="deb_press_c" obj="deb_press_c" obj="deb_press_c" obj="deb_press_c" obj="deb_press_d" obj="deb_press_d" obj="deb_press_d" obj="deb_press_d" add_within_bounds=0.2 blowup_end blowup_start force_name="dummy_11" deb_name="EXPLO_08" obj="dummy_12",on blowup_end blowup_start force_name="dummy_12" deb_name="EXPLO_08" blowup_end //////////////////// blowup_start force_name="dummy_9" deb_name="EXPLO_08" obj="dummy_10",on obj="dummy_13",on blowup_end blowup_start force_name="dummy_10" deb_name="EXPLO_08" add_push_explosion blowup_end blowup_start force_name="dummy_13" deb_name="EXPLO_07" add_push_explosion blowup_end //////////////////////////////// obstacle_start type=gadget obj="boob_4" obj="boob_5" obj="tit_4" start_wait=13.5 auto_start obstacle_end obstacle_start type=gadget obj="boob_7" obj="boob_8" obj="boob_9" obj="tit_7" obj="tit_8" obj="tit_9" obj="door_1a" start_wait=17.5 auto_start obstacle_end obstacle_start type=gadget obj="boob_10" obj="boob_11" obj="tit_10" obj="tit_11" start_wait=21.5 auto_start obstacle_end obstacle_start type=gadget obj="boob_12" obj="boob_13" obj="boob_14" start_wait=29 auto_start obstacle_end //////////////////////////////// obstacle_start type=gadget obj="bit_1" obj="bit_2" obj="bit_3" obj="bit_4" obj="bit_5" obj="bit_6" obj="bit_7" chain=1,1 obstacle_end obstacle_start type=gadget obj="bit_1a" obj="bit_2a" obj="bit_3a" obj="bit_4a" obj="bit_5a" obj="bit_6a" obj="bit_7a" obj="dummy_5" chain=1,2 auto_start obstacle_end blowup_start force_name="dummy_5" deb_name="EXPLO_09" blowup_end ///////////////////////////////////////////////// obstacle_start type=gadget obj="cell_1",trigger obj="cell_2",trigger obj="power_1" obstacle_end obstacle_start name="arm_puzzle" type=gadget obj="power_1" obj="cell_1" obj="cell_2" obj="arm_1" obj="wheel_1" obj="cable_1" chain=2,1 obstacle_end obstacle_start type=gadget obj="power_1a" obj="arm_1" obj="wheel_1" obj="cable_1" chain=2,2 obstacle_end obstacle_start type=gadget obj="power_1b" obj="arm_1a" obj="wheel_1a" obj="cable_1a" auto_start chain=2,3 obstacle_end obstacle_start type=gadget obj="power_1b" obj="arm_1b" obj="wheel_1b" chain=2,4 obstacle_end //////////////////////////////////////////////////// /////////////////////////////////////// obstacle_start name="door_05" type=door obj="door_05a" obj="door_05b" obj="red_light_on2",no_collision obj="red_light_off1",no_collision obj="green_light_on2",no_collision obj="green_light_off1",no_collision obj="red_light_on3",no_collision obj="green_light_on3",no_collision range=1.2 dooranim_waitoff obstacle_end //////////////////////////////////////////////////// blowup_start force_name="plop" deb_name="EXPLO_07" blowup_end ///////things that go pop////////////// blowup_start force_name="blowup_barrel_a4" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_c" blowup_end /////// door_start spline="door_ledge1" level="vader_a" door_end door_start spline="door_pipes2" level="vader_b" door_end door_start spline="door_pipes1" level="vader_c" door_end