mipmapmode=3 other_level="vader_c" blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out use_fog settings_start=1 farclip=218 nearclip=0.021 fognear=5 fogfar=17 fogr=25 fogg=17 fogb=14 foga=60 top_backr=0 top_backg=0 top_backb=0 bottom_backr=0 bottom_backg=0 bottom_backb=0 fogr_x=49 fogg_x=63 fogb_x=81 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end forcesfx_start forcename="bit_1" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="LegoClicks" forcename="tap_1" processsfx="Cru_YellowWheelLp" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="tap_2" processsfx="Cru_YellowWheelLp" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="steam_1" processsfx="Fac_SteamVentLoop" completesfx="None" returnsfx="None" forcename="cell_1" processsfx="None" completesfx="Vad_RedHandleAttach" returnsfx="ForceObjSmall" forcename="cell_2" processsfx="None" completesfx="Vad_RedHandleAttach" returnsfx="ForceObjSmall" forcename="power_1a" processsfx="Vad_RampLockSpinLp" completesfx="Vad_RampWindUp" returnsfx="ForceObjSmall" forcesfx_end ////////////////////////////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.0 cam_y_offset=2.1 cam_dist_ratio=.30 offset_blend_y_ratio=.9 y_limits cam_pullback_ratio=0.45 ignore_socks=1 cam_look_ratio_y=.6 sock_end sock_start=01 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.8 cam_x_offset=2.2 offset_blend_x_ratio=.5 offset_blend_y_ratio=.76 y_limits cam_pullback_ratio=0.55 cam_pist_ratio=.10 ignore_socks=0 cam_look_ratio_y=.86 sock_end //////////////////////////////////////// obstacle_start type=gadget obj="rock1" obj="rock2" obj="rock3" obj="rock4" obj="building_1" obj="plop_1" obj="plop_2" obj="boob_1" obj="boob_2" obj="boob_3" obj="tit_1" obj="tit_2" obj="tit_3" obj="dummy_1",trigger obstacle_end blowup_start force_name="dummy_1" deb_name="EXPLO_11" obj="deb_lava1" obj="deb_lava1" obj="deb_lava1" obj="deb_lava2" obj="deb_lava2" obj="deb_lava2" obj="deb_lava2" obj="deb_lava3" obj="deb_lava3" obj="deb_lava3" obj="deb_lava3" obj="deb_rock3" obj="deb_rock3" obj="deb_rock4" obj="deb_rock4" obj="deb_rock4" sfx="Vad_LavaExplos" blowup_end blowup_start force_name="dummy_2" deb_name="EXPLO_08" obj="deb_rock1" obj="deb_rock2" obj="deb_rock2" obj="deb_rock3" obj="deb_rock3" obj="deb_rock4" obj="deb_rock4" obj="deb_rock4" sfx="Vad_LavaExplos" blowup_end blowup_start force_name="dummy_3" deb_name="EXPLO_08" obj="deb_rock1" obj="deb_rock2" obj="deb_rock2" obj="deb_rock3" obj="deb_rock3" obj="deb_rock4" obj="deb_rock4" obj="deb_rock4" sfx="Vad_LavaExplos" blowup_end blowup_start force_name="dummy_4" deb_name="EXPLO_09" blowup_end blowup_start force_name="dummy_6" deb_name="EXPLO_08" obj="deb_rock1" obj="deb_rock2" obj="deb_rock2" obj="deb_rock3" obj="deb_rock3" obj="deb_rock4" obj="deb_rock4" obj="deb_rock4" sfx="Vad_HugeMetalCrushes" blowup_end ////////////////////steam// blowup_start force_name="dummy_7" deb_name="EXPLO_08" obj="steam_1",on obj="dummy_8",on obj="deb_steam_a" obj="deb_steam_a" obj="deb_steam_a" obj="deb_steam_b" obj="deb_steam_c" obj="deb_steam_c" add_within_bounds=1.4 sfx="Vad_LavaExplos" blowup_end blowup_start force_name="dummy_8" deb_name="EXPLO_07" blowup_end obstacle_start name="coveroff" type=gadget obj="dummy_7",trigger obj="cover_2" obj="cover_1" obstacle_end ///////////////////// obstacle_start name="pad1" type=door obj="pad1" range=0.15 check_ground sfx_open="SwPPad" obstacle_end obstacle_start name="pad2" type=door obj="pad2" range=0.15 check_ground sfx_open="SwPPad" obstacle_end doortrigger_start door="door_1" trigger="pad1" trigger="pad2" doortrigger_end obstacle_start name="door_1" type=door locked obj="door_1",no_collision range=2.5 sfx_open="Vad_WalkwayUnfold" obstacle_end obstacle_start type=gadget obj="door_1",no_collision chain=3,1 obstacle_end obstacle_start type=gadget obj="door_1a",no_collision chain=3,2 obstacle_end obstacle_start type=gadget obj="poop" obj="pad1",anim_trigger obj="pad2",anim_trigger obstacle_end obstacle_start type=gadget obj="poop1" obj="dummy_10",trigger obstacle_end blowup_start force_name="press_1" deb_name="EXPLO_07" obj="deb_press_a" obj="deb_press_b" obj="deb_press_b" obj="deb_press_a" obj="deb_press_c" obj="deb_press_c" obj="deb_press_c" obj="deb_press_c" obj="deb_press_d" obj="deb_press_d" obj="deb_press_d" obj="deb_press_d" add_within_bounds=0.2 sfx="Explode1" blowup_end blowup_start force_name="press_2" deb_name="EXPLO_07" obj="deb_press_a" obj="deb_press_b" obj="deb_press_b" obj="deb_press_a" obj="deb_press_c" obj="deb_press_c" obj="deb_press_c" obj="deb_press_c" obj="deb_press_d" obj="deb_press_d" obj="deb_press_d" obj="deb_press_d" add_within_bounds=0.2 sfx="Explode1" blowup_end obstacle_start type=gadget obj="dummy_door1a",trigger obj="door_1a",no_collision obstacle_end blowup_start force_name="dummy_door1a" deb_name="EXPLO_08" obj="dummy_boob8",on sfx="Vad_LavaExplos" blowup_end ////////////////////boob4////////// blowup_start force_name="dummy_boob4" deb_name="EXPLO_08" obj="dummy_10",on obj="dummy_13",on sfx="Vad_LavaExplos" blowup_end blowup_start force_name="dummy_10" deb_name="EXPLO_08" add_push_explosion obj="dummy_door1a",on blowup_end blowup_start force_name="dummy_13" deb_name="EXPLO_07" add_push_explosion blowup_end obstacle_start type=gadget obj="dummy_boob4",trigger obj="boob_4" obj="boob_5" obj="tit_4" sfx="Vad_PlatesFallIntoLava" obstacle_end ///////////////////boob8/////////////// obstacle_start type=gadget obj="dummy_boob8",trigger obj="boob_8" obj="boob_9" obj="tit_8" obj="tit_9" sfx="Vad_PlatesFallIntoLava" obstacle_end blowup_start force_name="dummy_boob8" deb_name="EXPLO_08" blowup_end //////////////////////////////////boob10/////////// obstacle_start type=gadget obj="dummy_boob10",trigger obj="boob_10" obj="boob_11" obj="tit_10" obj="tit_11" sfx="Vad_PlatesFallIntoLava" obstacle_end blowup_start force_name="dummy_boob10" deb_name="EXPLO_08" obj="dummy_boob10_2",on blowup_end blowup_start force_name="dummy_boob10_2" deb_name="EXPLO_08" blowup_end //////////////////////////boob12//////////////////// obstacle_start type=gadget obj="dummy_boob12",trigger obj="boob_12" obj="boob_13" obj="boob_14" sfx="Vad_PlatesFallIntoLava" obstacle_end blowup_start force_name="dummy_boob12" deb_name="EXPLO_08" blowup_end //////////////////////////////// obstacle_start type=gadget obj="bit_1" obj="bit_2" obj="bit_3" obj="bit_4" obj="bit_5" obj="bit_6" obj="bit_7" chain=1,1 obstacle_end obstacle_start type=gadget obj="bit_1a" obj="bit_2a" obj="bit_3a" obj="bit_4a" obj="bit_5a" obj="bit_6a" obj="bit_7a" obj="dummy_5" chain=1,2 auto_start obstacle_end blowup_start force_name="dummy_5" deb_name="EXPLO_09" blowup_end ///////////////////////////////////////////////// obstacle_start type=gadget obj="cell_1",trigger obj="cell_2",trigger obj="power_1" obstacle_end obstacle_start name="arm_puzzle" type=gadget obj="power_1" obj="cell_1" obj="cell_2" obj="arm_1" obj="wheel_1" obj="cable_1" chain=2,1 obstacle_end obstacle_start type=gadget obj="power_1a" obj="arm_1" obj="wheel_1" obj="cable_1" obj="dummy_14" obj="dummy_15" chain=2,2 obstacle_end obstacle_start type=gadget obj="power_1b" obj="arm_1a" obj="wheel_1a" obj="cable_1a" auto_start chain=2,3 obstacle_end obstacle_start type=gadget obj="power_1c" obj="arm_1b" obj="wheel_1b" auto_start chain=2,4 obstacle_end blowup_start force_name="power_1c" deb_name="EXPLO_07" obj="deb_cell_a" obj="deb_cell_a" obj="deb_cell_b" obj="deb_cell_b" obj="deb_cell_c" obj="deb_cell_c" obj="deb_cell_d" add_push_explosion minikit blowup_end ///////////////////////////////////sparks from wheel///////////////// blowup_start force_name="dummy_14" deb_name="CELL_SPARK2" blowup_end blowup_start force_name="dummy_15" deb_name="CELL_SPARK2" blowup_end /////////////////////////////////////// obstacle_start name="door_05" type=door obj="door_05a" obj="door_05b" obj="red_light_on2",no_collision obj="red_light_off1",no_collision obj="green_light_on2",no_collision obj="green_light_off1",no_collision obj="red_light_on3",no_collision obj="green_light_on3",no_collision range=1.2 dooranim_waitoff obstacle_end //////////////////////////////////////////////////// blowup_start force_name="plop" deb_name="EXPLO_07" blowup_end ///////things that go pop////////////// blowup_start force_name="blowup_barrel_a4" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_c" blowup_end /////// door_start spline="door_ledge1" level="vader_a" door_end door_start spline="door_pipes2" level="vader_b" door_end door_start spline="door_pipes1" level="vader_c" door_end