mipmapmode=3 blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out settings_start=1 farclip=218 nearclip=0.021 fognear=1 fogfar=217 fogr=49 fogg=63 fogb=81 foga=0 hazer=0 hazeg=0 hazeb=0 hazea=0 backr=0 backg=0 backb=0 fogr_x=0 fogg_x=99 fogb_x=150 foga_x=0 hazer_x=0 hazeg_x=0 hazeb_x=0 hazea_x=0 backr_x=0 backg_x=0 backb_x=0 fogdensity=0.110 fognear_gc=1 fogfar_gc=23 fogr_gc=0 fogg_gc=71 fogb_gc=95 foga_gc=127 hazer_gc=0 hazeg_gc=39 hazeb_gc=63 settings_y=-1.9 settings_end ////////////////////////////////////////////// sock_start=00 campos_seek=5 cam_blend_time=1.0 cam_y_offset=3 cam_x_offset=-2.4 offset_blend_x_ratio=0.9 offset_blend_y_ratio=.7 y_limits cam_pullback_ratio=.6 sock_end sock_start=01 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.8 cam_dist_ratio=0.3 y_limits cam_pullback_ratio=.6 sock_end sock_start=02 campos_seek=5 cam_blend_time=1.0 cam_y_offset=1.8 cam_dist_ratio=0.3 y_limits cam_pullback_ratio=.6 sock_end //////////////////////////////////////// obstacle_start name="door_01" type=door dooranim_waitoff obj="door1_r" obj="door1_l" range=1.6 obstacle_end obstacle_start type=gadget obj="droid_a",trigger obj="droid_ride" obstacle_end //////////////////////////////////////////////////// obstacle_start name="door_05" type=door obj="door_05a" obj="door_05b" obj="red_light_on2",no_collision obj="red_light_off1",no_collision obj="green_light_on2",no_collision obj="green_light_off1",no_collision obj="red_light_on3",no_collision obj="green_light_on3",no_collision range=1.2 dooranim_waitoff obstacle_end //////////////////////////////////////////////////// ///////things that go pop////////////// blowup_start force_name="blowup_barrel_a4" deb_name="EXPLO_01" obj="blowup_barrel_b" obj="blowup_barrel_b" obj="blowup_barrel_c" blowup_end /////// door_start spline="door_pipes2" level="vader_c" door_end door_start spline="door_out_of_fuel1" level="cruiser_a" 1_way door_end door_start spline="door_vent1" level="cruiser_b" door_end door_start spline="door_vent2" level="cruiser_b" door_end door_start spline="door_grev1" level="cruiser_a" 1_way door_end door_start spline="door_bonus1" level="cruiser_a" 1_way door_end door_start spline="door_bonus2" level="cruiser_a" 1_way door_end