mipmapmode=3 blobshadow_alpha=80 // alpha value of blob shadow in level (0-255, 255 = darkest) blobshadow_fadenear=5 // distance blob shadow starts fading out blobshadow_fadefar=10 // distance blob shadow finishes fading out burnout_threshold=1.0 burnout_intensity=4.0 burnout_flare=0.0 use_fog settings_start=1 farclip=218 nearclip=0.021 fognear=5 fogfar=30 fogr=0 fogg=0 fogb=0 foga=60 top_backr=0 top_backg=110 top_backb=255 bottom_backr=214 bottom_backg=0 bottom_backb=0 fogr_x=0 fogg_x=0 fogb_x=0 foga_x=63 backr_x=0 backg_x=99 backb_x=150 fogdensity=0.110 settings_end forcesfx_start forcename="gird_a1" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="None" forcename="gird_b1" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="None" forcename="light_a1" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a2" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a3" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a4" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a16" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a15" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a14" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a13" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a12" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a11" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a10" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a9" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a8" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a7" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a17" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a18" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a19" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a20" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a21" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a22" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a23" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a24" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a25" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a26" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a27" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a28" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a29" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a30" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a31" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a32" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a33" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a34" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a35" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a36" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a37" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a38" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a39" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a40" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a41" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a42" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a43" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a44" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a45" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a46" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a47" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a48" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a49" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a69" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a70" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a71" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a72" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a73" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a74" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a50" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a51" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a52" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a53" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a54" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a55" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a56" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a57" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a58" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a59" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a60" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a61" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a62" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a63" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a64" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a65" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a66" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a67" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="light_a68" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None" forcename="stool3" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="bench3" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench2" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench1" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench4" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench5" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench7" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench6" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="stool9" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="stool8" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="stool7" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="stool6" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="stool5" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="stool4" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="stool12" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="stool13" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="bench17" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench16" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench15" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench14" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench13" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench9" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench8" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="stool19" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="stool18" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="bench32" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="stool22" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="stool23" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="bench31" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench30" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench34" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench35" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="stool25" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="stool24" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="bench33" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench37" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench36" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench26" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench27" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench28" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench29" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="stool28" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="stool27" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="stool29" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="stool26" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="bench20" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench21" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench22" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench23" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench24" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench25" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="stool21" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="stool20" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="bench19" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench18" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench12" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="stool15" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="stool14" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="bench11" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="bench10" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig" forcename="stool16" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall" forcename="salt1" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="salt2" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="salt3" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="salt4" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="salt5" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="salt6" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="salt7" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="salt8" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="salt9" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="salt10" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="salt11" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="pepper1" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="pepper2" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="pepper3" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="pepper4" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="pepper5" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="pepper6" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="pepper7" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="pepper8" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="pepper9" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="pepper10" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="pepper11" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="ForceObjSmall" forcename="spin_machine1" processsfx="NegB_GasHose" completesfx="None" returnsfx="None" forcename="lid1" processsfx="None" completesfx="None" returnsfx="LegoClicks2" forcename="lid2" processsfx="None" completesfx="None" returnsfx="LegoClicks2" forcesfx_end ///////////////////// tube_start spline="tube1" speed=3 trigxger_force="name" tube_end tube_start spline="tube2" speed=3 trigxger_force="name" tube_end /////////////////// rippleeffects_start texture_name="ripple2" effect_type="FORCEFIELD" start_colour_r=50 start_colour_g=100 start_colour_b=250 start_colour_a=20 end_colour_r=50 end_colour_g=100 end_colour_b=200 end_colour_a=0 life=0.2 start_radius=0.0 end_radius=0.5 rippleeffects_end obstacle_start name="dex" type=door obj="door_dex_a" obj="door_dex_b" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end ////////////////////////////////// door_start spline="door_to_E1" level="map_e" door_end door_start spline="door_from_E1" level="map_e" door_end door_start spline="door_to_E2" level="map_e" door_end door_start spline="door_from_E2" level="map_e" door_end door_start spline="door_to_E3" level="map_e" door_end door_start spline="door_from_E3" level="map_e" door_end door_start spline="door_enter_out" level="map_e" door_end door_start spline="door_enter_in" level="map_e" door_end door_start spline="door_5out" level="map_e" door_end door_start spline="door_5in" level="map_e" door_end //////////main room///////////////////////// sock_start=00 cam_blend_time=1.0 campos_seek=2.0 cam_look_ratio=1.0 cam_dist_ratio=0.0 cam_look_ratio_y=0.7 sock_end sock_start=01 cam_blend_time=1.0 campos_seek=4.0 cam_look_ratio=1.0 cam_look_ratio_y=0.2 sock_end ////////e1 room//////// sock_start=02 cam_blend_time=1.0 campos_seek=2.0 cam_look_ratio=1.0 cam_dist_ratio=0.0 cam_look_ratio_y=0.7 sock_end ////////e2 room///////// sock_start=03 cam_blend_time=1.0 campos_seek=2.0 cam_look_ratio=1.0 cam_dist_ratio=0.0 cam_look_ratio_y=0.7 sock_end ///////e3 room////////////// sock_start=04 cam_blend_time=1.0 campos_seek=4.0 cam_look_ratio=1.0 cam_dist_ratio=0.0 cam_look_ratio_y=0.8 circuit sock_end sock_start=20 cam_blend_time=1.0 campos_seek=4.0 cam_look_ratio=1.0 cam_dist_ratio=0.0 cam_y_offset=1.0 offset_blend_y_ratio=1.0 cam_look_ratio_y=0.8 sock_end //////outside/////// sock_start=05 campos_seek=5 cam_blend_time=1.5 cam_z_offset=-1.5 offset_blend_z_ratio=1.0 cam_x_offset=1.5 offset_blend_x_ratio=1.0 cam_y_offset=1.5 offset_blend_y_ratio=1.0 cam_look_ratio=1.0 cam_look_ratio_y=0.9 sock_end //// sock_start=10 campos_seek=5 cam_blend_time=2.5 cam_z_offset=-2.5 offset_blend_z_ratio=1.0 cam_x_offset=2.5 offset_blend_x_ratio=1.0 cam_y_offset=3.5 offset_blend_y_ratio=1.0 cam_look_ratio=1.0 cam_look_ratio_y=0.85 sock_end sock_start=11 campos_seek=5 cam_blend_time=2.5 cam_z_offset=-0.0 offset_blend_z_ratio=1.0 cam_x_offset=2.0 offset_blend_x_ratio=1.0 cam_y_offset=1.2 offset_blend_y_ratio=1.0 cam_look_ratio=1.0 cam_look_ratio_y=0.9 sock_end sock_start=12 campos_seek=5 cam_blend_time=2.5 cam_z_offset=-0.0 offset_blend_z_ratio=1.0 cam_x_offset=2.0 offset_blend_x_ratio=1.0 cam_y_offset=1.2 offset_blend_y_ratio=1.0 cam_look_ratio=1.0 cam_look_ratio_y=0.9 sock_end ///// //////e1 doors///splines//////////// door_start spline="door_to_E1_01" level="negotiations_a" 1_way door_end door_start spline="door_to_E1_02" level="gungan_a" 1_way door_end door_start spline="door_to_E1_03" level="rescue_a" 1_way door_end door_start spline="door_to_E1_04" level="podrace_a" 1_way door_end door_start spline="door_to_E1_05" level="retake_a" 1_way door_end door_start spline="door_to_E1_06" level="maul_a" 1_way door_end door_start spline="door_to_E1_07" level="maul_a" 1_way door_end //////////////E2 doors///splines//////// door_start spline="door_to_E2_01" level="kamino_a" 1_way door_end door_start spline="door_to_E2_02" level="factory_a" 1_way door_end door_start spline="door_to_E2_03" level="jedi_b" 1_way door_end door_start spline="door_to_E2_04" level="gunship_a" 1_way door_end door_start spline="door_to_E2_05" level="dooku_b" 1_way door_end ///////////E3 doors//splines/////////// door_start spline="door_to_E3_01" level="dogfight_a" 1_way door_end door_start spline="door_to_E3_02" level="cruiser_a" 1_way door_end door_start spline="door_to_E3_03" level="grievous_a" 1_way door_end door_start spline="door_to_E3_04" level="kashyyyk_a" 1_way door_end door_start spline="door_to_E3_05" level="temple_a" 1_way door_end door_start spline="door_to_E3_06" level="vader_a" 1_way door_end ////////////////////e4/////////////////////// door_start spline="door_to_E4_01" level="bonus_a" 1_way door_end ///////////////////stuff//////////////////// obstacle_start name="door1" type=door obj="door_01" obj="door_30" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="ep3" type=door obj="door_02" obj="door_32" obj="sign5" obj="sign6" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="ep2" type=door obj="door_03" obj="door_33" obj="sign3" obj="sign4" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="ep1" type=door obj="door_04" obj="door_34" obj="sign1" obj="sign2" range=0.75 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="door5" type=door obj="door_05" obj="door_31" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start type=door obj="door_out1" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start type=door obj="door_out2" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end /////e1////////// obstacle_start name="door_from_E1" type=door obj="door_13" obj="door_36" obj="one" obj="one1" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E1_01" type=door obj="door_08" obj="door_39" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E1_02" type=door obj="door_07" obj="door_40" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E1_03" type=door obj="door_06" obj="door_41" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E1_04" type=door obj="door_12" obj="door_37" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E1_05" type=door obj="door_09" obj="door_42" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E1_06" type=door obj="door_10" obj="door_35" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E1_07" type=door obj="door_11" obj="door_38" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end ///////////e2///////////// obstacle_start name="door_from_E2" type=door obj="door_18" obj="door_43" obj="two" obj="two1" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E2_01" type=door obj="door_19" obj="door_46" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E2_02" type=door obj="door_14" obj="door_48" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E2_03" type=door obj="door_20" obj="door_45" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E2_04" type=door obj="door_17" obj="door_47" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E2_05" type=door obj="door_21" obj="door_44" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end /////////e3//////////// obstacle_start name="door_from_E3" type=door obj="door_24" obj="door_53" obj="three" obj="three1" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E3_01" type=door obj="door_23" obj="door_52" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E3_02" type=door obj="door_27" obj="door_55" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E3_03" type=door obj="door_22" obj="door_50" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E3_04" type=door obj="door_28" obj="door_54" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E3_05" type=door obj="door_26" obj="door_51"f range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="E3_06" type=door obj="door_25" obj="door_49" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end ///////////////////////////////// obstacle_start name="E4_01" type=door obj="door_e41" obj="door_e41r" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end //////////////////////////////// obstacle_start name="door29" type=door obj="door_29" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="door15" type=door obj="door_15" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end obstacle_start name="door16" type=door obj="door_16" range=0.6 sfx_open="Dex_DoorOpen" sfx_close="Dex_DoorClose" obstacle_end ///////////////////////pppoooop////////////////////////////////// obstacle_start type=gadget chain=1,1 obj="salt1" obstacle_end obstacle_start type=gadget chain=1,2 obj="salt1b" obstacle_end /// blowup_start force_name="salt1b" deb_name="explo_01" part_effect_name="salt_part" magnitude=2.0 blowup_end /////////////// obstacle_start type=gadget chain=2,1 obj="pepper1" obstacle_end obstacle_start type=gadget chain=2,2 obj="pepper1b" obstacle_end /// blowup_start force_name="pepper1b" deb_name="explo_01" part_effect_name="pepper_part" magnitude=2.0 blowup_end /////////////////////////////////////////////// obstacle_start type=gadget chain=3,1 obj="salt2" obstacle_end obstacle_start type=gadget chain=3,2 obj="salt2b" obstacle_end // blowup_start force_name="salt2b" deb_name="explo_01" part_effect_name="salt_part" magnitude=2.0 blowup_end //////////////////////// obstacle_start type=gadget chain=4,1 obj="pepper2" obstacle_end obstacle_start type=gadget chain=4,2 obj="pepper2b" obstacle_end /// blowup_start force_name="pepper2b" deb_name="explo_01" part_effect_name="pepper_part" magnitude=2.0 blowup_end ////////////////////////////////////////////////////// obstacle_start type=gadget chain=5,1 obj="salt3" obstacle_end obstacle_start type=gadget chain=5,2 obj="salt3b" obstacle_end /// blowup_start force_name="salt3b" deb_name="explo_01" part_effect_name="salt_part" magnitude=2.0 blowup_end ////////////////////// obstacle_start type=gadget chain=6,1 obj="pepper3" obstacle_end obstacle_start type=gadget chain=6,2 obj="pepper3b" obstacle_end /// blowup_start force_name="pepper3b" deb_name="explo_01" part_effect_name="pepper_part" magnitude=2.0 blowup_end ///////////////////////////////////////////////////// obstacle_start type=gadget chain=7,1 obj="salt4" obstacle_end obstacle_start type=gadget chain=7,2 obj="salt4b" obstacle_end // blowup_start force_name="salt4b" deb_name="explo_01" part_effect_name="salt_part" magnitude=2.0 blowup_end //////////////////////// obstacle_start type=gadget chain=8,1 obj="pepper4" obstacle_end obstacle_start type=gadget chain=8,2 obj="pepper4b" obstacle_end // blowup_start force_name="pepper4b" deb_name="explo_01" part_effect_name="pepper_part" magnitude=2.0 blowup_end //////////////////////////////////////////////////////// ///////////////////////////////////////////////////// obstacle_start type=gadget chain=9,1 obj="salt5" obstacle_end obstacle_start type=gadget chain=9,2 obj="salt5b" obstacle_end // blowup_start force_name="salt5b" deb_name="explo_01" part_effect_name="salt_part" magnitude=2.0 blowup_end //////////////////////// obstacle_start type=gadget chain=10,1 obj="pepper5" obstacle_end obstacle_start type=gadget chain=10,2 obj="pepper5b" obstacle_end // blowup_start force_name="pepper5b" deb_name="explo_01" part_effect_name="pepper_part" magnitude=2.0 blowup_end //////////////////////////////////////////////////////// ///////////////////////////////////////////////////// obstacle_start type=gadget chain=11,1 obj="salt6" obstacle_end obstacle_start type=gadget chain=11,2 obj="salt6b" obstacle_end // blowup_start force_name="salt6b" deb_name="explo_01" part_effect_name="salt_part" magnitude=2.0 blowup_end //////////////////////// obstacle_start type=gadget chain=12,1 obj="pepper6" obstacle_end obstacle_start type=gadget chain=12,2 obj="pepper6b" obstacle_end // blowup_start force_name="pepper6b" deb_name="explo_01" part_effect_name="pepper_part" magnitude=2.0 blowup_end //////////////////////////////////////////////////////// obstacle_start type=gadget chain=13,1 obj="salt7" obstacle_end obstacle_start type=gadget chain=13,2 obj="salt7b" obstacle_end // blowup_start force_name="salt7b" deb_name="explo_01" part_effect_name="salt_part" magnitude=2.0 blowup_end //////////////////////// obstacle_start type=gadget chain=14,1 obj="pepper7" obstacle_end obstacle_start type=gadget chain=14,2 obj="pepper7b" obstacle_end // blowup_start force_name="pepper7b" deb_name="explo_01" part_effect_name="pepper_part" magnitude=2.0 blowup_end //////////////////////////////////////////////////////// //////////////////////////////////////////////////////// obstacle_start type=gadget chain=15,1 obj="salt8" obstacle_end obstacle_start type=gadget chain=15,2 obj="salt8b" obstacle_end // blowup_start force_name="salt8b" deb_name="explo_01" part_effect_name="salt_part" magnitude=2.0 blowup_end //////////////////////// obstacle_start type=gadget chain=16,1 obj="pepper8" obstacle_end obstacle_start type=gadget chain=16,2 obj="pepper8b" obstacle_end // blowup_start force_name="pepper8b" deb_name="explo_01" part_effect_name="pepper_part" magnitude=2.0 blowup_end //////////////////////////////////////////////////////// obstacle_start type=gadget chain=17,1 obj="salt9" obstacle_end obstacle_start type=gadget chain=17,2 obj="salt9b" obstacle_end // blowup_start force_name="salt9b" deb_name="explo_01" part_effect_name="salt_part" magnitude=2.0 blowup_end //////////////////////// obstacle_start type=gadget chain=18,1 obj="pepper9" obstacle_end obstacle_start type=gadget chain=18,2 obj="pepper9b" obstacle_end // blowup_start force_name="pepper9b" deb_name="explo_01" part_effect_name="pepper_part" magnitude=2.0 blowup_end //////////////////////////////////////////////////////// //////////////////////////////////////////////////////// obstacle_start type=gadget chain=19,1 obj="salt10" obstacle_end obstacle_start type=gadget chain=19,2 obj="salt10b" obstacle_end // blowup_start force_name="salt10b" deb_name="explo_01" part_effect_name="salt_part" magnitude=2.0 blowup_end //////////////////////// obstacle_start type=gadget chain=20,1 obj="pepper10" obstacle_end obstacle_start type=gadget chain=20,2 obj="pepper10b" obstacle_end // blowup_start force_name="pepper10b" deb_name="explo_01" part_effect_name="pepper_part" magnitude=2.0 blowup_end /////////////////////////////////////////////////////////////// obstacle_start type=gadget chain=21,1 obj="salt11" obstacle_end obstacle_start type=gadget chain=21,2 obj="salt11b" obstacle_end // blowup_start force_name="salt11b" deb_name="explo_01" part_effect_name="salt_part" magnitude=2.0 blowup_end //////////////////////// obstacle_start type=gadget chain=22,1 obj="pepper11" obstacle_end obstacle_start type=gadget chain=22,2 obj="pepper11b" obstacle_end // blowup_start force_name="pepper11b" deb_name="explo_01" part_effect_name="pepper_part" magnitude=2.0 blowup_end ///////////////////////stools////////// obstacle_start type=gadget chain=23,1 obj="stool16" obj="stool18" obj="stool19" obj="stool20" obj="stool21" obstacle_end obstacle_start type=gadget chain=23,2 obj="stool16b" obj="stool18b" obj="stool19b" obj="stool20b" obj="stool21b" obstacle_end ////////// blowup_start force_name="stool16b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool18b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool19b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool20b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool21b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end ///////////////////////////////// obstacle_start type=gadget chain=24,1 obj="stool3" obj="stool4" obj="stool5" obj="stool6" obj="stool7" obj="stool8" obj="stool9" obstacle_end obstacle_start type=gadget chain=24,2 obj="stool3b" obj="stool4b" obj="stool5b" obj="stool6b" obj="stool7b" obj="stool8b" obj="stool9b" obstacle_end ////////// blowup_start force_name="stool3b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool4b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool5b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool6b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool7b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool8b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool9b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end ////////////////////////////////////////////// obstacle_start type=gadget chain=25,1 obj="stool12" obj="stool13" obj="stool15" obj="stool14" obstacle_end obstacle_start type=gadget chain=25,2 obj="stool12b" obj="stool13b" obj="stool15b" obj="stool14b" obstacle_end //////////// blowup_start force_name="stool12b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool13b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool14b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool15b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end //////////////////////////////////////////////////// ////////// obstacle_start type=gadget chain=26,1 obj="stool22" obj="stool23" obj="stool24" obj="stool25" obj="stool26" obj="stool27" obj="stool28" obj="stool29" obstacle_end obstacle_start type=gadget chain=26,2 obj="stool22b" obj="stool23b" obj="stool24b" obj="stool25b" obj="stool26b" obj="stool27b" obj="stool28b" obj="stool29b" obstacle_end ////////////// blowup_start force_name="stool22b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool23b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool24b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool25b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool26b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool27b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool28b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end blowup_start force_name="stool29b" deb_name="explo_01" obj="pop_bit3" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" obj="pop_bit1" add_within_bounds=0.0 magnitude=2.0 blowup_end ////////////////////////////////////////////////// ////controls////////////////////////////////// obstacle_start name="control_e1_01" type=door obj="control_1_1" obj="control_1_1b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end obstacle_start name="control_e1_02" type=door obj="control_1_2" obj="control_1_2b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end obstacle_start name="control_e1_03" type=door obj="control_1_3" obj="control_1_3b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end obstacle_start name="control_e1_04" type=door obj="control_1_4" obj="control_1_4b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end obstacle_start name="control_e1_05" type=door obj="control_1_5" obj="control_1_5b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end obstacle_start name="control_e1_06" type=door obj="control_1_6" obj="control_1_6b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end ///////////////////////////////////////// obstacle_start name="control_e2_01" type=door obj="control_2_1" obj="control_2_1b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end obstacle_start name="control_e2_02" type=door obj="control_2_2" obj="control_2_2b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end obstacle_start name="control_e2_03" type=door obj="control_2_3" obj="control_2_3b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end obstacle_start name="control_e2_04" type=door obj="control_2_4" obj="control_2_4b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end obstacle_start name="control_e2_05" type=door obj="control_2_5" obj="control_2_5b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end ///////////////////////////////////////// obstacle_start name="control_e3_01" type=door obj="control_3_1" obj="control_3_1b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end obstacle_start name="control_e3_02" type=door obj="control_3_2" obj="control_3_2b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end obstacle_start name="control_e3_03" type=door obj="control_3_3" obj="control_3_3b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end obstacle_start name="control_e3_04" type=door obj="control_3_4" obj="control_3_4b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end obstacle_start name="control_e3_05" type=door obj="control_3_5" obj="control_3_5b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end obstacle_start name="control_e3_06" type=door obj="control_3_6" obj="control_3_6b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end ///////////////////////////////////////// obstacle_start name="control_e4_01" type=door obj="control_4_1" obj="control_4_1b" range=0.5 sfx_open="DPanelAct" sfx_close="DPanelDis" active_players_only obstacle_end ///////////////////////////////////////// blowup_start force_name="pop1" deb_name="explo_01" obj="pop_bit3" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit4" add_within_bounds=0.0 magnitude=2.5 sfx="Explode1" blowup_end blowup_start force_name="pop2" deb_name="explo_01" obj="pop_bit3" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" add_within_bounds=0.0 magnitude=2.5 sfx="Explode1" blowup_end blowup_start force_name="pop3" deb_name="explo_01" obj="pop_bit3" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit5" add_within_bounds=0.0 magnitude=2.5 sfx="Explode1" blowup_end blowup_start force_name="pop4" deb_name="explo_01" obj="pop_bit3" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" add_within_bounds=0.0 magnitude=2.5 sfx="Explode1" blowup_end blowup_start force_name="pop5" deb_name="explo_01" obj="pop_bit3" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit6" add_within_bounds=0.0 magnitude=2.5 sfx="Explode1" blowup_end blowup_start force_name="pop6" deb_name="explo_01" obj="pop_bit3" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit7" add_within_bounds=0.0 magnitude=2.5 sfx="Explode1" blowup_end blowup_start force_name="pop7" deb_name="explo_01" obj="pop_bit3" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit8" add_within_bounds=0.0 magnitude=2.5 sfx="Explode1" blowup_end blowup_start force_name="pop8" deb_name="explo_01" obj="pop_bit3" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit3b" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" obj="pop_bit1c" add_within_bounds=0.0 magnitude=2.5 sfx="Explode1" blowup_end //////////grids///////////////////////////// obstacle_start type=gadget chain=28,1 obj="gird_a1" obj="gird_a2" obj="gird_a3" obj="gird_a4" obj="gird_a5" obj="gird_a6" obj="gird_a7" obj="gird_a8" obstacle_end obstacle_start type=gadget chain=28,2 obj="gird_a_pop" obstacle_end obstacle_start type=gadget chain=29,1 obj="gird_b1" obj="gird_b2" obj="gird_b3" obj="gird_b4" obj="gird_b5" obj="gird_b6" obj="gird_b7" obj="gird_b8" obstacle_end obstacle_start type=gadget chain=29,2 obj="gird_b_pop" obstacle_end blowup_start force_name="gird_a_pop" deb_name="explo_01" obj="gird_bit" obj="gird_bit" obj="gird_bit" obj="gird_bit" obj="gird_bit" obj="gird_bit" obj="gird_bit" obj="gird_bit" add_within_bounds=0.5 magnitude=2.5 blowup_end blowup_start force_name="gird_b_pop" deb_name="explo_01" obj="gird_bit" obj="gird_bit" obj="gird_bit" obj="gird_bit" obj="gird_bit" obj="gird_bit" obj="gird_bit" obj="gird_bit" add_within_bounds=0.5 magnitude=2.5 blowup_end ////////////drinks///////////////////////// obstacle_start type=gadget chain=32,1 obj="tap_a1" obj="fill_cup_a1" obj="fill_liq_a1" obstacle_end obstacle_start type=gadget obj="tap_a1",anim_trigger obj="fill_liq_a1" sfx_animating="Kas_RaftMovementLp" obstacle_end obstacle_start type=gadget chain=32,2 obj="tap_a2" obj="fill_cup_a2" auto_start obstacle_end obstacle_start type=gadget chain=32,3 obj="tap_a3" obj="fill_cup_a3" obstacle_end obstacle_start type=gadget chain=32,4,1 obj="fill_cup_a4" obj="tap_a4" obstacle_end //// blowup_start force_name="fill_cup_a4" deb_name="explo_01" add_within_bounds=0.0 magnitude=2.5 blowup_end ////////// obstacle_start type=gadget chain=33,1 obj="tap_b1" obj="fill_cup_b1" obj="fill_liq_b1" obstacle_end obstacle_start type=gadget obj="tap_b1",anim_trigger obj="fill_liq_b1" sfx_animating="Kas_RaftMovementLp" obstacle_end obstacle_start type=gadget chain=33,2 obj="tap_b2" obj="fill_cup_b2" auto_start obstacle_end obstacle_start type=gadget chain=33,3 obj="tap_b3" obj="fill_cup_b3" obstacle_end obstacle_start type=gadget chain=33,4,1 obj="fill_cup_b4" obj="tap_b4" obstacle_end //// blowup_start force_name="fill_cup_b4" deb_name="explo_01" add_within_bounds=0.0 magnitude=2.5 blowup_end ////////////////juke////////////////// obstacle_start name="jukebox" type=gadget chain=34,1 obj="disc_1a" obj="juke_arm_1a" obj="juke_arm_2a" obj="turn_1a" obstacle_end obstacle_start name="jukebox1" type=gadget chain=34,2 obj="disc_1b" obj="juke_arm_1b" obj="juke_arm_2b" auto_start sfx_animating="NegA_ChairDance" obstacle_end obstacle_start type=gadget chain=34,3,1 obj="disc_1c" obj="juke_arm_1c" obj="juke_arm_2c" obj="turn_1c" auto_start obstacle_end ///////////////shoot milk////////////////////// obstacle_start type=gadget obj="bot_handle1",anim_trigger obj="bot_orange1" obj="bot_blue1" obj="bot_red1" obj="bot_purple1" obj="new_bots" obj="bot_flap" obstacle_end obstacle_start type=gadget obj="bot_handle2",anim_trigger obj="bot_orange1" obj="bot_blue1" obj="bot_red1" obj="bot_purple1" obj="new_bots" obj="bot_flap" obstacle_end /// obstacle_start type=gadget chain=35,1 obj="bot_orange1" obj="bot_blue1" obj="bot_red1" obj="bot_purple1" obstacle_end obstacle_start type=gadget chain=35,2 obj="bot_orange2" obj="bot_blue2" obj="bot_red2" obj="bot_purple2" obstacle_end /// blowup_start force_name="bot_orange2" deb_name="botbot189" part_effect_name="botbotBP" add_within_bounds=0.0 magnitude=2.5 sfx="Explode1" blowup_end blowup_start force_name="bot_blue2" deb_name="botbot189" part_effect_name="botbotBP" add_within_bounds=0.0 magnitude=2.5 sfx="Explode1" blowup_end blowup_start force_name="bot_red2" deb_name="botbot189" part_effect_name="botbotBP" add_within_bounds=0.0 magnitude=2.5 sfx="Explode1" blowup_end blowup_start force_name="bot_purple2" deb_name="botbot189" part_effect_name="botbotBP" add_within_bounds=0.0 magnitude=2.5 sfx="Explode1" blowup_end ////////// door_start type=door spline="door_open_E2_E3" level="map_e" cam_spline="door_open_cam" cam_start_time=0.0 cam_end_time=2.5 cam_blend_in_time=0.0 cam_blend_out_time=1.5 cam_wait=3.0 door_end