;; ;; LEGO Star Wars Trilogy - Audio ConFiGuration file - Master EDITED by David Whittaker ;; ;; General format: ;; ;; Audio ;; For each sample: ;; Sample [ ...] ;; ;; Params: ;; disable - Sound is not loaded, played or searchable ;; comment - Sound entry is just a comment ;; name - name of sample ;; fname - filename of sample (don't include extension) ;; pitch - pitch of sample (e.g. 22050 or 44100) ;; pri - Priority level (-128-+127) ;; pan - pan of 2d sound (-1 to +1) [optional] ;; loop - sound loops [optional] ;; pitch_rnd - Pitch randomness (0-1) [optional] ;; volume - 0-16383 [optional] ;; volume_rnd - Volume randomness (-1 - 0) [optional] ;; near - set near attenuation [optional] ;; far - set far attenuation [optional] ;; rumble [buzzTime rumbleStr rumbleSustain rumbleRelease] - rumble params [optional] ;; group - Marked as a group [optional] ;; seq - Sequential mode [optional] ;; fcat [n] - Fall off category number [optional] ;; ;; For each group: ;; Group ... ;; Audio 1.00 ; UI Sample name "MenuSelect" fname "Audio\_SoundFX\UI\MenuSelect" pitch 22050 GLOBAL Sample name "MenuBack" fname "Audio\_SoundFX\UI\MenuBack" pitch 18000 GLOBAL Sample name "MenuMove" fname "Audio\_SoundFX\UI\MenuMove" pitch 22050 GLOBAL Sample name "MenuNoEntry" fname "Audio\_SoundFX\UI\MenuNoEntry" pitch 12500 GLOBAL Sample name "SwChar" fname "Audio\_SoundFX\UI\SwChar" pitch 22050 GLOBAL Sample name "ToggleChar" fname "Audio\_SoundFX\UI\ToggleChar" pitch 11025 pitch_rnd 0.05 GLOBAL Sample name "WipeScreen" fname "Audio\_SoundFX\UI\WipeScreen" pitch 22050 volume 4000 GLOBAL Sample name "StatusAward" fname "Audio\_SoundFX\PICKUP\StatusAward" pitch 22050 Sample name "HitTarget" fname "Audio\_SoundFX\ENV\HitTarget" pitch 22050 pitch_rnd 0.05 near 2.0 far 7.0 PRI 16 ; FORCE Sample name "JForcePush" fname "Audio\_SoundFX\FORCE\JForcePush1" pitch 11025 GLOBAL Sample name "JForceUse" fname "Audio\_SoundFX\FORCE\JForceUse" pitch 10985 pitch_rnd 0.10 loop GLOBAL Sample name "DarkForceBurnLp" fname "Audio\_SoundFX\FORCE\DarkForceBurnLp" pitch 22050 pitch_rnd 0.10 loop ; PICKUPS Sample name "CoinsLand" fname "Audio\_SoundFX\PICKUP\CoinsLand" pitch 22050 pitch_rnd 0.1 volume_rnd -0.25 GLOBAL PRI -64 Sample name "CoinDropG" fname "Audio\_SoundFX\PICKNEW\CoinDropG" pitch 22050 pitch_rnd 0.15 volume 8000 volume_rnd -0.90 GLOBAL PRI -64 Sample name "CoinDropS" fname "Audio\_SoundFX\PICKNEW\CoinDropS" pitch 22050 pitch_rnd 0.15 volume 8000 volume_rnd -0.90 GLOBAL PRI -64 Sample name "PickupCoin" fname "Audio\_SoundFX\PICKUP\Coin1" pitch 22050 pitch_rnd 0.10 volume_rnd -0.50 GLOBAL PRI -64 group Sample name "PickupCoin2" fname "Audio\_SoundFX\PICKUP\Coin2" pitch 22050 pitch_rnd 0.10 volume_rnd -0.50 GLOBAL PRI -64 Group "PickupCoin" "PickupCoin2" Sample name "PickupCoinB" fname "Audio\_SoundFX\PICKUP\CoinBlue" pitch 22050 pitch_rnd 0.05 volume_rnd -0.50 GLOBAL PRI -64 Sample name "PickupHeart" fname "Audio\_SoundFX\PICKUP\Heart" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 GLOBAL PRI -64 Sample name "Counter" fname "Audio\_SoundFX\PICKUP\Counter1" pitch 22050 pitch_rnd 0.10 volume 4000 GLOBAL PRI -32 Sample name "Status_GoldBarDec" fname "Audio\_SoundFX\PICKNEW\Status_GoldBarDec" pitch 22050 pitch_rnd 0.05 Sample name "Status_ItemDesc" fname "Audio\_SoundFX\PICKNEW\Status_ItemDesc" pitch 22050 pitch_rnd 0.05 Sample name "Status_ItemRise" fname "Audio\_SoundFX\PICKNEW\Status_ItemRise" pitch 22050 pitch_rnd 0.05 Sample name "Victory" fname "Audio\_SoundFX\PICKNEW\Victory1" pitch 22050 pitch_rnd 0.05 Sample name "MK-Appear" fname "Audio\_SoundFX\PICKUP\MK-Appear" pitch 22050 GLOBAL near 90.0 far 99.9 PRI 16 Sample name "MK-Loop" fname "Audio\_SoundFX\PICKUP\MK-Loop" pitch 22050 pitch_rnd 0.02 volume 12000 GLOBAL LOOP near 1.0 far 4.0 ; was 16000 2 5 Sample name "MK-Pickup" fname "Audio\_SoundFX\PICKUP\MK-Pickup" pitch 22050 GLOBAL PRI 16 near 2 far 5 Sample name "MK-Panel" fname "Audio\_SoundFX\PICKUP\MK-Panel" pitch 22050 GLOBAL PRI 16 near 2 far 5 Sample name "LegoPieceAdded" fname "Audio\_SoundFX\LEGO\LegoPieceAdded" pitch 22050 pitch_rnd 0.05 Sample name "ui_DoubleScoreText" fname "Audio\_SoundFX\_UI\ui_DoubleScoreText" pitch 11025 pitch_rnd 0.001 ; LIGHTSABER Sample name "SaberOn" fname "Audio\_SoundFX\SABER\SaberOnJ" pitch 22050 pitch_rnd 0.1 volume 10000 GLOBAL near 2.0 far 9.0 PRI 16 Sample name "SaberOff" fname "Audio\_SoundFX\SABER\SaberOffJ" pitch 22050 pitch_rnd 0.1 GLOBAL near 2.0 far 9.0 PRI 16 Sample name "SaberLoopJ" fname "Audio\_SoundFX\SABER\SaberLoopJ" pitch 11025 volume 4000 pitch_rnd 0.02 loop GLOBAL near 2.0 far 9.0 Sample name "SaberLoopB" fname "Audio\_SoundFX\SABER\SaberLoopB" pitch 11025 volume 8000 pitch_rnd 0.02 loop GLOBAL near 2.0 far 9.0 Sample name "SaberMove01" fname "Audio\_SoundFX\SABER\SaberMove1" pitch 11025 pitch_rnd 0.10 volume_rnd -0.5 GLOBAL near 2.0 far 9.0 group Sample name "SaberMove02" fname "Audio\_SoundFX\SABER\SaberMove2" pitch 11025 pitch_rnd 0.10 volume_rnd -0.5 GLOBAL near 2.0 far 9.0 ;Sample name "SaberMove03" fname "Audio\_SoundFX\SABER\SaberMove3" pitch 11025 pitch_rnd 0.05 volume_rnd -0.5 GLOBAL near 2.0 far 9.0 ;Sample name "SaberMove04" fname "Audio\_SoundFX\SABER\SaberMove4" pitch 11025 pitch_rnd 0.05 volume_rnd -0.5 GLOBAL near 2.0 far 9.0 Group "SaberMove01" "SaberMove02" ;"SaberMove03" "SaberMove04" Sample name "SaberSaber01" fname "Audio\_SoundFX\SABER\SaberSaber01" pitch 22050 pitch_rnd 0.1 volume_rnd -0.25 GLOBAL near 2.0 far 9.0 group Sample name "SaberSaber02" fname "Audio\_SoundFX\SABER\SaberSaber02" pitch 22050 pitch_rnd 0.1 volume_rnd -0.25 GLOBAL near 2.0 far 9.0 ;Sample name "SaberSaber03" fname "Audio\_SoundFX\SABER\SaberSaber03" pitch 22050 pitch_rnd 0.1 volume_rnd -0.25 GLOBAL near 2.0 far 9.0 ;Sample name "SaberSaber04" fname "Audio\_SoundFX\SABER\SaberSaber04" pitch 22050 pitch_rnd 0.1 volume_rnd -0.25 GLOBAL near 2.0 far 9.0 Group "SaberSaber01" "SaberSaber02" ;"SaberSaber03" "SaberSaber04" Sample name "SaberSmack01" fname "Audio\_SoundFX\SABER\SaberSmack01" pitch 22050 pitch_rnd 0.1 volume_rnd -0.25 GLOBAL near 2.0 far 9.0 group Sample name "SaberSmack02" fname "Audio\_SoundFX\SABER\SaberSmack02" pitch 22050 pitch_rnd 0.1 volume_rnd -0.25 GLOBAL near 2.0 far 9.0 ;Sample name "SaberSmack03" fname "Audio\_SoundFX\SABER\SaberSmack03" pitch 22050 pitch_rnd 0.1 volume_rnd -0.25 GLOBAL near 2.0 far 9.0 ;Sample name "SaberSmack05" fname "Audio\_SoundFX\SABER\SaberSmack05" pitch 22050 pitch_rnd 0.1 volume_rnd -0.25 GLOBAL near 2.0 far 9.0 Group "SaberSmack01" "SaberSmack02" ;"SaberSmack03" "SaberSmack05" Sample name "SabDefBlas" fname "Audio\_SoundFX\SABER\SabDefBlas1" pitch 22050 pitch_rnd 0.1 volume_rnd -0.5 GLOBAL near 2.0 far 9.0 PRI -32 group Sample name "SabDefBlas2" fname "Audio\_SoundFX\SABER\SabDefBlas2" pitch 22050 pitch_rnd 0.1 volume_rnd -0.5 GLOBAL near 2.0 far 9.0 PRI -32 ;Sample name "SabDefBlas3" fname "Audio\_SoundFX\SABER\SabDefBlas3" pitch 22050 pitch_rnd 0.1 volume_rnd -0.5 GLOBAL near 2.0 far 9.0 ;Sample name "SabDefBlas4" fname "Audio\_SoundFX\SABER\SabDefBlas4" pitch 22050 pitch_rnd 0.1 volume_rnd -0.5 GLOBAL near 2.0 far 9.0 Group "SabDefBlas" "SabDefBlas2" ;"SabDefBlas3" "SabDefBlas4" Sample name "SabFField" fname "Audio\_SoundFX\SABER\SabFField1" pitch 22050 pitch_rnd 0.1 volume_rnd -0.25 GLOBAL ;group ;Sample name "SabFField2" fname "Audio\_SoundFX\SABER\SabFField2" pitch 22050 pitch_rnd 0.1 volume_rnd -0.25 GLOBAL ;Group "SabFField" "SabFField2" Sample name "ComboSaber1" fname "Audio\_SoundFX\SABER\ComboSaber1" pitch 22050 pitch_rnd 0.05 GLOBAL near 2.0 far 9.0 Sample name "ComboSaber2" fname "Audio\_SoundFX\SABER\ComboSaber2" pitch 22050 pitch_rnd 0.05 GLOBAL near 2.0 far 9.0 volume 12000 Sample name "SaberSparks" fname "Audio\_SoundFX\SABER\SaberSparks" pitch 22050 pitch_rnd 0.05 volume 5000 volume_rnd -0.50 GLOBAL near 2.0 far 5.0 ; MOVES + JUMPS Sample name "Jp_Ami_Jump" fname "Audio\_SoundFX\AMIDALA\Jp_Ami_Jump" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 GLOBAL Sample name "Jp_Ana_Jump" fname "Audio\_SoundFX\ANAKIN\Jp_Ana_Jump" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 GLOBAL Sample name "Jp_Ana_DJump" fname "Audio\_SoundFX\ANAKIN\Jp_Ana_DJump" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 GLOBAL Sample name "Jp_Ana_BackF" fname "Audio\_SoundFX\ANAKIN\Jp_Ana_BackF" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 GLOBAL Sample name "AnakinIVent" fname "Audio\_SoundFX\AnaBoy\AnakinIVent" pitch 22050 GLOBAL Sample name "AnakinOVent" fname "Audio\_SoundFX\AnaBoy\AnakinOVent" pitch 22050 GLOBAL Sample name "Jp_OQ_Jump" fname "Audio\_SoundFX\MOVES\Jp_OQ_Jump" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 GLOBAL Sample name "Jp_OQ_DJump" fname "Audio\_SoundFX\MOVES\Jp_OQ_DJump" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 GLOBAL Sample name "Jp_OQ_BackF" fname "Audio\_SoundFX\MOVES\Jp_OQ_BackF" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 GLOBAL Sample name "JumpLunge" fname "Audio\_SoundFX\MOVES\JumpLunge" pitch 11025 pitch_rnd 0.05 GLOBAL Sample name "JediLunge" fname "Audio\_SoundFX\MOVES\JediLunge" pitch 22050 pitch_rnd 0.05 GLOBAL PRI 16 Sample name "JumpSlam" fname "Audio\_SoundFX\MOVES\JumpSlam" pitch 11025 pitch_rnd 0.05 GLOBAL Sample name "JediSlam" fname "Audio\_SoundFX\MOVES\JediSlam" pitch 22050 pitch_rnd 0.05 GLOBAL PRI 16 Sample name "GrapAttach" fname "Audio\_SoundFX\_Moves\GrapAttach" pitch 22050 pitch_rnd 0.10 volume 8000 GLOBAL Sample name "GrapWindLp" fname "Audio\_SoundFX\_Moves\GrapWindLp" pitch 11025 pitch_rnd 0.05 volume 12000 volume_rnd -0.25 GLOBAL LOOP Sample name "GrapSwing" fname "Audio\_SoundFX\_Moves\GrapSwing" pitch 11025 pitch_rnd 0.10 volume 6000 volume_rnd -0.25 GLOBAL Sample name "GrapDetach" fname "Audio\_SoundFX\_Moves\GrapDetach" pitch 32000 pitch_rnd 0.10 volume 6000 GLOBAL Sample name "wpn_punch" fname "Audio\_SoundFX\_Weapons\wpn_punch_01" pitch 22050 pitch_rnd 0.20 volume_rnd -0.25 GLOBAL ;Group ;Sample name "wpn_punch_05" fname "Audio\_SoundFX\_Weapons\wpn_punch_05" pitch 22050 pitch_rnd 0.20 volume_rnd -0.25 GLOBAL ;group "wpn_punch" "wpn_punch_05" ; Footsteps JEDI Sample name "FS_JWalkM" fname "Audio\_SoundFX\FS\FS_JWalkM1" pitch 11025 pitch_rnd 0.15 volume 6000 volume_rnd -0.75 Near 1 Far 6 GLOBAL PRI -96 Sample name "FS_JWalkS" fname "Audio\_SoundFX\FS\FS_JWalkS1" pitch 11025 pitch_rnd 0.25 volume 5000 volume_rnd -0.80 Near 1 Far 6 GLOBAL PRI -96 Sample name "FS_JLandM" fname "Audio\_SoundFX\FS\FS_JLandM" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 GLOBAL near 2 far 7 Sample name "FS_JLandS" fname "Audio\_SoundFX\FS\FS_JLandS" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 GLOBAL near 2 far 7 ; Footsteps DROID Sample name "FS_DWalkM" fname "Audio\_SoundFX\FS\FS_DWalkM1" pitch 11025 pitch_rnd 0.15 volume 6000 volume_rnd -0.75 near 1 far 5 GLOBAL PRI -97 Sample name "FS_DWalkS" fname "Audio\_SoundFX\FS\FS_DWalkS1" pitch 11025 pitch_rnd 0.15 volume 6000 volume_rnd -0.50 near 1 far 5 GLOBAL PRI -97 Sample name "FS_DLandM" fname "Audio\_SoundFX\FS\FS_DLandM" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 GLOBAL near 2 far 7 Sample name "FS_DLandS" fname "Audio\_SoundFX\FS\FS_DLandS" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 GLOBAL near 2 far 7 ; Footsteps PK Droid Sample name "FS_PWalkM" fname "Audio\_SoundFX\FS\FS_DWalkM1" pitch 17000 pitch_rnd 0.15 volume 5000 volume_rnd -0.75 GLOBAL near 1 far 5 PRI -97 ; Footsteps WATER Sample name "FS_WaterWade" fname "Audio\_SoundFX\FS\FS_WaterWade1" pitch 22050 pitch_rnd 0.15 volume 9999 volume_rnd -0.50 GLOBAL Sample name "FS_WaterJump" fname "Audio\_SoundFX\FS\FS_WaterJump" pitch 22050 pitch_rnd 0.10 volume_rnd -0.50 GLOBAL PRI 8 Sample name "FS_WaterOut" fname "Audio\_SoundFX\FS\FS_WaterOut" pitch 22050 pitch_rnd 0.10 volume_rnd -0.50 GLOBAL PRI 8 ; LEGO Sample name "LegoSingle" fname "Audio\_SoundFX\LEGO\LegoSmall_1" pitch 11025 pitch_rnd 0.1 volume 12000 volume_rnd -0.5 GLOBAL near 2.0 far 5.0 PRI -64 group Sample name "LegoSmall_2" fname "Audio\_SoundFX\LEGO\LegoSmall_2" pitch 11025 pitch_rnd 0.1 volume 12000 volume_rnd -0.5 GLOBAL near 2.0 far 5.0 PRI -64 Sample name "LegoMedium_1" fname "Audio\_SoundFX\LEGO\LegoMedium_1" pitch 11025 pitch_rnd 0.1 volume 12000 volume_rnd -0.5 GLOBAL near 2.0 far 5.0 PRI -64 ;Sample name "LegoMedium_2" fname "Audio\_SoundFX\LEGO\LegoMedium_2" pitch 11025 pitch_rnd 0.1 volume 12000 volume_rnd -0.5 GLOBAL near 2.0 far 5.0 PRI -64 Group "LegoSingle" "LegoSmall_2" "LegoMedium_1" ;"LegoMedium_2" Sample name "LegoClicks" fname "Audio\_SoundFX\LEGO\LegoClicks1" pitch 11025 pitch_rnd 0.1 GLOBAL near 2.0 far 7.0 group Sample name "LegoClicks2" fname "Audio\_SoundFX\LEGO\LegoClicks2" pitch 11025 pitch_rnd 0.1 GLOBAL near 2.0 far 7.0 Group "LegoClicks" "LegoClicks2" Sample name "FallApart01" fname "Audio\_SoundFX\LEGO\FallApart01" pitch 11025 pitch_rnd 0.1 volume_rnd -0.25 GLOBAL near 2.0 far 5.0 PRI 32 group Sample name "FallApart04" fname "Audio\_SoundFX\LEGO\FallApart04" pitch 11025 pitch_rnd 0.1 volume_rnd -0.25 GLOBAL near 2.0 far 5.0 PRI 32 Group "FallApart01" "FallApart04" Sample name "LegoForm" fname "Audio\_SoundFX\LEGO\LegoForm1" pitch 11025 pitch_rnd 0.1 volume_rnd -0.25 loop GLOBAL ; BLASTER(s) Sample name "AmiBlast" fname "Audio\_SoundFX\AMIDALA\AmiBlast" pitch 22050 pitch_rnd 0.1 volume_rnd -0.25 GLOBAL Sample name "BDBlast" fname "Audio\_SoundFX\DROID\BDBlast" pitch 22050 pitch_rnd 0.1 volume_rnd -0.25 GLOBAL Sample name "DDBlast" fname "Audio\_SoundFX\DROID\DDBlast" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 GLOBAL Sample name "SBDBlast" fname "Audio\_SoundFX\DROID\SBDBlast" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 Sample name "SBD_ArmOut" fname "Audio\_SoundFX\DROID\SBD_ArmOut" pitch 22050 pitch_rnd 0.1 near 8.0 far 15.0 Sample name "SBD_ArmUp" fname "Audio\_SoundFX\DROID\SBD_ArmUp" pitch 22050 pitch_rnd 0.1 near 8.0 far 15.0 Sample name "Blaster" fname "Audio\_SoundFX\BLASTER\Blaster" pitch 22050 pitch_rnd 0.15 volume 10000 volume_rnd -0.25 GLOBAL Sample name "StTrBlast" fname "Audio\_SoundFX\BLASTER\StTrBlast" pitch 22050 pitch_rnd 0.15 volume_rnd -0.25 GLOBAL Sample name "GSBlast" fname "Audio\_SoundFX\BLASTER\GSBlast" pitch 22050 pitch_rnd 0.15 volume_rnd -0.25 GLOBAL Sample name "BlastHit" fname "Audio\_SoundFX\BLASTER\BlastHit1" pitch 11025 pitch_rnd 0.2 volume 8000 volume_rnd -0.1 GLOBAL near 2.0 far 12.0 PRI -16 group Sample name "BlastHit2" fname "Audio\_SoundFX\BLASTER\BlastHit2" pitch 11025 pitch_rnd 0.2 volume 8000 volume_rnd -0.1 GLOBAL near 2.0 far 12.0 PRI -16 Sample name "BlastHit3" fname "Audio\_SoundFX\BLASTER\BlastHit3" pitch 11025 pitch_rnd 0.2 volume 7000 volume_rnd -0.1 GLOBAL near 2.0 far 12.0 PRI -16 ;Sample name "BlastHit4" fname "Audio\_SoundFX\BLASTER\BlastHit4" pitch 22050 pitch_rnd 0.2 volume 8000 volume_rnd -0.1 GLOBAL near 2.0 far 12.0 PRI 16 ;Sample name "BlastHit5" fname "Audio\_SoundFX\BLASTER\BlastHit5" pitch 22050 pitch_rnd 0.2 volume 8000 volume_rnd -0.1 GLOBAL near 2.0 far 12.0 PRI 16 ;Sample name "BlastHit6" fname "Audio\_SoundFX\BLASTER\BlastHit6" pitch 22050 pitch_rnd 0.2 volume 9000 volume_rnd -0.1 GLOBAL near 2.0 far 12.0 PRI 16 Group "BlastHit" "BlastHit2" "BlastHit3" ;"BlastHit4" "BlastHit5" "BlastHit6" Sample name "BlastRic" fname "Audio\_SoundFX\BLASTER\BlastRic4" pitch 22050 pitch_rnd 0.2 volume_rnd -0.50 GLOBAL near 2.0 far 12.0 PRI -16 ; DROID(s) Sample name "Drd_RRoger" fname "Audio\_SoundFX\DROID\Drd_RRoger" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "Drd_UhOh" fname "Audio\_SoundFX\DROID\Drd_UhOh" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "DroidDie01" fname "Audio\_SoundFX\DROID\DroidDie01" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 9.0 GLOBAL PRI 32 ;group ;Sample name "DroidDie02" fname "Audio\_SoundFX\DROID\DroidDie02" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 9.0 GLOBAL PRI 32 ;Group "DroidDie01" "DroidDie02" Sample name "DPanelAct" fname "Audio\_SoundFX\DOORSW\DPanelAct" pitch 11025 GLOBAL Sample name "DPanelDis" fname "Audio\_SoundFX\DOORSW\DPanelDis" pitch 11025 GLOBAL Sample name "DDekaRoll" fname "Audio\_SoundFX\DROID\DDekaRoll" pitch 11025 volume 10000 LOOP Sample name "DDekaFold" fname "Audio\_SoundFX\DROID\DDekaFold" pitch 22050 pitch_rnd 0.05 Sample name "DDekaUnfold" fname "Audio\_SoundFX\DROID\DDekaUnfold" pitch 22050 pitch_rnd 0.05 Sample name "DDekaShOn" fname "Audio\_SoundFX\DROID\DDekaShOn" pitch 16000 pitch_rnd 0.10 Sample name "DDekaHit" fname "Audio\_SoundFX\DROID\DDekaHit" pitch 22050 pitch_rnd 0.10 volume_rnd -0.50 Sample name "DDekaFlicker" fname "Audio\_SoundFX\DROID\DDekaFlicker" pitch 22050 pitch_rnd 0.05 Sample name "Gonk" fname "Audio\_SoundFX\DROID\Gonk" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 near 2.0 far 5.0 ; R2D2 Sample name "R2Thrust" fname "Audio\_SoundFX\R2D2\R2ThrustLp" pitch 11025 volume 2000 loop near 2.0 far 7.0 Sample name "R2Move" fname "Audio\_SoundFX\R2D2\R2Move" pitch 11025 volume 2000 pitch_rnd 0.025000 loop near 2.0 far 7.0 Sample name "R2Head" fname "Audio\_SoundFX\R2D2\R2HeadMove" pitch 11025 volume 3000 pitch_rnd 0.05000 volume_rnd -0.25 near 2.0 far 7.0 Sample name "R2Zap" fname "Audio\_SoundFX\R2D2\R2Zap" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 7.0 Sample name "R2D2_VLA" fname "Audio\_SoundFX\R2D2\R2D2_VLA" pitch 11025 near 2.0 far 7.0 Sample name "R2D201" fname "Audio\_SoundFX\R2D2\R2D201" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 near 2.0 far 7.0 group Sample name "R2D202" fname "Audio\_SoundFX\R2D2\R2D202" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 near 2.0 far 7.0 Sample name "R2D203" fname "Audio\_SoundFX\R2D2\R2D203" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 near 2.0 far 7.0 ;Sample name "R2D204" fname "Audio\_SoundFX\R2D2\R2D204" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 near 2.0 far 7.0 Group "R2D201" "R2D202" "R2D203" ;"R2D204" Sample name "R2Panic" fname "Audio\_SoundFX\R2D2\R2Panic1" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 near 2.0 far 7.0 group Sample name "R2Panic2" fname "Audio\_SoundFX\R2D2\R2Panic2" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 near 2.0 far 7.0 Group "R2Panic" "R2Panic2" Sample name "R2D2Scream" fname "Audio\_SoundFX\R2D2\R2D2Scream" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 7.0 ; AMIDALA Sample name "Ami_Hurt" fname "Audio\_SoundFX\AMIDALA\Ami_Hurt1" pitch 22050 pitch_rnd 0.10 ;group ;Sample name "Ami_Hurt2" fname "Audio\_SoundFX\AMIDALA\Ami_Hurt2" pitch 22050 pitch_rnd 0.10 ;Sample name "Ami_Hurt3" fname "Audio\_SoundFX\AMIDALA\Ami_Hurt3" pitch 22050 pitch_rnd 0.10 ;Group "Ami_Hurt" "Ami_Hurt2" "Ami_Hurt3" Sample name "Ami_Death" fname "Audio\_SoundFX\AMIDALA\Ami_Death" pitch 22050 pitch_rnd 0.10 Near 2 Far 5 ; ANAKIN Sample name "Ana_Hurt" fname "Audio\_SoundFX\ANAKIN\Ana_Hurt1" pitch 22050 pitch_rnd 0.10 Near 2 Far 5 ;group ;Sample name "Ana_Hurt2" fname "Audio\_SoundFX\ANAKIN\Ana_Hurt2" pitch 22050 pitch_rnd 0.10 ;Sample name "Ana_Hurt3" fname "Audio\_SoundFX\ANAKIN\Ana_Hurt3" pitch 22050 pitch_rnd 0.10 ;Group "Ana_Hurt" "Ana_Hurt2" "Ana_Hurt3" Sample name "Ana_Death" fname "Audio\_SoundFX\ANAKIN\Ana_Death" pitch 22050 pitch_rnd 0.10 Near 2 Far 5 ; ANAKIN BOY Sample name "AnB_Hurt" fname "Audio\_SoundFX\AnaBoy\AnB_Hurt1" pitch 22050 pitch_rnd 0.10 ;group ;Sample name "AnB_Hurt2" fname "Audio\_SoundFX\AnaBoy\AnB_Hurt2" pitch 22050 pitch_rnd 0.10 ;Group "AnB_Hurt" "AnB_Hurt2" Sample name "AnB_Death" fname "Audio\_SoundFX\AnaBoy\AnB_Death" pitch 22050 pitch_rnd 0.10 Near 2 Far 5 ; GRIEVOUS Sample name "Grv_GrievAngryJump" fname "Audio\_SoundFX\GRIEVOUS\Grv_GrievAngryJump" pitch 22050 pitch_rnd 0.1 Near 90 far 99 GLOBAL Sample name "GrievRollBack" fname "Audio\_SoundFX\GRIEVOUS\GrievRollBack" pitch 22050 pitch_rnd 0.1 Sample name "GrievJumpSlam" fname "Audio\_SoundFX\GRIEVOUS\GrievJumpSlam" pitch 11025 pitch_rnd 0.1 Sample name "GrievX2Slam" fname "Audio\_SoundFX\GRIEVOUS\GrievX2Slam" pitch 22050 pitch_rnd 0.1 Sample name "GrievSpinBlock" fname "Audio\_SoundFX\GRIEVOUS\GrievSpinBlock" pitch 22050 pitch_rnd 0.05 loop Sample name "Grv_GuardImpact" fname "Audio\_SoundFX\GRIEVOUS\Grv_GuardImpact" pitch 22050 pitch_rnd 0.10 Sample name "Grv_GuardWeaponLp" fname "Audio\_SoundFX\GRIEVOUS\Grv_GuardWeaponLp" pitch 22050 pitch_rnd 0.05 volume 3000 loop near 2.0 far 4.0 ; OBIWAN Sample name "Obi_Hurt" fname "Audio\_SoundFX\OBIWAN\Obi_Hurt1" pitch 22050 pitch_rnd 0.10 group Sample name "Obi_Hurt2" fname "Audio\_SoundFX\OBIWAN\Obi_Hurt2" pitch 22050 pitch_rnd 0.10 ;Sample name "Obi_Hurt3" fname "Audio\_SoundFX\OBIWAN\Obi_Hurt3" pitch 22050 pitch_rnd 0.10 Group "Obi_Hurt" "Obi_Hurt2" ;"Obi_Hurt3" Sample name "Obi_Death" fname "Audio\_SoundFX\OBIWAN\Obi_Death" pitch 22050 pitch_rnd 0.10 Near 2 Far 5 ; QUIGON Sample name "Qui_Hurt" fname "Audio\_SoundFX\QUIGON\Qui_Hurt1" pitch 22050 pitch_rnd 0.10 ;group ;Sample name "Qui_Hurt2" fname "Audio\_SoundFX\QUIGON\Qui_Hurt2" pitch 22050 pitch_rnd 0.10 ;Group "Qui_Hurt" "Qui_Hurt2" Sample name "Qui_Death" fname "Audio\_SoundFX\QUIGON\Qui_Death" pitch 22050 pitch_rnd 0.10 Near 2 Far 5 ; C3PO Sample name "C3_Hurt" fname "Audio\_SoundFX\C3PO-TC14\C3_Hurt1" pitch 22050 pitch_rnd 0.05 group Sample name "C3_Hurt2" fname "Audio\_SoundFX\C3PO-TC14\C3_Hurt2" pitch 22050 pitch_rnd 0.05 ;Sample name "C3_Hurt3" fname "Audio\_SoundFX\C3PO-TC14\C3_Hurt3" pitch 22050 pitch_rnd 0.05 Group "C3_Hurt" "C3_Hurt2" ;"C3_Hurt3" Sample name "C3_Death" fname "Audio\_SoundFX\C3PO-TC14\C3_Death1" pitch 22050 pitch_rnd 0.05 Near 2 Far 5 ;group ;Sample name "C3_Death2" fname "Audio\_SoundFX\C3PO-TC14\C3_Death2" pitch 22050 pitch_rnd 0.05 ;Group "C3_Death" "C3_Death2" ; TC14 Sample name "TC_Hurt" fname "Audio\_SoundFX\C3PO-TC14\C3_Hurt1" pitch 30000 pitch_rnd 0.10 ;group ;Sample name "TC_Hurt2" fname "Audio\_SoundFX\C3PO-TC14\C3_Hurt2" pitch 30000 pitch_rnd 0.10 ;Sample name "TC_Hurt3" fname "Audio\_SoundFX\C3PO-TC14\C3_Hurt3" pitch 30000 pitch_rnd 0.10 ;Group "TC_Hurt" "TC_Hurt2" "TC_Hurt3" Sample name "TC_Death" fname "Audio\_SoundFX\C3PO-TC14\C3_Death1" pitch 30000 pitch_rnd 0.10 Near 2 Far 5 ;group ;Sample name "TC_Death2" fname "Audio\_SoundFX\C3PO-TC14\C3_Death2" pitch 30000 pitch_rnd 0.10 ;Group "TC_Death" "TC_Death2" Sample name "TC14_VLA" fname "Audio\_SoundFX\DROID\TC14_VLA" pitch 22050 Sample name "TC14_VLN" fname "Audio\_SoundFX\DROID\TC14_VLN" pitch 11025 Sample name "TC14_Ampu" fname "Audio\_SoundFX\DROID\TC14_Ampu" pitch 22050 pitch_rnd 0.20 volume_rnd -0.50 ; CHEWBACCA Sample name "Chewy_Arms" fname "Audio\_SoundFX\CHEWY\Chewy_Arms" pitch 22050 pitch_rnd 0.05 Sample name "ChewyHurt" fname "Audio\_SoundFX\CHEWY\ChewyHurt" pitch 11025 pitch_rnd 0.2 volume_rnd -0.5 Near 2 far 5 Sample name "ChewyDeath" fname "Audio\_SoundFX\CHEWY\ChewyDeath" pitch 22050 pitch_rnd 0.1 volume_rnd -0.25 Near 2 Far 5 Sample name "ChewyBowc" fname "Audio\_SoundFX\CHEWY\ChewyBowc" pitch 22050 pitch_rnd 0.1 volume_rnd -0.3 Sample name "ChewyIdle" fname "Audio\_SoundFX\CHEWY\ChewyIdle1" pitch 11025 pitch_rnd 0.2 volume_rnd -0.5 Near 1.0 Far 4.0 group Sample name "ChewyIdle2" fname "Audio\_SoundFX\CHEWY\ChewyIdle2" pitch 14000 pitch_rnd 0.2 volume_rnd -0.5 Near 1.0 Far 4.0 Sample name "ChewyIdle3" fname "Audio\_SoundFX\CHEWY\ChewyIdle3" pitch 14000 pitch_rnd 0.2 volume_rnd -0.5 Near 1.0 Far 4.0 Group "ChewyIdle" "ChewyIdle2" "ChewyIdle3" Sample name "ChewyPush" fname "Audio\_SoundFX\CHEWY\ChewyIdle1" pitch 14000 pitch_rnd 0.1 Near 2 Far 15 ; GEONOSIAN Sample name "GeonHurt" fname "Audio\_SoundFX\GEON\GeonHurt" pitch 11025 pitch_rnd 0.10 volume 12000 volume_rnd -0.50 near 2.0 far 7.0 Sample name "GeonDeath" fname "Audio\_SoundFX\GEON\GeonDeath" pitch 22050 pitch_rnd 0.10 volume 12000 volume_rnd -0.25 near 2.0 far 7.0 Sample name "GeonWingsLp" fname "Audio\_SoundFX\GEON\GeonWingsLp" pitch 22050 pitch_rnd 0.10 volume 12000 volume_rnd -0.25 near 0.1 far 4.0 loop ; JANGO FETT Sample name "JgHurt" fname "Audio\_SoundFX\JANGO\JgHurt" pitch 22050 pitch_rnd 0.10 volume_rnd -0.50 near 2.0 far 7.0 Sample name "JgDeath" fname "Audio\_SoundFX\JANGO\JgDeath" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 7.0 Sample name "JgThrust" fname "Audio\_SoundFX\R2D2\R2ThrustLp" pitch 10000 volume 10000 loop near 2.0 far 7.0 Sample name "JgRocket" fname "Audio\_SoundFX\JANGO\JgRocket" pitch 22050 pitch_rnd 0.10 near 2.0 far 7.0 Sample name "JgBlast" fname "Audio\_SoundFX\JANGO\JgBlast" pitch 11025 pitch_rnd 0.05 volume_rnd -0.25 near 10.0 far 20.0 ; These are used for ALL Chars' Holster usage... WAS JgBlastD + JgBlastH Sample name "BlasterDraw" fname "Audio\_SoundFX\JANGO\JgBlastD" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 9.0 GLOBAL Sample name "BlasterHolster" fname "Audio\_SoundFX\JANGO\JgBlastH" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 9.0 GLOBAL ; JAR JAR BINKS Sample name "JJ_Hurt" fname "Audio\_SoundFX\JARJAR\JJ_Hurt1" pitch 22050 pitch_rnd 0.10 ;group ;Sample name "JJ_Hurt2" fname "Audio\_SoundFX\JARJAR\JJ_Hurt2" pitch 22050 pitch_rnd 0.10 ;Group "JJ_Hurt" "JJ_Hurt2" Sample name "JJ_Death" fname "Audio\_SoundFX\JARJAR\JJ_Death1" pitch 22050 pitch_rnd 0.10 Near 2 Far 5 ;group ;Sample name "JJ_Death2" fname "Audio\_SoundFX\JARJAR\JJ_Death2" pitch 22050 pitch_rnd 0.10 ;Group "JJ_Death" "JJ_Death2" ;Sample name "JJ_HowRude" fname "Audio\_SoundFX\JARJAR\JJ_HowRude" pitch 22050 pitch_rnd 0.05 ; MAUL Sample name "MaulHurt" fname "Audio\_SoundFX\MAUL\MaulHurt1" pitch 22050 pitch_rnd 0.10 volume_rnd -0.50 near 2.0 far 7.0 ;group ;Sample name "MaulHurt2" fname "Audio\_SoundFX\MAUL\MaulHurt2" pitch 22050 pitch_rnd 0.10 volume_rnd -0.50 near 2.0 far 7.0 ;Sample name "MaulHurt3" fname "Audio\_SoundFX\MAUL\MaulHurt3" pitch 22050 pitch_rnd 0.10 volume_rnd -0.50 near 2.0 far 7.0 ;Group "MaulHurt" "MaulHurt2" "MaulHurt3" Sample name "MaulDeath" fname "Audio\_SoundFX\MAUL\MaulDeath" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 ; VADER Sample name "VaderBreatheLp" fname "Audio\_SoundFX\VADER\VaderBreatheLp" pitch 22050 pitch_rnd 0.1 volume 6000 volume_rnd -0.25 LOOP Near 1 Far 5 Sample name "VaderBreatheLpFar" fname "Audio\_SoundFX\VADER\VaderBreatheLp" pitch 22050 pitch_rnd 0.1 volume 6000 volume_rnd -0.25 LOOP Near 10 Far 50 ;Sample name "VaderRoll" fname "Audio\_SoundFX\VADER\VaderRoll" pitch 22050 pitch_rnd 0.1 volume_rnd -0.5 ; YODA Sample name "YodaHurt" fname "Audio\_SoundFX\YODA\YodaHurt1" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 group Sample name "YodaHurt2" fname "Audio\_SoundFX\YODA\YodaHurt2" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 ;Sample name "YodaHurt3" fname "Audio\_SoundFX\YODA\YodaHurt3" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 Group "YodaHurt" "YodaHurt2" ;"YodaHurt3" Sample name "YodaDeath" fname "Audio\_SoundFX\YODA\YodaDeath" pitch 11025 pitch_rnd 0.10 volume_rnd -0.25 Near 2 Far 5 ; CREATURES Sample name "IkopiGrowl" fname "Audio\_SoundFX\CREATURES\IkopiGrowl" pitch 11025 pitch_rnd 0.1 volume_rnd -0.5 near 4.0 far 8.0 Sample name "KaaduBark" fname "Audio\_SoundFX\CREATURES\KaaduBark" pitch 11025 pitch_rnd 0.1 volume_rnd -0.5 near 4.0 far 8.0 Sample name "KaaduGrowl" fname "Audio\_SoundFX\CREATURES\KaaduGrowl" pitch 11025 pitch_rnd 0.1 volume_rnd -0.5 near 4.0 far 8.0 ; EXPLODE(s) Sample name "Explode1" fname "Audio\_SoundFX\EXPLODE\exp_obj_large01" pitch 22050 pitch_rnd 0.10 near 2.0 far 15.0 PRI 64 group Sample name "Explode2" fname "Audio\_SoundFX\EXPLODE\exp_obj_large02" pitch 22050 pitch_rnd 0.10 near 2.0 far 15.0 PRI 64 Sample name "Explode3" fname "Audio\_SoundFX\EXPLODE\exp_obj_large03" pitch 22050 pitch_rnd 0.10 near 2.0 far 15.0 PRI 64 ;Sample name "Explode4" fname "Audio\_SoundFX\EXPLODE\exp_obj_large05" pitch 22050 pitch_rnd 0.10 near 2.0 far 15.0 PRI 64 Group "Explode1" "Explode2" "Explode3" ;"Explode4" ; New Impacts/Explodes Sample name "imp_laser_asteroid" fname "Audio\_SoundFX\_Imp_Exp\imp_laser_asteroid_02" pitch 22050 pitch_rnd 0.10 near 2.0 far 15.0 PRI 64 ;group ;Sample name "imp_laser_asteroid_04" fname "Audio\_SoundFX\_Imp_Exp\imp_laser_asteroid_04" pitch 22050 pitch_rnd 0.10 near 2.0 far 15.0 PRI 64 ;Group "imp_laser_asteroid" "imp_laser_asteroid_04" Sample name "imp_asteroid_debris" fname "Audio\_SoundFX\_Imp_Exp\imp_asteroid_debris_01" pitch 22050 pitch_rnd 0.10 near 2.0 far 15.0 PRI 64 ;group ;Sample name "imp_asteroid_debris_03" fname "Audio\_SoundFX\_Imp_Exp\imp_asteroid_debris_03" pitch 22050 pitch_rnd 0.10 near 2.0 far 15.0 PRI 64 ;Group "imp_asteroid_debris" "imp_asteroid_debris_03" Sample name "exp_asteroid" fname "Audio\_SoundFX\_Imp_Exp\exp_asteroid_02" pitch 22050 pitch_rnd 0.10 near 2.0 far 15.0 PRI 64 ;group ;Sample name "exp_asteroid_03" fname "Audio\_SoundFX\_Imp_Exp\exp_asteroid_03" pitch 22050 pitch_rnd 0.10 near 2.0 far 15.0 PRI 64 ;Group "exp_asteroid" "exp_asteroid_03" Sample name "exp_debris" fname "Audio\_SoundFX\_Imp_Exp\exp_debris_04" pitch 22050 pitch_rnd 0.10 near 2.0 far 15.0 PRI 64 ;group ;Sample name "exp_debris_05" fname "Audio\_SoundFX\_Imp_Exp\exp_debris_05" pitch 22050 pitch_rnd 0.10 near 2.0 far 15.0 PRI 64 ;Group "exp_debris" "exp_debris_05" Sample name "exp_lego_rubble" fname "Audio\_SoundFX\_Imp_Exp\exp_lego_rubble_03" pitch 22050 pitch_rnd 0.10 near 2.0 far 15.0 PRI 64 ;group ;Sample name "exp_lego_rubble_04" fname "Audio\_SoundFX\_Imp_Exp\exp_lego_rubble_04" pitch 22050 pitch_rnd 0.10 near 2.0 far 15.0 PRI 64 ;Group "exp_lego_rubble" "exp_lego_rubble_04" ; FORCE OBJECTS Sample name "ForceObjSmall" fname "Audio\_SoundFX\FORCE\ForceObjSmall" pitch 19000 pitch_rnd 0.2 volume 12000 near 49.0 far 50.0 PRI 16 Sample name "ForceObjBig" fname "Audio\_SoundFX\FORCE\ForceObjBig" pitch 16000 pitch_rnd 0.2 near 49.0 far 50.0 PRI 16 Sample name "ForceObjVBig" fname "Audio\_SoundFX\FORCE\ForceObjVBig" pitch 14000 pitch_rnd 0.2 near 49.0 far 50.0 PRI 16 ; ENVIRONMENT Sample name "DoorOpen" fname "Audio\_SoundFX\DOORSW\DoorOpen" pitch 22050 pitch_rnd 0.10 volume 8000 near 1.0 far 5.0 Sample name "DoorClose" fname "Audio\_SoundFX\DOORSW\DoorClose" pitch 16000 pitch_rnd 0.10 volume 8000 near 1.0 far 5.0 Sample name "SwLever" fname "Audio\_SoundFX\DOORSW\SwLever" pitch 16000 pitch_rnd 0.10 near 2.0 far 15.0 Sample name "SwPPad" fname "Audio\_SoundFX\DOORSW\SwPPad" pitch 16000 pitch_rnd 0.10 near 2.0 far 15.0 Sample name "FField" fname "Audio\_SoundFX\ENV\FField" pitch 15925 pitch_rnd 0.025 volume 4000 near 1.0 far 4.0 loop Sample name "FFieldOff" fname "Audio\_SoundFX\ENV\FFieldOff" pitch 11025 volume 16000 near 1.0 far 8.0 Sample name "Negs_VentOpen" fname "Audio\_SoundFX\DOORSW\Negs_VentOpen" pitch 22050 pitch_rnd 0.05 Sample name "CountdownTimerTick" fname "Audio\_SoundFX\ENV\CountdownTimerTick" pitch 11025 pitch_rnd 0.05 volume 4000 Sample name "CountdownTimerTock" fname "Audio\_SoundFX\ENV\CountdownTimerTock" pitch 11025 pitch_rnd 0.05 volume 4000 ; Generic FORCE Object S#ite Sample name "CrateDrop" fname "Audio\_SoundFX\CrateDrop" pitch 22050 pitch_rnd 0.10 PRI -65 ; O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O ; LSWT from HERE... Sample name "Leia_Death" fname "Audio\_SoundFX\_Chars\Leia\Leia_Death" pitch 11025 pitch_rnd 0.10 volume_rnd -0.25 Near 2 Far 5 Sample name "Leia_Grunt" fname "Audio\_SoundFX\_Chars\Leia\Leia_Grunt" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 Sample name "Leia_Hurt" fname "Audio\_SoundFX\_Chars\Leia\Leia_Hurt" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 Sample name "Leia_Jump" fname "Audio\_SoundFX\_Chars\Leia\Leia_Jump" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 Sample name "Leia_Land" fname "Audio\_SoundFX\_Chars\Leia\Leia_Land" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 Sample name "Luke_Death" fname "Audio\_SoundFX\_Chars\Luke\Luke_Death" pitch 11025 pitch_rnd 0.10 volume_rnd -0.25 Near 2 Far 5 Sample name "Luke_Dive" fname "Audio\_SoundFX\_Chars\Luke\Luke_Dive" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 Sample name "Luke_Dodge" fname "Audio\_SoundFX\_Chars\Luke\Luke_Dodge" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 Sample name "Luke_Hurt" fname "Audio\_SoundFX\_Chars\Luke\Luke_Hurt" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 Sample name "Luke_Jump" fname "Audio\_SoundFX\_Chars\Luke\Luke_Jump" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 Sample name "Luke_Push" fname "Audio\_SoundFX\_Chars\Luke\Luke_Push" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 Near 2 Far 15 Sample name "Rebel_Death" fname "Audio\_SoundFX\_Chars\Rebel\Rebel_Death" pitch 11025 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 Sample name "Rebel_Grunt" fname "Audio\_SoundFX\_Chars\Rebel\Rebel_Grunt" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 near 2.0 far 5.0 Sample name "Rebel_Hurt" fname "Audio\_SoundFX\_Chars\Rebel\Rebel_Hurt" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 near 2.0 far 5.0 Sample name "Rebel_Jump" fname "Audio\_SoundFX\_Chars\Rebel\Rebel_Jump" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 near 2.0 far 5.0 Sample name "Rebel_Land" fname "Audio\_SoundFX\_Chars\Rebel\Rebel_Land" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 near 2.0 far 5.0 Sample name "STroop_Death" fname "Audio\_SoundFX\_Chars\STroop\STroop_Death" pitch 11025 pitch_rnd 0.20 volume 8000 volume_rnd -0.25 near 2.0 far 5.0 Sample name "STroop_Grunt" fname "Audio\_SoundFX\_Chars\STroop\STroop_Grunt" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 near 2.0 far 5.0 Sample name "STroop_Hurt" fname "Audio\_SoundFX\_Chars\STroop\STroop_Hurt" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 near 2.0 far 5.0 Sample name "STroop_Jump" fname "Audio\_SoundFX\_Chars\STroop\STroop_Jump" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 Sample name "STroop_Land" fname "Audio\_SoundFX\_Chars\STroop\STroop_Land" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 ;Sample name "imp_faceplant_dirt" fname "Audio\_SoundFX\_Chars\imp_faceplant_dirt_01" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Sample name "imp_faceplant_metal" fname "Audio\_SoundFX\_Chars\imp_faceplant_metal_03" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Sample name "imp_faceplant_stone" fname "Audio\_SoundFX\_Chars\imp_faceplant_stone_01" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;------------------------------------- Sample name "ForceLightning" fname "Audio\_SoundFX\_Force\ForceLightning2" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "ForceLightningLp" fname "Audio\_SoundFX\_Force\ForceLightningLp" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 loop Sample name "ForceChokeCrunch" fname "Audio\_SoundFX\_Force\ForceChokeCrunch" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Near 1 far 5 Sample name "ForceMindTrick" fname "Audio\_SoundFX\_Force\ForceMindTrick1" pitch 11025 pitch_rnd 0.05 Sample name "JForceFailed" fname "Audio\_SoundFX\_Force\JForceFailed" pitch 11025 pitch_rnd 0.10 Sample name "frc_raise" fname "Audio\_SoundFX\_Force\frc_raise_02" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Sample name "frc_rock_raise" fname "Audio\_SoundFX\_Force\frc_rock_raise_02" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Sample name "Leia_Blaster" fname "Audio\_SoundFX\_Weapons\Leia_Blaster" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "Boba_Fire" fname "Audio\_SoundFX\_Weapons\Boba_Fire3" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 Sample name "Han_Fire" fname "Audio\_SoundFX\_Weapons\Han_Fire1" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 Sample name "Lando_Fire" fname "Audio\_SoundFX\_Weapons\Lando_Fire3" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "Luke_Fire" fname "Audio\_SoundFX\_Weapons\Luke_Fire1" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "Trooper_Fire" fname "Audio\_SoundFX\_Weapons\Trooper_Fire1" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "Jawa_Blaster" fname "Audio\_SoundFX\_Weapons\Jawa_Blaster2" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 ;------------------------------------- Sample name "Landspeeder_EngineLp" fname "Audio\_SoundFX\_Vehicles\Landspeeder_EngineLp" pitch 22050 Volume 12000 LOOP Sample name "SnowSpeeder_eng_lp" fname "Audio\_SoundFX\_Vehicles\SnowSpeeder_eng_lp" pitch 22050 Volume 8000 Near 2 Far 5 LOOP Sample name "SnowSpeeder_Fire" fname "Audio\_SoundFX\_Vehicles\SnowSpeeder_Fire" pitch 22050 pitch_rnd 0.10 volume 6000 volume_rnd -0.25 Sample name "TowCable_Fire" fname "Audio\_SoundFX\_Weapons\TowCable_Fire" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "TowCable_Latch" fname "Audio\_SoundFX\_Weapons\TowCable_Latch" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 volume 8000 Sample name "TowCable_Detach" fname "Audio\_SoundFX\_Weapons\TowCable_Detach" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "TowCable_Snap" fname "Audio\_SoundFX\_Weapons\TowCable_Snap" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "BlockRunner_eng_lp" fname "Audio\_SoundFX\_Vehicles\BlockRunner_eng_lp" pitch 22050 Volume 16000 LOOP Sample name "MFalcon_EngineLp" fname "Audio\_SoundFX\_Vehicles\MFalcon_EngineLp" pitch 22050 volume 12000 Near 8.0 Far 50.0 LOOP Sample name "MFalcon_Fire" fname "Audio\_SoundFX\_Weapons\wpn_Falcon_04" pitch 11025 pitch_rnd 0.20 volume 11000 volume_rnd -0.25 PRI 32 Sample name "MFalcon_DoorO" fname "Audio\_SoundFX\_Vehicles\MFalcon_DoorO" pitch 22050 Sample name "MFalcon_DoorC" fname "Audio\_SoundFX\_Vehicles\MFalcon_DoorC" pitch 22050 Sample name "StarDest_EngineLp" fname "Audio\_SoundFX\_Vehicles\StarDest_EngineLp" pitch 11025 Near 8.0 Far 90.0 LOOP Sample name "StarDest_Fire" fname "Audio\_SoundFX\_Weapons\StarDest_Fire1" pitch 11025 pitch_rnd 0.10 volume 8000 volume_rnd -0.25 Sample name "Slave1_EngineLp" fname "Audio\_SoundFX\_Vehicles\Slave1_EngineLp" pitch 11025 LOOP Sample name "Slave1_Fire" fname "Audio\_SoundFX\_Weapons\Slave1_Fire3" pitch 22050 pitch_rnd 0.10 volume 8000 volume_rnd -0.25 Sample name "XWing_EngineLp" fname "Audio\_SoundFX\_Vehicles\XWing_EngineLp" pitch 22050 volume 12000 LOOP Sample name "XWing_Blaster" fname "Audio\_SoundFX\_Weapons\XWing_Blaster1" pitch 22050 pitch_rnd 0.10 volume 9999 volume_rnd -0.25 PRI 32 Sample name "XWing_Torpedo" fname "Audio\_SoundFX\_Weapons\XWing_Torpedo1" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 PRI 65 Sample name "XWing_LoopDeLoop" fname "Audio\_SoundFX\_Vehicles\XWing_LoopDeLoop" pitch 11025 pitch_rnd 0.15 volume_rnd -0.25 Sample name "YWing_EngineLp" fname "Audio\_SoundFX\_Vehicles\YWing_EngineLp" pitch 22050 volume 9999 LOOP near 2 far 8 Sample name "YWing_Blaster" fname "Audio\_SoundFX\_Weapons\YWing_Blaster" pitch 22050 pitch_rnd 0.10 volume 9999 volume_rnd -0.25 Sample name "veh_spdrbike_lp" fname "Audio\_SoundFX\_Vehicles\veh_spdrbike_lp" pitch 22050 volume 9000 LOOP Sample name "SpdrBike_Fire" fname "Audio\_SoundFX\_Weapons\SpdrBike_Fire1" pitch 22050 pitch_rnd 0.10 volume 9999 volume_rnd -0.25 Sample name "wpn_Wicket_fire" fname "Audio\_SoundFX\_Weapons\wpn_Wicket_fire_DW" pitch 22050 pitch_rnd 0.20 volume 9000 volume_rnd -0.25 Sample name "veh_train_lp" fname "Audio\_SoundFX\_Vehicles\veh_train_lp" pitch 22050 LOOP Sample name "veh_mineCart_lp" fname "Audio\_SoundFX\_Vehicles\veh_mineCart_lp" pitch 22050 LOOP ;Sample name "wpn_bomb_drop" fname "Audio\_SoundFX\_Weapons\wpn_bomb_drop_02" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 Sample name "veh_tie_by" fname "Audio\_SoundFX\_Vehicles\veh_tie_by" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Sample name "Tie_Spins" fname "Audio\_SoundFX\_Vehicles\Tie_Spins" pitch 12000 pitch_rnd 0.10 volume_rnd -0.25 Sample name "Tie_EngineLp" fname "Audio\_SoundFX\_Vehicles\Tie_EngineLp" pitch 22050 volume 9999 LOOP near 2 far 8 Sample name "Tie_Adv_EngineLp" fname "Audio\_SoundFX\_Vehicles\Tie_Adv_EngineLp" pitch 22050 volume 9999 LOOP near 2 far 8 Sample name "Tie_Bom_EngineLp" fname "Audio\_SoundFX\_Vehicles\Tie_Bom_EngineLp" pitch 22050 volume 9999 LOOP near 2 far 8 Sample name "Tie_hatch_open" fname "Audio\_SoundFX\_Vehicles\Tie_hatch_open" pitch 11025 pitch_rnd 0.05 volume_rnd -0.25 Sample name "Tie_hatch_close" fname "Audio\_SoundFX\_Vehicles\Tie_hatch_close" pitch 11025 pitch_rnd 0.05 volume_rnd -0.25 Sample name "Tie_Blaster" fname "Audio\_SoundFX\_Weapons\Tie_Blaster1" pitch 22050 pitch_rnd 0.15 volume 12000 volume_rnd -0.25 near 4 far 9 PRI 16 ;Sample name "Tie_Bomb" fname "Audio\_SoundFX\_Weapons\Tie_Bomb" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;------------------------------------- Sample name "Repeater_Fire" fname "Audio\_SoundFX\_Weapons\Repeater_Fire1" pitch 22050 pitch_rnd 0.05 volume 9999 volume_rnd -0.50 ;group ;Sample name "Repeater_Fire2" fname "Audio\_SoundFX\_Weapons\Repeater_Fire2" pitch 22050 pitch_rnd 0.05 volume_rnd -0.50 ;Group "Repeater_Fire" "Repeater_Fire2" ;Sample name "Repeater_FireLp" fname "Audio\_SoundFX\_Weapons\Repeater_FireLp" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 LOOP Sample name "Turbo_Fire" fname "Audio\_SoundFX\_Weapons\Turbo_Fire3" pitch 22050 pitch_rnd 0.05 volume 9999 volume_rnd -0.25 Sample name "Turret_Fire" fname "Audio\_SoundFX\_Weapons\Turret_Fire2" pitch 22050 pitch_rnd 0.10 volume 12000 volume_rnd -0.50 Near 2 Far 20 ;group ;Sample name "Turret_Fire3" fname "Audio\_SoundFX\_Weapons\Turret_Fire3" pitch 22050 pitch_rnd 0.05 volume_rnd -0.50 ;Group "Turret_Fire" "Turret_Fire3" Sample name "Turret_PitchLp" fname "Audio\_SoundFX\_Weapons\Turret_PitchLp" pitch 22050 pitch_rnd 0.05 volume 8000 volume_rnd -0.25 LOOP Sample name "Turret_YawLp" fname "Audio\_SoundFX\_Weapons\Turret_YawLp" pitch 22050 pitch_rnd 0.05 volume 10000 volume_rnd -0.25 LOOP Sample name "TrainDroidMove" fname "Audio\_SoundFX\ENV\TrainDroidMove2" pitch 22050 volume 1000 pitch_rnd 0.2 volume_rnd -0.25 ;group ;Sample name "TrainDroidMove3" fname "Audio\_SoundFX\ENV\TrainDroidMove3" pitch 22050 volume 1000 pitch_rnd 0.1 volume_rnd -0.25 ;Sample name "TrainDroidMove5" fname "Audio\_SoundFX\ENV\TrainDroidMove5" pitch 22050 volume 1000 pitch_rnd 0.1 volume_rnd -0.25 ;Group "TrainDroidMove" "TrainDroidMove3" "TrainDroidMove5" Sample name "TrainDroidBlast" fname "Audio\_SoundFX\ENV\TrainDroidBlast1" pitch 22050 volume 8000 pitch_rnd 0.2 ;group ;Sample name "TrainDroidBlast2" fname "Audio\_SoundFX\ENV\TrainDroidBlast2" pitch 22050 volume 8000 pitch_rnd 0.1 ;Group "TrainDroidBlast" "TrainDroidBlast2" Sample name "ThrowDet" fname "Audio\_SoundFX\_Moves\ThrowDet" pitch 22050 pitch_rnd 0.05 GLOBAL Sample name "ThermalDet_Bnce" fname "Audio\_SoundFX\_Weapons\ThermalDet_Bnce1" pitch 22050 pitch_rnd 0.10 volume 8000 volume_rnd -0.25 GLOBAL Sample name "ThermalDet_Beep" fname "Audio\_SoundFX\_Weapons\ThermalDet_Beep" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 GLOBAL Sample name "ThermalDet_Wall" fname "Audio\_SoundFX\_Weapons\ThermalDet_Wall" pitch 11025 pitch_rnd 0.05 GLOBAL Sample name "exp_thermalDet" fname "Audio\_SoundFX\_Weapons\exp_thermalDet_02" pitch 22050 pitch_rnd 0.05 ;------------------------------------- Sample name "Probot_EngLp" fname "Audio\_SoundFX\_Droids\Probot_EngLp" pitch 22050 volume 8000 LOOP Near 2 Far 5 Sample name "Probot_Chat" fname "Audio\_SoundFX\_Droids\Probot_Chat1" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 Near 2 Far 5 PRI -127 group Sample name "Probot_Chat2" fname "Audio\_SoundFX\_Droids\Probot_Chat2" pitch 20050 pitch_rnd 0.05 volume_rnd -0.25 Near 2 Far 5 PRI -127 Group "Probot_Chat" "Probot_Chat2" Sample name "Probot_Fire" fname "Audio\_SoundFX\_Weapons\Probot_Fire3" pitch 22050 pitch_rnd 0.10 volume 8000 volume_rnd -0.50 Near 2 Far 5 PRI -32 Sample name "drd_mousebot" fname "Audio\_SoundFX\_Droids\drd_mousebot_03" pitch 11025 pitch_rnd 0.20 volume 8000 volume_rnd -0.50 near 1 far 4 group Sample name "drd_mousebot_scared_03" fname "Audio\_SoundFX\_Droids\drd_mousebot_scared_03" pitch 11025 pitch_rnd 0.20 volume 8000 volume_rnd -0.25 near 1 far 4 Group "drd_mousebot" "drd_mousebot_scared_03" Sample name "drd_mousebot_death" fname "Audio\_SoundFX\_Droids\drd_mousebot_death" pitch 22050 pitch_rnd 0.10 volume 8000 volume_rnd -0.25 Sample name "drd_mousebot_lp" fname "Audio\_SoundFX\_Droids\drd_mousebot_lp" pitch 11025 volume 6000 pitch_rnd 0.025 near 1.0 far 4.0 LOOP Sample name "drd_4lom_chatter" fname "Audio\_SoundFX\_Droids\drd_4lom_chatter_02" pitch 16000 pitch_rnd 0.10 volume 9999 volume_rnd -0.50 near 1 far 4 group Sample name "drd_4lom_chatter_02" fname "Audio\_SoundFX\_Droids\drd_4lom_chatter_03" pitch 16000 pitch_rnd 0.10 volume 9999 volume_rnd -0.50 near 1 far 4 ;Sample name "drd_4lom_chatter_01" fname "Audio\_SoundFX\_Droids\drd_4lom_chatter_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 ;Sample name "drd_4lom_chatter_04" fname "Audio\_SoundFX\_Droids\drd_4lom_chatter_04" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Group "drd_4lom_chatter" "drd_4lom_chatter_02" ;"drd_4lom_chatter_01" "drd_4lom_chatter_04" Sample name "drd_4lom_hit" fname "Audio\_SoundFX\_Droids\drd_4lom_hit_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 ;group ;Sample name "drd_4lom_hit_03" fname "Audio\_SoundFX\_Droids\drd_4lom_hit_03" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 ;Group "drd_4lom_hit" "drd_4lom_hit_03" Sample name "drd_4lom_death" fname "Audio\_SoundFX\_Droids\drd_4lom_death_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Near 2 Far 5 Sample name "drd_ig88_chatter" fname "Audio\_SoundFX\_Droids\drd_ig88_chatter_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 group Sample name "drd_ig88_chatter_03" fname "Audio\_SoundFX\_Droids\drd_ig88_chatter_03" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Group "drd_ig88_chatter" "drd_ig88_chatter_03" Sample name "drd_ig88_death" fname "Audio\_SoundFX\_Droids\drd_ig88_death_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Near 2 Far 5 Sample name "drd_r2_scope_up" fname "Audio\_SoundFX\_Droids\drd_r2_scope_up" pitch 16000 pitch_rnd 0.02 Near 2 Far 5 Sample name "drd_r2_scope_down" fname "Audio\_SoundFX\_Droids\drd_r2_scope_down" pitch 16000 pitch_rnd 0.02 Near 2 Far 5 Sample name "drd_r2_mvt_water_in" fname "Audio\_SoundFX\_Droids\drd_r2_mvt_water_in" pitch 22050 pitch_rnd 0.02 Sample name "drd_r2_mvt_water_out" fname "Audio\_SoundFX\_Droids\drd_r2_mvt_water_out" pitch 22050 pitch_rnd 0.02 Sample name "drd_r2_mvt_water_lp" fname "Audio\_SoundFX\_Droids\drd_r2_mvt_water_lp" pitch 22050 pitch_rnd 0.02 LOOP Sample name "AT_AT_EngineLp" fname "Audio\_SoundFX\_Vehicles\AT_AT_EngineLp" pitch 22050 volume 7000 LOOP Near 2 Far 7 Sample name "AT_AT_Blaster" fname "Audio\_SoundFX\_Weapons\AT_AT_Blaster" pitch 22050 pitch_rnd 0.10 volume 9999 volume_rnd -0.25 Sample name "AT_ST_EngineLp" fname "Audio\_SoundFX\_Vehicles\AT_ST_EngineLp" pitch 22050 volume 7000 LOOP Near 2 Far 7 Sample name "AT_AT_FS" fname "Audio\_SoundFX\_Vehicles\AT_AT_FS1" pitch 22050 pitch_rnd 0.10 volume 9999 volume_rnd -0.25 Near 2 Far 7 Sample name "AT_AT_Fall" fname "Audio\_SoundFX\_Vehicles\AT_AT_Fall" pitch 22050 Near 20 Far 80 Sample name "AT_AT_Activate" fname "Audio\_SoundFX\_Vehicles\AT_AT_Activate" pitch 22050 Near 10 Far 40 Sample name "AT_ST_Blaster" fname "Audio\_SoundFX\_Weapons\AT_ST_Blaster" pitch 22050 pitch_rnd 0.10 volume 9999 volume_rnd -0.25 Sample name "AT_ST_FS" fname "Audio\_SoundFX\_Vehicles\AT_ST_FS1" pitch 22050 pitch_rnd 0.10 volume 9999 volume_rnd -0.25 Near 2 Far 7 ;------------------------------------- Sample name "Bantha_Yelp" fname "Audio\_SoundFX\_Creatures\Bantha_Yelp1" pitch 11025 pitch_rnd 0.20 volume 9999 volume_rnd -0.25 Sample name "Bantha_Call" fname "Audio\_SoundFX\_Creatures\Bantha_Call1" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 group Sample name "Bantha_Call3" fname "Audio\_SoundFX\_Creatures\Bantha_Call3" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 Sample name "ctr_bantha_fart" fname "Audio\_SoundFX\_Creatures\ctr_bantha_fart_01" pitch 16000 pitch_rnd 0.15 volume_rnd -0.25 Group "Bantha_Call" "Bantha_Call3" "ctr_bantha_fart" Sample name "Bat_Squawk" fname "Audio\_SoundFX\_Creatures\Bat_Squawk3" pitch 22050 pitch_rnd 0.20 volume 6000 volume_rnd -0.50 Near 1 Far 5 group Sample name "Bat_Squawk4" fname "Audio\_SoundFX\_Creatures\Bat_Squawk4" pitch 22050 pitch_rnd 0.20 volume 6000 volume_rnd -0.50 Near 1 Far 5 Group "Bat_Squawk" "Bat_Squawk4" Sample name "Dewback_Call" fname "Audio\_SoundFX\_Creatures\Dewback_Call1" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 Sample name "Dianoga_Groan" fname "Audio\_SoundFX\_Creatures\Dianoga_Groan1" pitch 11025 pitch_rnd 0.15 volume_rnd -0.50 group Sample name "Dianoga_Groan2" fname "Audio\_SoundFX\_Creatures\Dianoga_Groan2" pitch 11025 pitch_rnd 0.15 volume_rnd -0.50 Sample name "Dianoga_Roar" fname "Audio\_SoundFX\_Creatures\Dianoga_Roar2" pitch 11025 pitch_rnd 0.15 volume_rnd -0.25 Sample name "fs_dianoga" fname "Audio\_SoundFX\_Creatures\fs_dianoga_02" pitch 11025 pitch_rnd 0.15 volume_rnd -0.50 Near 1 Far 4 Group "Dianoga_Groan" "Dianoga_Groan2" "Dianoga_Roar" "fs_dianoga" Sample name "Gamorr_Chatter" fname "Audio\_SoundFX\_Creatures\Gamorr_Chatter1" pitch 22050 pitch_rnd 0.15 volume 9000 volume_rnd -0.50 Near 1 far 4 group Sample name "Gamorr_Chatter2" fname "Audio\_SoundFX\_Creatures\Gamorr_Chatter2" pitch 22050 pitch_rnd 0.15 volume 9000 volume_rnd -0.50 Near 1 far 4 ;Sample name "Gamorr_Chatter3" fname "Audio\_SoundFX\_Creatures\Gamorr_Chatter3" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 ;Sample name "Gamorr_Chatter4" fname "Audio\_SoundFX\_Creatures\Gamorr_Chatter4" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 ;Sample name "Gamorr_Chatter5" fname "Audio\_SoundFX\_Creatures\Gamorr_Chatter5" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 Group "Gamorr_Chatter" "Gamorr_Chatter2" ;"Gamorr_Chatter3" "Gamorr_Chatter4" "Gamorr_Chatter5" Sample name "Gamorr_Hurt" fname "Audio\_SoundFX\_Creatures\Gamorr_Hurt1" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 Near 2 far 5 ;group ;Sample name "Gamorr_Hurt2" fname "Audio\_SoundFX\_Creatures\Gamorr_Hurt2" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 ;Sample name "Gamorr_Hurt3" fname "Audio\_SoundFX\_Creatures\Gamorr_Hurt3" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 ;Group "Gamorr_Hurt" "Gamorr_Hurt2" "Gamorr_Hurt3" Sample name "Gamorr_Death" fname "Audio\_SoundFX\_Creatures\Gamorr_Death1" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 ;group ;Sample name "Gamorr_Death2" fname "Audio\_SoundFX\_Creatures\Gamorr_Death2" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 near 2.0 far 5.0 ;Group "Gamorr_Death" "Gamorr_Death2" Sample name "fs_gamorr_land" fname "Audio\_SoundFX\_Creatures\fs_gamorr_land" pitch 22050 pitch_rnd 0.05 ;Sample name "imp_laser_deflect" fname "Audio\_SoundFX\_Creatures\imp_laser_deflect_01" pitch 22050 pitch_rnd 0.10 volume 9999 volume_rnd -0.25 PRI -32 Sample name "wpn_axe_swing" fname "Audio\_SoundFX\_Weapons\wpn_axe_swing_01" pitch 22050 pitch_rnd 0.20 volume_rnd -0.25 ;Group ;Sample name "wpn_axe_swing_02" fname "Audio\_SoundFX\_Weapons\wpn_axe_swing_02" pitch 22050 pitch_rnd 0.20 volume_rnd -0.25 ;group "wpn_axe_swing" "wpn_axe_swing_02" Sample name "Jawa_Mutter" fname "Audio\_SoundFX\_Creatures\Jawa_Mutter1" pitch 22050 pitch_rnd 0.20 volume 7000 volume_rnd -0.50 Near 1.0 Far 3.0 group Sample name "Jawa_Mutter2" fname "Audio\_SoundFX\_Creatures\Jawa_Mutter2" pitch 22050 pitch_rnd 0.20 volume 7000 volume_rnd -0.50 Near 1.0 Far 3.0 Sample name "Jawa_Mutter3" fname "Audio\_SoundFX\_Creatures\Jawa_Mutter3" pitch 22050 pitch_rnd 0.20 volume 7000 volume_rnd -0.50 Near 1.0 Far 3.0 ;Sample name "Jawa_Mutter4" fname "Audio\_SoundFX\_Creatures\Jawa_Mutter4" pitch 22050 pitch_rnd 0.10 volume 8000 volume_rnd -0.25 Near 1.0 Far 4.0 ;Sample name "Jawa_Mutter5" fname "Audio\_SoundFX\_Creatures\Jawa_Mutter5" pitch 22050 pitch_rnd 0.10 volume 8000 volume_rnd -0.25 Near 1.0 Far 4.0 ;Sample name "Jawa_Mutter6" fname "Audio\_SoundFX\_Creatures\Jawa_Mutter6" pitch 22050 pitch_rnd 0.10 volume 8000 volume_rnd -0.25 Near 1.0 Far 4.0 Group "Jawa_Mutter" "Jawa_Mutter2" "Jawa_Mutter3" ;"Jawa_Mutter4" "Jawa_Mutter5" "Jawa_Mutter6" Sample name "Jawa_Hurt" fname "Audio\_SoundFX\_Creatures\Jawa_Hurt" pitch 22050 pitch_rnd 0.10 volume 8000 volume_rnd -0.25 near 2.0 far 5.0 Sample name "Jawa_Death" fname "Audio\_SoundFX\_Creatures\Jawa_Death" pitch 22050 pitch_rnd 0.10 volume 9999 volume_rnd -0.25 near 2.0 far 5.0 Sample name "Jawa_Dizzy" fname "Audio\_SoundFX\_Creatures\Jawa_Dizzy" pitch 22050 pitch_rnd 0.10 volume 9999 volume_rnd -0.25 near 2.0 far 5.0 Sample name "Rancor_Breath" fname "Audio\_SoundFX\_Creatures\Rancor_Breath" pitch 11025 pitch_rnd 0.20 volume_rnd -0.50 Sample name "Rancor_Chew" fname "Audio\_SoundFX\_Creatures\Rancor_Chew1" pitch 22050 pitch_rnd 0.20 volume_rnd -0.25 ;group ;Sample name "Rancor_Chew2" fname "Audio\_SoundFX\_Creatures\Rancor_Chew2" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Sample name "Rancor_Chew3" fname "Audio\_SoundFX\_Creatures\Rancor_Chew3" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Group "Rancor_Chew" "Rancor_Chew2" "Rancor_Chew3" Sample name "Rancor_Roar" fname "Audio\_SoundFX\_Creatures\Rancor_Roar1" pitch 22050 pitch_rnd 0.20 volume_rnd -0.25 ;group ;Sample name "Rancor_Roar4" fname "Audio\_SoundFX\_Creatures\Rancor_Roar4" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Group "Rancor_Roar" "Rancor_Roar4" Sample name "Sarlacc_Vox" fname "Audio\_SoundFX\_Creatures\Sarlacc_Belch2" pitch 11025 pitch_rnd 0.15 volume_rnd -0.50 Group Sample name "Sarlacc_Belch3" fname "Audio\_SoundFX\_Creatures\Sarlacc_Belch3" pitch 11025 pitch_rnd 0.15 volume_rnd -0.50 Sample name "Sarlacc_Crunch2" fname "Audio\_SoundFX\_Creatures\Sarlacc_Crunch2" pitch 11025 pitch_rnd 0.15 volume_rnd -0.50 Sample name "Sarlacc_Growl4" fname "Audio\_SoundFX\_Creatures\Sarlacc_Growl4" pitch 11025 pitch_rnd 0.15 volume_rnd -0.50 Group "Sarlacc_Vox" "Sarlacc_Belch3" "Sarlacc_Crunch2" "Sarlacc_Growl4" Sample name "Tauntaun_Call" fname "Audio\_SoundFX\_Creatures\Tauntaun_Call1" pitch 22050 pitch_rnd 0.15 volume_rnd -0.50 ;group ;Sample name "Tauntaun_Call2" fname "Audio\_SoundFX\_Creatures\Tauntaun_Call2" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 ;Sample name "Tauntaun_Call3" fname "Audio\_SoundFX\_Creatures\Tauntaun_Call3" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 ;Sample name "Tauntaun_Call4" fname "Audio\_SoundFX\_Creatures\Tauntaun_Call4" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 ;Group "Tauntaun_Call" "Tauntaun_Call2" "Tauntaun_Call3" ;"Tauntaun_Call4" Sample name "Tauntaun_Hurt" fname "Audio\_SoundFX\_Creatures\Tauntaun_Hurt" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Near 2 Far 5 Sample name "Tauntaun_Death" fname "Audio\_SoundFX\_Creatures\Tauntaun_Death" pitch 22050 pitch_rnd 0.05 Near 2 Far 5 Sample name "Tusken_Blaster" fname "Audio\_SoundFX\_Weapons\Tusken_Blaster" pitch 22050 pitch_rnd 0.10 volume 9999 volume_rnd -0.25 PRI 32 Sample name "Tusken_Call" fname "Audio\_SoundFX\_Creatures\Tusken_Call1" pitch 22050 pitch_rnd 0.15 volume 7000 volume_rnd -0.50 group Sample name "Tusken_Call2" fname "Audio\_SoundFX\_Creatures\Tusken_Call2" pitch 22050 pitch_rnd 0.15 volume 7000 volume_rnd -0.50 ;Sample name "Tusken_Call3" fname "Audio\_SoundFX\_Creatures\Tusken_Call3" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 ;Sample name "Tusken_Call4" fname "Audio\_SoundFX\_Creatures\Tusken_Call4" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 ;Sample name "Tusken_Call5" fname "Audio\_SoundFX\_Creatures\Tusken_Call5" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 Group "Tusken_Call" "Tusken_Call2" ;"Tusken_Call3" "Tusken_Call4" "Tusken_Call5" Sample name "Tusken_Hurt" fname "Audio\_SoundFX\_Creatures\Tusken_Hurt" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Near 2 Far 5 Sample name "Tusken_Death" fname "Audio\_SoundFX\_Creatures\Tusken_Death" pitch 22050 pitch_rnd 0.15 volume 8000 volume_rnd -0.25 Near 2 Far 5 Sample name "Womprat_Call" fname "Audio\_SoundFX\_Creatures\Womprat_Call1" pitch 22050 pitch_rnd 0.20 volume_rnd -0.50 Near 1 Far 4 ;group ;Sample name "Womprat_Call2" fname "Audio\_SoundFX\_Creatures\Womprat_Call2" pitch 22050 pitch_rnd 0.10 volume_rnd -0.50 ;Group "Womprat_Call" "Womprat_Call2" Sample name "Womprat_Hurt" fname "Audio\_SoundFX\_Creatures\Womprat_Hurt" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Near 2 Far 5 Sample name "Womprat_Death" fname "Audio\_SoundFX\_Creatures\Womprat_Death" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Near 2 Far 5 ; Footsteps Creatures SMA MED BIG HUGE Sample name "FS_CtrSma" fname "Audio\_SoundFX\_Creatures\FS_CtrSma1" pitch 22050 pitch_rnd 0.25 volume 4000 volume_rnd -0.75 near 1 far 5 PRI -65 GLOBAL Sample name "FS_CtrMed" fname "Audio\_SoundFX\_Creatures\FS_CtrMed1" pitch 22050 pitch_rnd 0.25 volume 6000 volume_rnd -0.50 near 1 far 6 PRI -65 GLOBAL Sample name "FS_CtrBig" fname "Audio\_SoundFX\_Creatures\FS_CtrBig1" pitch 11025 pitch_rnd 0.20 volume 9999 volume_rnd -0.50 near 1 far 7 PRI -64 GLOBAL Sample name "FS_CtrHuge" fname "Audio\_SoundFX\_Creatures\FS_CtrBig3" pitch 10000 pitch_rnd 0.20 volume_rnd -0.25 near 1 far 10 PRI -63 Sample name "fs_spider" fname "Audio\_SoundFX\_Creatures\fs_spider_02" pitch 22050 pitch_rnd 0.20 volume 7000 volume_rnd -0.75 near 1 far 5 PRI -65 Sample name "fs_skeleton" fname "Audio\_SoundFX\_Creatures\fs_skeleton_02" pitch 22050 pitch_rnd 0.20 volume 8000 volume_rnd -0.75 near 1 far 5 PRI -65 Sample name "fs_ice" fname "Audio\_SoundFX\_Chars\fs_ice_L02" pitch 20000 pitch_rnd 0.25 volume 8000 volume_rnd -0.75 Near 1 Far 7 PRI -64 group Sample name "fs_ice_L04" fname "Audio\_SoundFX\_Chars\fs_ice_L04" pitch 20000 pitch_rnd 0.25 volume 8000 volume_rnd -0.75 Near 1 Far 7 PRI -64 Group "fs_ice" "fs_ice_L04" Sample name "fs_swamp" fname "Audio\_SoundFX\_Chars\fs_swamp_R01" pitch 20000 pitch_rnd 0.25 volume_rnd -0.75 Near 1 Far 7 PRI -64 group Sample name "fs_swamp_L04" fname "Audio\_SoundFX\_Chars\fs_swamp_R02" pitch 20000 pitch_rnd 0.25 volume_rnd -0.75 Near 1 Far 7 PRI -64 Group "fs_swamp" "fs_swamp_L04" ; Shop Sample name "Shop_BuyCheat" fname "Audio\_SoundFX\_Shop\Shop_BuyCheat" pitch 22050 pitch_rnd 0.05 Sample name "Shop_NotEnufMuny" fname "Audio\_SoundFX\_Shop\Shop_NotEnufMuny" pitch 22050 pitch_rnd 0.05 ; STATUS Sample name "Char_Icon_App" fname "Audio\_SoundFX\_Status\Char_Icon_App" pitch 22050 pitch_rnd 0.05 volume_rnd -0.10 Sample name "Char_Icon_Slide" fname "Audio\_SoundFX\_Status\Char_Icon_Slide" pitch 22050 volume 8000 Sample name "TrueJedi_100pc" fname "Audio\_SoundFX\_Status\TrueJedi_100pc" pitch 22050 GLOBAL Sample name "TrueJedi_NOT" fname "Audio\_SoundFX\_Status\TrueJedi_NOT" pitch 22050 volume 9900 ; UI ? ;Sample name "No_Hat" fname "Audio\_SoundFX\_UI\No_Hat" pitch 22050 GLOBAL Sample name "HatOn" fname "Audio\_SoundFX\_UI\HatOn" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "Hunter_Granted" fname "Audio\_SoundFX\_UI\Hunter_Granted" pitch 22050 GLOBAL Sample name "Trooper_Granted" fname "Audio\_SoundFX\_UI\Trooper_Granted" pitch 22050 GLOBAL ;Sample name "Trooper_Panel" fname "Audio\_SoundFX\_UI\Trooper_Panel" pitch 22050 GLOBAL Sample name "ForceMindTrick" fname "Audio\_SoundFX\_Force\ForceMindTrick1" pitch 11025 pitch_rnd 0.05 Sample name "Block_Shove" fname "Audio\_SoundFX\_Moves\Block_Shove" pitch 11025 pitch_rnd 0.10 volume 16383 volume_rnd -0.50 Near 2 Far 15 Sample name "Block_Push_Lp" fname "Audio\_SoundFX\_Moves\Block_Push_Lp" pitch 22050 pitch_rnd 0.10 volume 16000 volume_rnd -0.25 Near 2 Far 25 LOOP Sample name "Char_Slide_Lp" fname "Audio\_SoundFX\_Moves\Char_Slide_Lp" pitch 11025 pitch_rnd 0.10 volume 15000 volume_rnd -0.25 LOOP ; Tatooine Sample name "Tat_SCrawlMagLp" fname "Audio\_SoundFX\__Tat\Tat_SCrawlMagLp" pitch 11025 volume 16000 near 4.0 far 8.0 LOOP Sample name "ui_Circuit_Complete" fname "Audio\_SoundFX\__Tat\ui_Circuit_Complete" pitch 22050 Sample name "exp_mineCart" fname "Audio\_SoundFX\__Tat\exp_mineCart" pitch 22050 pitch_rnd 0.05 Sample name "imp_tinCan" fname "Audio\_SoundFX\__Tat\imp_tinCan_02" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "env_tankFill" fname "Audio\_SoundFX\__Tat\env_tankFill" pitch 22050 pitch_rnd 0.05 Sample name "env_qsand_sink" fname "Audio\_SoundFX\__Tat\env_qsand_sink_04" pitch 11025 pitch_rnd 0.10 volume_rnd -0.25 Sample name "env_qsand_lp" fname "Audio\_SoundFX\__Tat\env_quicksand_lp" pitch 11025 LOOP ; Mos Eisley Sample name "Mos_Band_Inst" fname "Audio\_SoundFX\__Mos\Mos_Band_Inst1" pitch 22050 pitch_rnd 0.20 volume 8000 volume_rnd -0.50 ;group ;Sample name "Mos_Band_Inst4" fname "Audio\_SoundFX\__Mos\Mos_Band_Inst4" pitch 22050 pitch_rnd 0.10 volume 8000 volume_rnd -0.50 ;Sample name "Mos_Band_Inst5" fname "Audio\_SoundFX\__Mos\Mos_Band_Inst5" pitch 22050 pitch_rnd 0.10 volume 8000 volume_rnd -0.50 ;Sample name "Mos_Band_Inst6" fname "Audio\_SoundFX\__Mos\Mos_Band_Inst6" pitch 22050 pitch_rnd 0.10 volume 8000 volume_rnd -0.50 ;Sample name "Mos_Band_Inst7" fname "Audio\_SoundFX\__Mos\Mos_Band_Inst7" pitch 22050 pitch_rnd 0.10 volume 8000 volume_rnd -0.50 ;Group "Mos_Band_Inst" "Mos_Band_Inst4" "Mos_Band_Inst5" ;"Mos_Band_Inst6" "Mos_Band_Inst7" Sample name "Mos_CameraImp" fname "Audio\_SoundFX\__Mos\Mos_CameraImp1" pitch 22050 pitch_rnd 0.10 volume_rnd -0.50 Sample name "Mos_CameraExp" fname "Audio\_SoundFX\__Mos\Mos_CameraExp1" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "CameraMotorLp" fname "Audio\_SoundFX\__ENV\CameraMotorLp" pitch 44100 pitch_rnd 0.10 volume 8000 volume_rnd -0.25 Near 1 Far 3 LOOP Sample name "Mos_DroidBeamDest" fname "Audio\_SoundFX\__Mos\Mos_DroidBeamDest" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "Mos_CarWashOn" fname "Audio\_SoundFX\__Mos\Mos_CarWashOn" pitch 22050 Sample name "env_car_wash_lp" fname "Audio\_SoundFX\__Mos\env_car_wash_lp" pitch 22050 volume 8000 LOOP Sample name "ConveyorLp" fname "Audio\_SoundFX\__ENV\ConveyorLp" pitch 22050 pitch_rnd 0.05 volume 9999 volume_rnd -0.25 LOOP Near 2 Far 6 Sample name "ConveyorBeltLp" fname "Audio\_SoundFX\__ENV\ConveyorBeltLp" pitch 22050 pitch_rnd 0.05 volume 9999 volume_rnd -0.25 LOOP Near 2 Far 6 Sample name "CanopySlide" fname "Audio\_SoundFX\__ENV\CanopySlide1" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "HelmetSpin" fname "Audio\_SoundFX\_Chars\HelmetSpin" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 Sample name "ImpSpy" fname "Audio\_SoundFX\_Chars\ImpSpy1" pitch 22050 pitch_rnd 0.20 volume_rnd -0.50 ;group ;Sample name "ImpSpy2" fname "Audio\_SoundFX\_Chars\ImpSpy2" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Sample name "ImpSpy3" fname "Audio\_SoundFX\_Chars\ImpSpy3" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Sample name "ImpSpy4" fname "Audio\_SoundFX\_Chars\ImpSpy4" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Group "ImpSpy" "ImpSpy2" "ImpSpy3" "ImpSpy4" Sample name "ImpSpy_Hurt" fname "Audio\_SoundFX\_Chars\ImpSpy_Hurt" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 Sample name "ImpSpy_Death" fname "Audio\_SoundFX\_Chars\ImpSpy_Death" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 Sample name "ImpSpy_Dizzy" fname "Audio\_SoundFX\_Chars\ImpSpy_Dizzy" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 Sample name "Lego_Poo" fname "Audio\_SoundFX\_Weapons\Lego_Poo2" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "Lego_PLOP" fname "Audio\_SoundFX\_Weapons\Lego_PLOP2" pitch 22050 pitch_rnd 0.10 volume_rnd -0.50 Sample name "PlantPull" fname "Audio\_SoundFX\__ENV\PlantPull1" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "FliesLp" fname "Audio\_SoundFX\__ENV\FliesLp" pitch 11025 pitch_rnd 0.05 volume_rnd -0.25 LOOP Sample name "Droid_BeamLp" fname "Audio\_SoundFX\__ENV\Droid_BeamLp" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 LOOP Sample name "GreenLightOn" fname "Audio\_SoundFX\__Mos\env_lightOn_02" pitch 22050 pitch_rnd 0.05 Sample name "env_flower_pop" fname "Audio\_SoundFX\__Mos\env_flower_pop_02" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "env_gate_creak" fname "Audio\_SoundFX\__Mos\env_gate_creak" pitch 11025 pitch_rnd 0.05 volume_rnd -0.25 Sample name "env_shower_lp" fname "Audio\_SoundFX\__Mos\env_shower_lp" pitch 22050 pitch_rnd 0.01 volume 6000 Near 1.0 Far 5.0 LOOP Sample name "env_jacuzzi_lp" fname "Audio\_SoundFX\__Mos\env_jacuzzi_lp" pitch 22050 pitch_rnd 0.05 volume 9999 Near 1.0 Far 4.0 LOOP Sample name "env_jacuzzi_drain" fname "Audio\_SoundFX\__Mos\env_jacuzzi_drain" pitch 11025 pitch_rnd 0.05 volume 16383 Near 1.0 Far 5.0 Sample name "env_door_shutter_open" fname "Audio\_SoundFX\__Mos\env_door_shutter_open" pitch 11025 Sample name "env_door_shutter_lg" fname "Audio\_SoundFX\__Mos\env_door_shutter_lg" pitch 11025 Sample name "env_door_flap" fname "Audio\_SoundFX\__Mos\env_door_flap" pitch 11025 volume 6000 pitch_rnd 0.05 Sample name "env_fan_on" fname "Audio\_SoundFX\__Mos\env_fan_on" pitch 22050 Sample name "env_fan_lp" fname "Audio\_SoundFX\__Mos\env_fan_lp" pitch 22050 volume 8000 LOOP Sample name "env_sucker_on" fname "Audio\_SoundFX\__Mos\env_sucker_on" pitch 22050 Sample name "env_suckerSpit_3PO" fname "Audio\_SoundFX\__Mos\env_suckerSpit_3PO" pitch 22050 Sample name "env_suckerSpit_gonk" fname "Audio\_SoundFX\__Mos\env_suckerSpit_gonk" pitch 22050 Sample name "env_box_drop" fname "Audio\_SoundFX\__Mos\env_box_drop_01" pitch 11025 pitch_rnd 0.10 volume_rnd -0.50 Sample name "env_curtain_start" fname "Audio\_SoundFX\__Mos\env_curtain_start" pitch 22050 pitch_rnd 0.01 Sample name "env_curtain_lp" fname "Audio\_SoundFX\__Mos\env_curtain_lp" pitch 22050 pitch_rnd 0.01 LOOP Sample name "env_curtain_end" fname "Audio\_SoundFX\__Mos\env_curtain_end" pitch 22050 pitch_rnd 0.01 Sample name "env_rotate_stool" fname "Audio\_SoundFX\__Mos\env_rotate_stool_02" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 Sample name "frc_plant_shrink" fname "Audio\_SoundFX\__Mos\frc_plant_shrink_01" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "frc_valve_spin" fname "Audio\_SoundFX\__Mos\frc_valve_spin_02" pitch 22050 pitch_rnd 0.05 volume_rnd -0.25 Sample name "Spade_Dig" fname "Audio\_SoundFX\__ENV\Spade_Dig_04" pitch 44100 pitch_rnd 0.10 volume_rnd -0.25 ; Cantina Sample name "Cantina_DoorOpen" fname "Audio\_SoundFX\__Mos\Cantina_DoorOpen" pitch 11025 pitch_rnd 0.01 volume 8000 near 1.0 far 5.0 Sample name "Cantina_DoorClose" fname "Audio\_SoundFX\__Mos\Cantina_DoorClose" pitch 11025 pitch_rnd 0.01 volume 8000 near 1.0 far 5.0 Sample name "exp_glass" fname "Audio\_SoundFX\__Mos\exp_glass_01" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 group Sample name "exp_glass_02" fname "Audio\_SoundFX\__Mos\exp_glass_02" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Group "exp_glass" "exp_glass_02" Sample name "frc_bar_levers" fname "Audio\_SoundFX\__Mos\frc_bar_levers" pitch 22050 pitch_rnd 0.01 LOOP ; Death Star Rescue (DSR) Sample name "fly_paddle_rotate_lp" fname "Audio\_SoundFX\__DSR\fly_paddle_rotate_lp" pitch 44100 pitch_rnd 0.05 volume 9000 volume_rnd -0.25 LOOP Sample name "fly_paddle_stuck" fname "Audio\_SoundFX\__DSR\fly_paddle_stuck" pitch 22050 pitch_rnd 0.05 volume 9999 volume_rnd -0.25 Sample name "env_blinds_open" fname "Audio\_SoundFX\__DSR\env_blinds_open" pitch 22050 Sample name "env_bridge_lock" fname "Audio\_SoundFX\__DSR\env_bridge_lock" pitch 22050 Sample name "env_door_cellDS_open" fname "Audio\_SoundFX\__ENV\env_door_cellDS_open" pitch 22050 Sample name "env_steam_lp" fname "Audio\_SoundFX\__ENV\env_steam_lp" pitch 22050 pitch_rnd 0.02 volume 6000 LOOP Sample name "env_steam" fname "Audio\_SoundFX\__ENV\env_steam" pitch 11025 pitch_rnd 0.20 volume 6000 volume_rnd -0.25 ; Death Star Battle (DSB) Sample name "exp_shldGen" fname "Audio\_SoundFX\__DSB\exp_shldGen_02" pitch 22050 Sample name "env_dish_rotate_lp" fname "Audio\_SoundFX\__DSB\env_dish_rotate_lp" pitch 22050 volume 6000 LOOP near 2 far 8 Sample name "Bomb_DS_Shield" fname "Audio\_SoundFX\_Weapons\Tie_Bomb" pitch 22050 pitch_rnd 0.05 ; __ENV Sample name "CarbonFreezeCrane" fname "Audio\_SoundFX\__ENV\CarbonFreezeCrane" pitch 22050 Sample name "CarbonFreezeCraneLp" fname "Audio\_SoundFX\__ENV\CarbonFreezeCraneLp" pitch 22050 LOOP Sample name "env_door_sndcrlr_lift_open" fname "Audio\_SoundFX\__ENV\env_door_sndcrlr_lift_open" pitch 22050 Sample name "env_block_light_on" fname "Audio\_SoundFX\__ENV\env_block_light_on" pitch 22050 pitch_rnd 0.05 Sample name "env_doorMotor" fname "Audio\_SoundFX\__ENV\env_doorMotor" pitch 11025 pitch_rnd 0.05 Sample name "env_padLight_off" fname "Audio\_SoundFX\__ENV\env_padLight_off" pitch 22050 pitch_rnd 0.05 Sample name "env_padLight_on" fname "Audio\_SoundFX\__ENV\env_padLight_on" pitch 22050 pitch_rnd 0.05 Sample name "env_screen_on" fname "Audio\_SoundFX\__ENV\env_screen_on" pitch 22050 pitch_rnd 0.05 Sample name "env_sndcrlr_lift_up" fname "Audio\_SoundFX\__ENV\env_sndcrlr_lift_up" pitch 11025 pitch_rnd 0.05 Sample name "env_water_sprinkle_lp" fname "Audio\_SoundFX\__ENV\env_water_sprinkle_lp" pitch 11025 LOOP Sample name "Waterfall" fname "Audio\_SoundFX\__ENV\Waterfall" pitch 16000 pitch_rnd 0.02 volume 9999 Near 1 Far 6 LOOP Sample name "env_tractorBeam_lp" fname "Audio\_SoundFX\__ENV\env_tractorBeam_lp" pitch 44100 LOOP Sample name "env_tractorBeam_off" fname "Audio\_SoundFX\__ENV\env_tractorBeam_off" pitch 11025 Sample name "env_crane_in" fname "Audio\_SoundFX\__ENV\env_crane_in" pitch 22050 Sample name "env_crane_mvt_lp" fname "Audio\_SoundFX\__ENV\env_crane_mvt_lp" pitch 22050 LOOP Sample name "env_grabber_down" fname "Audio\_SoundFX\__ENV\env_grabber_down" pitch 22050 Sample name "env_grabber_pickup" fname "Audio\_SoundFX\__ENV\env_grabber_pickup" pitch 22050 Sample name "env_grabber_up" fname "Audio\_SoundFX\__ENV\env_grabber_up" pitch 22050 Sample name "env_door_3PO_open" fname "Audio\_SoundFX\__ENV\env_door_3PO_open" pitch 22050 pitch_rnd 0.02 Sample name "env_door_bespin_lift_down" fname "Audio\_SoundFX\__ENV\env_door_bespin_lift_down" pitch 22050 pitch_rnd 0.02 Sample name "env_door_bespin_lift_open" fname "Audio\_SoundFX\__ENV\env_door_bespin_lift_open" pitch 22050 pitch_rnd 0.02 Sample name "env_door_Hoth_up" fname "Audio\_SoundFX\__ENV\env_door_Hoth_up" pitch 22050 pitch_rnd 0.02 Sample name "env_door_jabba_cell_open" fname "Audio\_SoundFX\__ENV\env_door_jabba_cell_open" pitch 22050 pitch_rnd 0.02 Sample name "env_door_jailDS_open" fname "Audio\_SoundFX\__ENV\env_door_jailDS_open" pitch 22050 pitch_rnd 0.02 Sample name "env_door_sndcrlr_open" fname "Audio\_SoundFX\__ENV\env_door_sndcrlr_open" pitch 22050 pitch_rnd 0.02 Sample name "env_door_sndcrlr_exit" fname "Audio\_SoundFX\__ENV\env_door_sndcrlr_exit" pitch 22050 pitch_rnd 0.02 Sample name "env_door_special_close" fname "Audio\_SoundFX\__ENV\env_door_special_close" pitch 22050 pitch_rnd 0.02 Sample name "env_door_special_open" fname "Audio\_SoundFX\__ENV\env_door_special_open" pitch 22050 pitch_rnd 0.02 Sample name "env_door_BR_open1" fname "Audio\_SoundFX\__ENV\env_door_BR_open1" pitch 22050 pitch_rnd 0.02 Sample name "env_door_BR_open2" fname "Audio\_SoundFX\__ENV\env_door_BR_open2" pitch 22050 pitch_rnd 0.02 ;---------- Sample name "env_laser_gate_lp" fname "Audio\_SoundFX\__ENV\env_laser_gate_lp" pitch 11025 pitch_rnd 0.02 volume 6000 LOOP Sample name "env_laser_gate_off" fname "Audio\_SoundFX\__ENV\env_laser_gate_off" pitch 22050 pitch_rnd 0.02 volume 8000 Sample name "env_laser_gate_on" fname "Audio\_SoundFX\__ENV\env_laser_gate_on" pitch 22050 pitch_rnd 0.02 volume 8000 Sample name "env_dropBox" fname "Audio\_SoundFX\__ENV\env_dropBox_01" pitch 22050 pitch_rnd 0.15 volume_rnd -0.25 Sample name "env_DS_lift_up" fname "Audio\_SoundFX\__ENV\env_DS_lift_up" pitch 16000 pitch_rnd 0.02 Sample name "env_gate_raise" fname "Audio\_SoundFX\__ENV\env_gate_raise_01" pitch 11025 pitch_rnd 0.02 Sample name "env_grabBox" fname "Audio\_SoundFX\__ENV\env_grabBox_01" pitch 16000 pitch_rnd 0.05 Sample name "env_gurgles" fname "Audio\_SoundFX\__ENV\env_gurgles_02" pitch 16000 pitch_rnd 0.15 volume_rnd -0.25 Sample name "env_hatch_open" fname "Audio\_SoundFX\__ENV\env_hatch_open" pitch 16000 pitch_rnd 0.02 Sample name "env_jawa_flap" fname "Audio\_SoundFX\__ENV\env_jawa_flap" pitch 16000 pitch_rnd 0.02 Sample name "env_magnet_on" fname "Audio\_SoundFX\__ENV\env_magnet_on" pitch 16000 pitch_rnd 0.02 Sample name "env_ramp_up" fname "Audio\_SoundFX\__ENV\env_ramp_up" pitch 16000 pitch_rnd 0.02 Sample name "env_shield_blast" fname "Audio\_SoundFX\__ENV\env_shield_blast_01" pitch 22050 pitch_rnd 0.05 Sample name "env_xwing_gate_open" fname "Audio\_SoundFX\__ENV\env_xwing_gate_open" pitch 16000 pitch_rnd 0.05 ;---------- Sample name "env_ctrl_desk_on" fname "Audio\_SoundFX\__ENV\env_ctrl_desk_on" pitch 22050 pitch_rnd 0.02 Sample name "env_door_jabba_open" fname "Audio\_SoundFX\__ENV\env_door_jabba_open" pitch 11025 pitch_rnd 0.02 Sample name "env_doorDS_up" fname "Audio\_SoundFX\__ENV\env_doorDS_up" pitch 16000 pitch_rnd 0.02 Sample name "env_elev_on" fname "Audio\_SoundFX\__ENV\env_elev_on" pitch 16000 pitch_rnd 0.02 Sample name "env_grabChar" fname "Audio\_SoundFX\__ENV\env_grabChar_01" pitch 22050 pitch_rnd 0.02 Sample name "env_grab_rls" fname "Audio\_SoundFX\__ENV\env_grab_rls_01" pitch 22050 pitch_rnd 0.02 Sample name "env_hoth_rumble" fname "Audio\_SoundFX\__ENV\env_hoth_rumble_01" pitch 11025 pitch_rnd 0.02 Sample name "env_hoth_snow" fname "Audio\_SoundFX\__ENV\env_hoth_snow_01" pitch 22050 pitch_rnd 0.02 Sample name "env_ice_brk" fname "Audio\_SoundFX\__ENV\env_ice_brk_01" pitch 22050 pitch_rnd 0.02 Sample name "env_ice_crack" fname "Audio\_SoundFX\__ENV\env_ice_crack_01" pitch 22050 pitch_rnd 0.02 Sample name "env_ice_drip" fname "Audio\_SoundFX\__ENV\env_ice_drip_01" pitch 22050 pitch_rnd 0.15 Sample name "env_jabba_chain_brk" fname "Audio\_SoundFX\__ENV\env_jabba_chain_brk_01" pitch 22050 pitch_rnd 0.10 Sample name "env_lantern_lp" fname "Audio\_SoundFX\__ENV\env_lantern_lp" pitch 16000 pitch_rnd 0.02 LOOP ;---------- ;Sample name "fly_lock_pick" fname "Audio\_SoundFX\__ENV\fly_lock_pick_01" pitch 22050 pitch_rnd 0.10 Sample name "fly_slide_sand" fname "Audio\_SoundFX\__ENV\fly_slide_sand_01" pitch 22050 pitch_rnd 0.10 volume 8000 Near 2 Far 15 Sample name "fly_tube_slide" fname "Audio\_SoundFX\__ENV\fly_tube_slide_02" pitch 16000 pitch_rnd 0.02 Sample name "fly_water_slosh" fname "Audio\_SoundFX\__ENV\fly_water_slosh_03" pitch 22050 pitch_rnd 0.20 volume 9999 volume_rnd -0.50 Sample name "fly_slide_ice" fname "Audio\_SoundFX\__ENV\fly_slide_ice_02" pitch 22050 pitch_rnd 0.10 volume 8000 Near 2 Far 15 Sample name "imp_slide_ice" fname "Audio\_SoundFX\_Imp_Exp\imp_slide_ice_03" pitch 22050 pitch_rnd 0.10 volume 12000 Near 2 Far 15 Sample name "imp_bomb_snow" fname "Audio\_SoundFX\_Imp_Exp\imp_bomb_snow_03" pitch 16000 pitch_rnd 0.20 volume_rnd -0.25 Sample name "imp_C3PO_magnet" fname "Audio\_SoundFX\_Imp_Exp\imp_C3PO_magnet" pitch 22050 pitch_rnd 0.02 Sample name "imp_C3PO_magnet_drop" fname "Audio\_SoundFX\_Imp_Exp\imp_C3PO_magnet_drop" pitch 22050 pitch_rnd 0.02 Sample name "imp_com_sparks" fname "Audio\_SoundFX\_Imp_Exp\imp_com_sparks_01" pitch 22050 pitch_rnd 0.20 volume_rnd -0.25 ;Group ;Sample name "imp_com_sparks_04" fname "Audio\_SoundFX\_Imp_Exp\imp_com_sparks_04" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Group "imp_com_sparks" "imp_com_sparks_04" Sample name "imp_LegoPanel" fname "Audio\_SoundFX\_Imp_Exp\imp_LegoPanel_01" pitch 22050 pitch_rnd 0.20 volume_rnd -0.25 ;Group ;Sample name "imp_LegoPanel_04" fname "Audio\_SoundFX\_Imp_Exp\imp_LegoPanel_04" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Group "imp_LegoPanel" "imp_LegoPanel_04" Sample name "imp_kick" fname "Audio\_SoundFX\_Imp_Exp\imp_kick_03" pitch 16000 pitch_rnd 0.20 volume_rnd -0.25 ;Group ;Sample name "imp_kick_04" fname "Audio\_SoundFX\_Imp_Exp\imp_kick_04" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 ;Group "imp_kick" "imp_kick_04" Sample name "imp_punch" fname "Audio\_SoundFX\_Imp_Exp\imp_punch_01" pitch 22050 pitch_rnd 0.20 volume_rnd -0.25 ;Group ;Sample name "imp_punch_01" fname "Audio\_SoundFX\_Imp_Exp\imp_punch_03" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Group "imp_punch" "imp_punch_03" Sample name "imp_slap" fname "Audio\_SoundFX\_Imp_Exp\imp_slap_01" pitch 22050 pitch_rnd 0.20 volume_rnd -0.25 ;Group ;Sample name "imp_slap_03" fname "Audio\_SoundFX\_Imp_Exp\imp_slap_03" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Group "imp_slap" "imp_slap_01" Sample name "imp_impacts" fname "Audio\_SoundFX\_Imp_Exp\imp_kick_03" pitch 16000 pitch_rnd 0.20 volume_rnd -0.25 Group Sample name "imp_impacts2" fname "Audio\_SoundFX\_Imp_Exp\imp_punch_01" pitch 22050 pitch_rnd 0.20 volume_rnd -0.25 Sample name "imp_impacts3" fname "Audio\_SoundFX\_Imp_Exp\imp_slap_01" pitch 22050 pitch_rnd 0.20 volume_rnd -0.25 Group "imp_impacts" "imp_impacts2" "imp_impacts3" Sample name "imp_pistol" fname "Audio\_SoundFX\_Imp_Exp\imp_pistol_01" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "imp_laser_gate" fname "Audio\_SoundFX\_Imp_Exp\imp_laser_gate_03" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 Sample name "imp_lego_brk" fname "Audio\_SoundFX\_Imp_Exp\imp_lego_brk_03" pitch 22050 pitch_rnd 0.20 volume_rnd -0.25 ;Group ;Sample name "imp_lego_brk_06" fname "Audio\_SoundFX\_Imp_Exp\imp_lego_brk_06" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Sample name "imp_lego_brk_08" fname "Audio\_SoundFX\_Imp_Exp\imp_lego_brk_08" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Group "imp_lego_brk" "imp_lego_brk_06" "imp_lego_brk_08" Sample name "imp_lego_shot" fname "Audio\_SoundFX\_Imp_Exp\imp_lego_shot" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Sample name "imp_proton_torp_in" fname "Audio\_SoundFX\_Imp_Exp\imp_proton_torp_in" pitch 22050 pitch_rnd 0.02 Sample name "imp_proton_torp" fname "Audio\_SoundFX\_Imp_Exp\imp_proton_torp_01" pitch 22050 pitch_rnd 0.02 Sample name "imp_thermalDet_attach" fname "Audio\_SoundFX\_Imp_Exp\imp_thermalDet_attach" pitch 22050 pitch_rnd 0.02 ;---------- ;Sample name "exp_bomb" fname "Audio\_SoundFX\_Imp_Exp\exp_bomb_01" pitch 16000 pitch_rnd 0.20 volume_rnd -0.25 ;Group ;Sample name "exp_bomb_02" fname "Audio\_SoundFX\_Imp_Exp\exp_bomb_02" pitch 16000 pitch_rnd 0.20 volume_rnd -0.25 ;Sample name "exp_bomb_03" fname "Audio\_SoundFX\_Imp_Exp\exp_bomb_03" pitch 16000 pitch_rnd 0.20 volume_rnd -0.25 ;Group "exp_bomb" "exp_bomb_02" "exp_bomb_03" Sample name "exp_probot" fname "Audio\_SoundFX\_Imp_Exp\exp_probot_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 ;---------- Sample name "ui_laser_gate_deny" fname "Audio\_SoundFX\_UI\ui_laser_gate_deny" pitch 22050 pitch_rnd 0.02 Sample name "ui_FrcFld_off" fname "Audio\_SoundFX\_UI\ui_FrcFld_off" pitch 22050 pitch_rnd 0.02 Sample name "ui_powerBrick" fname "Audio\_SoundFX\_UI\ui_powerBrick" pitch 22050 pitch_rnd 0.02 ;Sample name "ui_rotate" fname "Audio\_SoundFX\_UI\ui_rotate" pitch 22050 pitch_rnd 0.02 Sample name "ui_thruster" fname "Audio\_SoundFX\_UI\ui_thruster" pitch 16000 pitch_rnd 0.02 Sample name "ui_ZoomIn" fname "Audio\_SoundFX\_UI\ui_ZoomIn" pitch 22050 pitch_rnd 0.02 Sample name "ui_ZoomOut" fname "Audio\_SoundFX\_UI\ui_ZoomOut" pitch 22050 pitch_rnd 0.02 Sample name "ui_hover_lp" fname "Audio\_SoundFX\_UI\ui_hover_lp" pitch 22050 pitch_rnd 0.02 LOOP ;---------- Sample name "wpn_bib_stab" fname "Audio\_SoundFX\_Weapons\wpn_bib_stab_01" pitch 22050 pitch_rnd 0.10 Sample name "wpn_guard_fire" fname "Audio\_SoundFX\_Weapons\wpn_guard_fire" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ; _Creatures Sample name "ctr_astMon_mouth_open" fname "Audio\_SoundFX\_Creatures\ctr_astMon_mouth_open" pitch 11025 Sample name "ctr_astMon_mouth_close" fname "Audio\_SoundFX\_Creatures\ctr_astMon_mouth_close" pitch 11025 Sample name "ctr_astMon_pain" fname "Audio\_SoundFX\_Creatures\ctr_astMon_pain_01" pitch 11025 pitch_rnd 0.20 volume_rnd -0.25 Sample name "ctr_snake_hiss" fname "Audio\_SoundFX\_Creatures\ctr_snake_hiss_01" pitch 22050 pitch_rnd 0.20 volume 4000 volume_rnd -0.50 Sample name "ctr_ewok_chatter" fname "Audio\_SoundFX\_Creatures\ctr_ewok_chatter_03" pitch 16000 pitch_rnd 0.20 volume 7000 volume_rnd -0.50 Near 1.0 Far 3.0 Group Sample name "ctr_ewok_chatter_05" fname "Audio\_SoundFX\_Creatures\ctr_ewok_chatter_05" pitch 16000 pitch_rnd 0.20 volume 7000 volume_rnd -0.50 Near 1.0 Far 3.0 Sample name "ctr_ewok_chatter_06" fname "Audio\_SoundFX\_Creatures\ctr_ewok_chatter_06" pitch 16000 pitch_rnd 0.20 volume 7000 volume_rnd -0.50 Near 1.0 Far 3.0 Group "ctr_ewok_chatter" "ctr_ewok_chatter_05" "ctr_ewok_chatter_06" Sample name "ctr_ewok_grunt" fname "Audio\_SoundFX\_Creatures\ctr_ewok_grunt_01" pitch 22050 pitch_rnd 0.20 volume_rnd -0.25 ;Group ;Sample name "ctr_ewok_grunt_02" fname "Audio\_SoundFX\_Creatures\ctr_ewok_grunt_02" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Group "ctr_ewok_grunt" "ctr_ewok_grunt_02" Sample name "ctr_ewok_hurt" fname "Audio\_SoundFX\_Creatures\ctr_ewok_hurt_01" pitch 22050 pitch_rnd 0.20 volume_rnd -0.25 ;Group ;Sample name "ctr_ewok_hurt_02" fname "Audio\_SoundFX\_Creatures\ctr_ewok_hurt_02" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ;Group "ctr_ewok_hurt" "ctr_ewok_hurt_02" Sample name "ctr_ewok_death" fname "Audio\_SoundFX\_Creatures\ctr_ewok_death_01" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 ; _Chars Sample name "chr_Ackbar_hit" fname "Audio\_SoundFX\_Chars\chr_Ackbar_hit_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Sample name "chr_Ackbar_death" fname "Audio\_SoundFX\_Chars\chr_Ackbar_death_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 Sample name "chr_Bespin_hurt" fname "Audio\_SoundFX\_Chars\chr_Bespin_hurt_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Sample name "chr_Bespin_death" fname "Audio\_SoundFX\_Chars\chr_Bespin_death_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 Sample name "chr_Bib_grunt" fname "Audio\_SoundFX\_Chars\chr_Bib_grunt_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Sample name "chr_Bib_death" fname "Audio\_SoundFX\_Chars\chr_Bib_death_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 Sample name "chr_Boba_grunt" fname "Audio\_SoundFX\_Chars\chr_boba_grunt_04" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Sample name "chr_boba_death" fname "Audio\_SoundFX\_Chars\chr_boba_death_02" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 Sample name "chr_bossk_hit" fname "Audio\_SoundFX\_Chars\chr_bossk_hit_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Sample name "chr_bossk_death" fname "Audio\_SoundFX\_Chars\chr_bossk_death_02" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 Sample name "chr_Cmdr_grunt" fname "Audio\_SoundFX\_Chars\chr_Cmdr_grunt_01" pitch 16000 pitch_rnd 0.20 volume_rnd -0.25 ;Group ;Sample name "chr_Cmdr_grunt_03" fname "Audio\_SoundFX\_Chars\chr_Cmdr_grunt_03" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 ;Group "chr_Cmdr_grunt" "chr_Cmdr_grunt_03" Sample name "chr_Cmdr_death" fname "Audio\_SoundFX\_Chars\chr_Cmdr_death_02" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 Sample name "chr_Dengar_grunt" fname "Audio\_SoundFX\_Chars\chr_Dengar_grunt_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Sample name "chr_Dengar_death" fname "Audio\_SoundFX\_Chars\chr_Dengar_death_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 Sample name "chr_Emp_laugh" fname "Audio\_SoundFX\_Chars\chr_Emp_laugh_02" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Sample name "chr_Emp_hit" fname "Audio\_SoundFX\_Chars\chr_Emp_hit_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Sample name "chr_Emp_death" fname "Audio\_SoundFX\_Chars\chr_Emp_death_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 Sample name "chr_greedo_vox" fname "Audio\_SoundFX\_Chars\chr_greedo_vox_01" pitch 16000 pitch_rnd 0.20 volume 6000 volume_rnd -0.70 ;Group ;Sample name "chr_greedo_vox_04" fname "Audio\_SoundFX\_Chars\chr_greedo_vox_04" pitch 16000 pitch_rnd 0.10 volume 9000 volume_rnd -0.25 ;Sample name "chr_greedo_vox_05" fname "Audio\_SoundFX\_Chars\chr_greedo_vox_05" pitch 16000 pitch_rnd 0.10 volume 9000 volume_rnd -0.25 ;Group "chr_greedo_vox" "chr_greedo_vox_04" "chr_greedo_vox_05" Sample name "chr_greedo_hit" fname "Audio\_SoundFX\_Chars\chr_greedo_hit_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Sample name "chr_greedo_death" fname "Audio\_SoundFX\_Chars\chr_greedo_death_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 ;Sample name "chr_ImpCom_mutter" fname "Audio\_SoundFX\_Chars\chr_ImpCom_mutter_01" pitch 16000 pitch_rnd 0.20 volume 8000 volume_rnd -0.50 ;Group ;Sample name "chr_ImpCom_mutter_02" fname "Audio\_SoundFX\_Chars\chr_ImpCom_mutter_02" pitch 16000 pitch_rnd 0.10 volume 8000 volume_rnd -0.25 ;Sample name "chr_ImpCom_mutter_04" fname "Audio\_SoundFX\_Chars\chr_ImpCom_mutter_04" pitch 16000 pitch_rnd 0.10 volume 8000 volume_rnd -0.25 ;Group "chr_ImpCom_mutter" "chr_ImpCom_mutter_02" "chr_ImpCom_mutter_04" ;Sample name "chr_ImpCom_hit" fname "Audio\_SoundFX\_Chars\chr_ImpCom_hit_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 ;Sample name "chr_ImpCom_death" fname "Audio\_SoundFX\_Chars\chr_ImpCom_death_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 Sample name "chr_ImpGuard_hit" fname "Audio\_SoundFX\_Chars\chr_ImpGuard_hit_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 Sample name "chr_ImpGuard_death" fname "Audio\_SoundFX\_Chars\chr_ImpGuard_death_01" pitch 16000 pitch_rnd 0.10 volume_rnd -0.25 near 2.0 far 5.0 Sample name "chr_jabba_vox" fname "Audio\_SoundFX\_Chars\chr_jabba_vox_02" pitch 16000 pitch_rnd 0.15 volume_rnd -0.50 Group Sample name "chr_jabba_burp" fname "Audio\_SoundFX\_Chars\chr_jabba_burp_02" pitch 16000 pitch_rnd 0.15 volume_rnd -0.50 Sample name "chr_jabba_laugh" fname "Audio\_SoundFX\_Chars\chr_jabba_laugh_03" pitch 16000 pitch_rnd 0.15 volume_rnd -0.50 Sample name "chr_jabba_fart" fname "Audio\_SoundFX\_Chars\chr_jabba_fart_03" pitch 16000 pitch_rnd 0.15 volume_rnd -0.50 Sample name "chr_jabba_hurt" fname "Audio\_SoundFX\_Chars\chr_jabba_hurt_02" pitch 16000 pitch_rnd 0.15 volume_rnd -0.50 Group "chr_jabba_vox" "chr_jabba_burp" "chr_jabba_laugh" "chr_jabba_fart" "chr_jabba_hurt" Sample name "SWDisco" fname "Audio\_SoundFX\SWDisco_Mono" pitch 11025 LOOP Sample name "SqueakWash" fname "Audio\_SoundFX\__ENV\SqueakWash1" pitch 11025 pitch_rnd 0.25 volume 9999 volume_rnd -0.50 Group Sample name "SqueakWash2" fname "Audio\_SoundFX\__ENV\SqueakWash2" pitch 11025 pitch_rnd 0.25 volume 9999 volume_rnd -0.50 Sample name "SqueakWash3" fname "Audio\_SoundFX\__ENV\SqueakWash3" pitch 11025 pitch_rnd 0.25 volume 9999 volume_rnd -0.50 Group "SqueakWash" "SqueakWash2" "SqueakWash3" Sample name "AstMonstClose" fname "Audio\_SoundFX\_Creatures\AstMonstClose" pitch 11025 Near 240 Far 250 PRI 96 Sample name "CatapultLob" fname "Audio\_SoundFX\_Weapons\wpn_Wicket_fire_DW" pitch 11025 Near 90 Far 99 PRI 32 Sample name "Explode_SDG" fname "Audio\_SoundFX\EXPLODE\exp_obj_large01B" pitch 16000 pitch_rnd 0.10 near 240 far 250 PRI 126 Sample name "Explode_SDest" fname "Audio\_SoundFX\EXPLODE\exp_obj_large01B" pitch 13000 pitch_rnd 0.10 near 240 far 250 PRI 127 Sample name "Lando_Death" fname "Audio\_SoundFX\_Chars\Lando_Death_06" pitch 11025 pitch_rnd 0.10 near 2.0 far 5.0 Sample name "env_hover_box_lp" fname "Audio\_SoundFX\__ENV\env_hover_box_lp" pitch 22050 Near 2 Far 6 LOOP Sample name "veh_tractor_eng_lp" fname "Audio\_SoundFX\__ENV\veh_tractor_eng_lp" pitch 22050 volume 10000 Near 2 Far 6 LOOP ; OLD Levels Sample name "Dooku_Extend" fname "Audio\_SoundFX\ENV\Dooku_Extend" pitch 20000 ; end