layers_special=0,1,5 layers_high=0,2,5 layers_medium=0,3,5 layers_low=0,4,5 layers_dead=0,1,5 blaster zipup droid baddie bounty_hunter sfx_hurt="drd_4lom_hit" sfx_die="drd_4lom_death" sfx_misc="drd_4lom_chatter" shop_cost=45000 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 hit_points=4 tag_locator=6 already_got_hat tiptoe_speed=0.1017 walk_speed=0.4 run_speed=1.2 head_locator=2 hxxxead_joint=0 weapon_locator=0 weapon_shoot_locator=3 move_delay=0.2 lunge_gravity=-10 lunge_speed=1.5 lunge_jumpspeed=0.75 jump_speed=2.1 air_gravity=-6.0 water_gravity=0 slam_jumpspeed=3 slam_gravity=-15 shadow_locators=4,5 hand_locators=0,1 slide_orientation bsa_default=on anim_start="idle" action="idle" blend_in=0.2 blend_out=0.2 gun_off no_headturn anim_end anim_start="gunidle" action="weaponidle" blend_in=0.2 blend_out=0.2 no_headturn anim_end anim_start="shoot" action="shoot" frame1=1 cycle=off blend_out=0.1 anim_end anim_start="shootright" action="shootright" no_headturn frame1=7 cycle=off anim_end anim_start="evaderight" action="right" no_headturn speed=0.4 frame_stop=18 cycle=off fpsec=30 anim_end anim_start="evadeleft" action="left" no_headturn speed=-0.42 frame_stop=18 cycle=off fpsec=30 anim_end anim_start="shootleft" action="shootleft" no_headturn cycle=off frame1=7 anim_end anim_start="shootback" action="shootback" no_headturn frame1=7 cycle=off anim_end anim_start="walk" action="walk" footsteps frame3=4 frame4=16 fpsec=30 gun_off no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="walk2" action="walk2" footsteps frame3=4 frame4=16 blend_in=0.2 blend_out=0.2 no_headturn fpsec=30 anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=12 frame4=34 fpsec=24 gun_off no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="tiptoe2" action="tiptoe2" footsteps frame3=12 frame4=34 fpsec=24 blend_in=0.2 blend_out=0.2 gun_on no_head_turn anim_end anim_start="slide" action="slide" fpsec=35 no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="jump" action="jump" no_headturn cycle=off anim_end anim_start="land" action="land" cycle=off anim_end anim_start="fallland" action="fallland" cycle=off no_headturn anim_end anim_start="fall" action="fall" blend_in=0.2 blend_out=0.2 fpsec=30 anim_end anim_start="run" action="run" footsteps frame3=3 frame4=13 blend_in=0.2 fpsec=35 gun_off anim_end anim_start="rungunout" action="run2" footsteps frame3=3 frame4=13 blend_in=0.2 fpsec=35 anim_end anim_start="deactivate" action="deactivated" fpsec=25 // effect_start // deb_name="DIZZY" // num_particles=32 // timing=constant // locators=7 // at_obj_speed // effect_end blend_in=0.2 blend_out=0.2 gun_off no_headturn anim_end anim_start="droidaccess" action="interface" cycle=off anim_end anim_start="bountyaccess" action="TrooperAccess" cycle=off anim_end anim_start="bountyaccess" action="BountyAccess" cycle=off anim_end anim_start="push" action="push" footsteps frame3=4 frame4=16 fpsec=30 no_headturn blend_in=0.2 blend_out=0.2 fpsec=0.28 anim_end anim_start="throw" action="throw1" frame1=10 frame2=14 frame3=26 blend_in=0.2 blend_out=0.2 gun_off bsa=off anim_end anim_start="gunin" action="weaponin" no_headturn cycle=off frame1=18 frame2=23 anim_end anim_start="gunout" action="weaponout" no_headturn cycle_off blend_out=0.3 fpsec=30 frame1=14 frame2=24 anim_end anim_start="punchCombo1" action="punch1" no_headturn cycle=off speed=0.35 blend_in=0.3 frame1=8 fpsec=25 anim_end anim_start="punchCombo2" action="punch2" no_headturn cycle=off speed=0.35 frame1=9 fpsec=25 anim_end anim_start="punchCombo3" action="punch3" no_headturn cycle=off speed=0.35 frame1=10.5 fpsec=25 anim_end anim_start="forcelightning" action="zapped" blend_in=0.2 blend_out=0.2 no_headturn fpsec=45 gun_off anim_end anim_start="forcechoke" action="choked" blend_in=0.2 blend_out=0.2 no_headturn fpsec=45 gun_off anim_end anim_start="grapple" action="up" blend_in=0.2 blend_out=0.2 anim_end anim_start="ride_bantha" action="ride_bantha" gun_off bsa=off anim_end anim_start="ride_dewback" action="ride_dewback" gun_off bsa=off anim_end anim_start="ride_landspeeder" action="ride_landspeeder" gun_off bsa=off anim_end anim_start="ride_speederbike" action="ride_speederbike" gun_off bsa=off anim_end anim_start="ride_tauntaun" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="ride_heavyrepeatingcannon" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_gen" action="ride" gun_off bsa=off anim_end