layers_special=0 layers_high=0 layers_medium=0 layers_low=1 layers_dead=0 sfx_die="Explode2" sfx_engine="AT_AT_EngineLp" sfx_shoot="AT_AT_Blaster" sfx_footstep="AT_AT_FS" sfx_misc="AT_AT_Fall" sfx_misc="AT_AT_Activate" scale=1.8 timebaseupdate1=50,4 timebaseupdate2=25,2 timebaseupdate3=0,0 timebaseupdate4=0,0 complex_shadow orientate miny=-1.9 maxy=1.9 radius=1.1 mass=10 viewrange=25 heardistance=25 max_viewheight=1000 min_viewheight=-1000 collision_locator=8 ride_locator=7 headmovement2 headrotrate=60 maxheadturn=60 maxheadtilt=60 head_locator=6 head_joint=0 cannotbigjump no_offpath_teleport air_gravity=-20 can_take_over can_fire baddie dontpush hit_points=0 turning_circle turn_rate=0.01 shadow_locators=0,1 blobshadow_size=0.35 weapon_shoot_locator=4 weapon_shoot_locator_2=5 acceleration=10 tiptoe_speed=0.1856 walk_speed=0.1856 run_speed=0.1856 bsa_default=off anim_start="turnRight" action="right" anim_end anim_start="turnLeft" action="left" anim_end anim_start="walk" action="walk" footsteps frame1=26 frame2=72 frame3=112 frame4=147 anim_end anim_start="idle" action="idle" anim_end anim_start="idle2" action="idle2" no_headturn anim_end anim_start="activate" action="activate" cycle=off anim_end anim_start="fall" action="deactivate" cycle=off anim_end anim_start="deactivated" action="deactivated" anim_end