layers_special=0,1 layers_high=0,1 layers_medium=0,1 layers_low=0,1 layers_dead=0,1 baddie sfx_die="Explode1" sfx_engine="AT_ST_EngineLp" sfx_shoot="AT_ST_Blaster" sfx_footstep="AT_ST_FS" coin_value=4990 timebaseupdate1=50,4 timebaseupdate2=25,2 timebaseupdate3=0,0 timebaseupdate4=0,0 collision_locator=4 complex_shadow orientate miny=-1.3 maxy=0.5 radius=0.5 mass=10 viewrange=6 heardistance=6 max_viewheight=2 min_viewheight=-2 can_flatten headmovement2 headrotrate=120 maxheadturn=60 maxheadtilt=0 head_locator=1 head_joint=0 can_fire cannotbigjump no_offpath_teleport ;0.2 * scale of 1.8 = 0.36 turn_rate=0.36 can_take_over turning_circle dont_move_out_of_way hit_points=8 shadow_locators=0,1 blobshadow_size=0.35 weapon_shoot_locator=0 weapon_shoot_locator_2=5 ;speed scaled: 1.2 * scale of 1.8 acceleration=10 tiptoe_speed=2.16 walk_speed=2.16 run_speed=2.16 backwards_factor=0.75 ride_locator=4 bsa_default=off anim_start="idle" action="idle" anim_end anim_start="walk" action="walk" fpsec=24 can_play_backwards footsteps frame3=7.5 frame4=21.5 anim_end anim_start="Shoot" blend_in=0.1 action="shoot" cycle=off fpsec=24 anim_end anim_start="deactivate" action="deactivate" fpsec=24 cycle=off anim_end anim_start="deactivated" action="deactivated" anim_end anim_start="activate" action="activate" cycle=off fpsec=24 anim_end anim_start="FallOver" action="splat" cycle=off anim_end