layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=4 layers_dead=0,1 variant=padme sfx_hurt="Ami_Hurt" sfx_die="Ami_Death" already_got_hat hit_points=4 layers=0 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 blaster zipup air_gravity=-6.0 water_gravity=0 tiptoe_speed=0.135867 walk_speed=0.5 run_speed=1.2 move_delay=0.2 jump_speed=2.1 jump_2_speed=3.0 shadow_locators=4,5 weapon_locator=0 weapon_shoot_locator=6 head_locator=2 helmet_locator=7 head_joint=0 bsa_default=on anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off gun_off anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=8 frame4=30 no_headturn anim_end anim_start="walk" action="walk" footsteps frame3=7 frame4=22 no_headturn fpsec=34.5 anim_end anim_start="run" action="run" footsteps frame3=17 frame4=30 no_headturn fpsec=40 anim_end anim_start="rungunout" action="run2" footsteps frame3=17 frame4=30 no_headturn fpsec=40 anim_end anim_start="jump" action="jump" no_headturn cycle=off anim_end anim_start="land" action="land" no_headturn cycle=off anim_end anim_start="gunout" action="weaponout" no_headturn cycle=off frame1=6 frame2=12 anim_end anim_start="gunin" action="weaponin" no_headturn cycle=off frame2=12 anim_end anim_start="idlefire" no_headturn action="shoot" cycle=off anim_end anim_start="fall" no_headturn action="fall" anim_end anim_start="idle" no_headturn action="idle" anim_end anim_start="gunidle" no_headturn action="weaponidle" anim_end anim_start="zipup" action="up" no_headturn anim_end anim_start="slide" action="slide" blend_in=0.2 blend_out=0.2 no_headturn anim_end anim_start="push" action="push" footsteps frame3=16 frame4=30 fpsec=35 blend_in=0.2 blend_out=0.2 no_headturn anim_end anim_start="pulllever" action="pullLever" cycle=off no_headturn anim_end //anim_start="Helmeton" //action="helmeton" //no_headturn //cycle=off //anim_end anim_start="gothat" action="helmeton2" cycle=off no_headturn anim_end anim_start="forceLightning" action="zapped" no_headturn fpsec=30 blend_in=0 gun_off anim_end anim_start="BuildIt" action="Build" no_headturn blend_in=0.2 blend_out=0.2 cycle=on anim_end anim_start="forcechoke" action="choked" no_headturn blend_in=0.15 blend_out=0.15 fpsec=30 anim_end anim_start="ride_bantha" action="ride_bantha" gun_off bsa=off anim_end anim_start="ride_dewback" action="ride_dewback" gun_off bsa=off anim_end anim_start="ride_landspeeder" action="ride_landspeeder" gun_off bsa=off anim_end anim_start="ride_heavyrepeatingcannon" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_tauntaun" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="ride_generic" action="ride" gun_off bsa=off anim_end anim_start="ride" action="ride_speederbike" gun_off bsa=off anim_end anim_start="throw" action="throw1" frame1=4 frame2=8 frame3=17 blend_in=0.2 blend_out=0.2 bsa=off anim_end