layers_special=0,1,9 layers_high=0,2,10 layers_medium=0,3,11 layers_low=0,4,12 layers_dead=0,1,9 hair_layer=7 helmet_locator=5 throw_locator=1 teleport already_got_hat hit_points=4 sfx_hurt="AnB_Hurt" sfx_die="AnB_Death" radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 air_gravity=-6.0 water_gravity=0 tiptoe_speed=0.17493 walk_speed=0.5 run_speed=1.2 weapon_locator=0 move_delay=0.2 jump_speed=2.1 jump_2_speed=3.0 crawl_speed=0.3053 shadow_locators=1,2 head_locator=4 helmet_locator=5 bsa_default=on anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off gun_off cycle=off anim_end anim_start="idle" action="idle" anim_end anim_start="idle2" action="idle2" type=idle cycle=off anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=1 frame4=24 anim_end anim_start="walk" action="walk" fpsec=34.5 footsteps frame3=16 frame4=1 anim_end anim_start="run" action="run" fpsec=40 footsteps frame3=15 frame4=28 anim_end anim_start="jump" action="jump" cycle=off anim_end anim_start="land" action="land" cycle=off anim_end //anim_start="jumpdowntube" //action="in" //cycle=off //effect_start // frame=12 // sfx="AnakinIVent" //effect_end //anim_end //anim_start="jumpoutoftube" //action="out" //cycle=off //anim_end anim_start="fall" action="fall" anim_end anim_start="slide" action="slide" fpsec=45 no_headturn blend_in=0.2 blend_out=0.3 anim_end anim_start="push" action="push" footsteps frame3=9 frame4=30 fpsec=48 blend_in=0.2 blend_out=0.2 anim_end anim_start="pullLever" action="pullLever" cycle=off no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="crawl" action="crawl" no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="forceLightning" action="zapped" no_headturn fpsec=30 blend_in=0 gun_off anim_end anim_start="forcechoke" action="choked" no_headturn blend_in=0.15 blend_out=0.15 fpsec=30 anim_end anim_start="BuildIt" action="Build" no_headturn blend_in=0.2 blend_out=0.2 fpsec=35 cycle=on anim_end anim_start="Helmeton" action="helmeton" no_headturn blend_in=0.1 cycle=off anim_end anim_start="ride_bantha" action="ride_bantha" gun_off bsa=off anim_end anim_start="ride_dewback" action="ride_dewback" gun_off bsa=off anim_end anim_start="ride_landspeeder" action="ride_landspeeder" gun_off bsa=off anim_end anim_start="ride_speederbike" action="ride_speederbike" gun_off bsa=off anim_end anim_start="ride_heavyrepeatingcannon" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_tauntaun" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="ride_generic" action="ride" gun_off bsa=off anim_end anim_start="throw" action="throw1" frame1=4 frame2=8 frame3=17 blend_in=0.2 blend_out=0.2 bsa=off anim_end