layers_special=0 layers_high=0 layers_medium=1 layers_low=2 variant=battledroid sfx_hurt="Drd_UhOh" radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 tiptoe_speed=0.144 walk_speed=0.33 run_speed=1.2 droid baddie blaster weapon_locator=0 thingy_locator=11 tag_locator=9 shadow_locators=7,8 head_locator=10 anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off gun_off anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=12 frame4=24 frame1=35 frame2=45 anim_end anim_start="walk" action="walk" can_play_backwards footsteps frame3=1 frame4=10 anim_end anim_start="run" action="run" footsteps frame3=8 frame4=18 anim_end anim_start="idlefire" action="shoot" cycle=off blend_in=0 anim_end anim_start="fire" action="fire" cycle=off blend_in=0 anim_end anim_start="walkietalkie" action="communicate" cycle=off frame1=22 frame2=34 frame3=95 frame4=110 effect_start frame=72 sfx="Drd_RRoger" effect_end anim_end anim_start="forcehit" action="pushed" blend_in=0.1 fpsec=40 anim_end anim_start="fall" action="fall" anim_end anim_start="idle" action="idle" anim_end anim_start="stunned" action="deactivated" anim_end anim_start="slide" action="slide" no_headturn blend_in=0.2 blend_out=0.2 fpsec=45 anim_end anim_start="forceLightning" action="zapped" no_headturn fpsec=30 blend_in=0 anim_end anim_start="forceChoke" action="choked" no_headturn fpsec=30 //blend_in=0 anim_end