\\dev3\drive\projects\lego\data\chars\battledroid\battledroid.ghg
Converted Mon Feb 14 16:20:57 2005
Total conversion time: 2 secs
Texture conversion time: 1 secs
Geometry conversion time: 1 secs
Name Table: | 271 | (0.1519 %)
|
Textures: | 34332 | (19.25 %)
|
Materials: | 2816 | (1.579 %)
|
Geometry: | 136760 | (76.68 %)
|
Instances: | 0 | (0 %)
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Special Objects: | 0 | (0 %)
|
Splines: | 0 | (0 %)
|
Scene Animation: | 0 | (0 %)
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Texture Animation: | 0 | (0 %)
|
Portals: | 0 | (0 %)
|
Octree: | 0 | (0 %)
|
Box Tree: | 0 | (0 %)
|
Occlusion: | 0 | (0 %)
|
Terrain: | -858993460 | (-4.816e+005 %)
|
Bounds: | 0 | (0 %)
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Live Prelighting: | 0 | (0 %)
|
HGO specific: | 4033 | (2.261 %)
|
Display List: | 0 | (0 %)
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Display List Matrices: | 0 | (0 %)
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Binary Blocks: | 0 | (0 %)
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Unaccounted: | 148 | (0.08298 %)
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Total Memory: | 178360 | (100 %)
|
Number of textures : 1
Texture Memory : 34332
Details
Number of materials : 6
Materials per texture : 6
Material Memory : 2816
Scene has 6 LIT materials.
Details
Number of instances : 36
Number of gobjs : 36
Number of geoms : 0
Geoms per gobj : 0
Number of vertex packets : 136
Vertex packets per geom : 1.#INF
Number of vertices : 4076
Number of triangles in gobj: 2895
Number of triangle strips : 657
Average triangles per strip : 4.40639
Display list memory : 0
Geometry Memory : 136760
Details
Display list memory : 0
Number of items : 0
Number of binary blocks : 0
Binary block memory : 0
Number of joints : 14
Number of layers : 3
Hgo Memory : 4033