\\dev3\drive\projects\lego\data\chars\battledroid\battledroid_security.ghg
Converted Mon Feb 14 16:20:58 2005
Total conversion time: 1 secs
Texture conversion time: 1 secs
Geometry conversion time: 1 secs
Name Table: | 271 | (0.1711 %)
|
Textures: | 34332 | (21.68 %)
|
Materials: | 2816 | (1.778 %)
|
Geometry: | 116792 | (73.74 %)
|
Instances: | 0 | (0 %)
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Special Objects: | 0 | (0 %)
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Splines: | 0 | (0 %)
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Scene Animation: | 0 | (0 %)
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Texture Animation: | 0 | (0 %)
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Portals: | 0 | (0 %)
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Octree: | 0 | (0 %)
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Box Tree: | 0 | (0 %)
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Occlusion: | 0 | (0 %)
|
Terrain: | -858993460 | (-5.423e+005 %)
|
Bounds: | 0 | (0 %)
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Live Prelighting: | 0 | (0 %)
|
HGO specific: | 4033 | (2.546 %)
|
Display List: | 0 | (0 %)
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Display List Matrices: | 0 | (0 %)
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Binary Blocks: | 0 | (0 %)
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Unaccounted: | 148 | (0.09344 %)
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Total Memory: | 158392 | (100 %)
|
Number of textures : 1
Texture Memory : 34332
Details
Number of materials : 6
Materials per texture : 6
Material Memory : 2816
Scene has 6 LIT materials.
Details
Number of instances : 36
Number of gobjs : 36
Number of geoms : 0
Geoms per gobj : 0
Number of vertex packets : 120
Vertex packets per geom : 1.#INF
Number of vertices : 3384
Number of triangles in gobj: 2389
Number of triangle strips : 564
Average triangles per strip : 4.23582
Display list memory : 0
Geometry Memory : 116792
Details
Display list memory : 0
Number of items : 0
Number of binary blocks : 0
Binary block memory : 0
Number of joints : 14
Number of layers : 3
Hgo Memory : 4033