layers_special=0,1,5 layers_high=0,2,5 layers_medium=0,3,5 layers_low=0,4,5 layers_dead=0,1,5 shop_cost=16000 sfx_hurt="chr_bib_grunt" sfx_die="chr_bib_death" radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 hit_points=4 tiptoe_speed=0.16 walk_speed=0.6 run_speed=1.2 head_locator=2 helmet_locator=7 already_got_hat move_delay=0.2 jump_speed=2.3 air_gravity=-6.0 water_gravity=0 shadow_locators=4,5 hand_locators=0,1 bsa_default=on anim_start="splat_new_blasterchar" action="splat" blend_in=0 blend_out=0 bsa=off gun_off no_headturn anim_end anim_start="walk" action="walk" footsteps frame3=3 frame4=15 anim_end anim_start="idle" action="idle" anim_end anim_start="run" action="run" footsteps frame3=2 frame4=12 anim_end anim_start="tiptoe" action="tiptoe" no_head_turn footsteps frame3=20 frame4=39 anim_end anim_start="jump" action="jump" cycle=off anim_end anim_start="land" action="land" cycle=off blend_in=0.0 anim_end anim_start="graple" action="up" blend_in=0.0 anim_end anim_start="evadeRight" action="right" speed=0.2 cycle=off blend_in=0 anim_end anim_start="evadeLeft" action="left" speed=-0.2 cycle=off blend_in=0 anim_end anim_start="slide" action="slide" anim_end anim_start="push" action="push" footsteps frame3=20 frame4=39 speed=0.25 anim_end anim_start="fall" action="fall" fpsec=50 anim_end anim_start="heavyland" action="fallland" cycle=off blend_in=0.1 no_headturn anim_end anim_start="forceLightning" action="zapped" fpsec=36 blend_in=0 anim_end anim_start="forceChoke" action="choked" fpsec=40 anim_end anim_start="forceDizzy" action="deactivated" blend_in=0.0 no_headturn // effect_start // deb_name="DIZZY" // num_particles=32 // timing=constant // locators=6 // at_obj_speed // effect_end cycle=off anim_end anim_start="pullLever" action="pullLever" cycle=off no_headturn anim_end anim_start="helmetOn" action="helmeton" //blend_in=0.0 cycle=off anim_end anim_start="trooperAccess" action="TrooperAccess" cycle=off anim_end anim_start="buildIt" action="Build" cycle=on anim_end anim_start="punch1" action="punch1" cycle=off blend_in=0 blend_out=0.2 frame1=7 speed=0.26 fpsec=30 anim_end anim_start="punch2" action="punch2" cycle=off blend_in=0 blend_out=0.2 frame1=7 speed=0.26 fpsec=30 anim_end anim_start="punch3" action="punch3" cycle=off blend_in=0 blend_out=0.2 frame1=8 frame_stop=24 speed=0.195 fpsec=30 anim_end anim_start="ride_bantha_new_jedichar" action="ride_bantha" gun_off bsa=off anim_end anim_start="ride_dewback_new_jedichar" action="ride_dewback" gun_off bsa=off anim_end anim_start="ride_landspeeder_new_jedichar" action="ride_landspeeder" gun_off bsa=off anim_end anim_start="ride_hrc_new_jedichar" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_tauntaun_new_jedichar" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="ride_speederbike_new_blasterchar" action="ride_speederbike" gun_off bsa=off anim_end anim_start="ride_generic_new_blasterchar" action="ride" gun_off bsa=off anim_end