layers_special=0,1,5 layers_high=0,2,5 layers_medium=0,3,5 layers_low=0,4,5 layers_dead=0,1,5 shop_cost=175000 sfx_hurt="chr_boba_grunt" sfx_die="chr_boba_death" sfx_shoot="Boba_Fire" sfx_misc="JgBlastD" sfx_misc="JgBlastH" sfx_misc="JgRocket" sfx_misc="JgThrust" hit_points=4 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 hover_time=2//10 tiptoe_speed=0.3 walk_speed=0.6 run_speed=1.2 jump_speed=2.3 move_delay=0.2 baddie blaster zipup jetpack bounty_hunter variant=fett throw_locator=0 hover_height=0.25 weapon_locator=0 weapon_shoot_locator=3 helmet_locator=7 head_locator=2 head_joint=0 tag_locator=3 already_got_hat shadow_locators=4,5 rocket_frame=17 rocket_locator=9 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 lunge_speed=2.0 lunge_jumpspeed=0.75 bsa_default=off anim_start="splat_new_blasterchar" action="splat" blend_in=0 blend_out=0 bsa=off gun_off anim_end anim_start="melee1" action="punch1" cycle=off blend_in=0 frame1=8 speed=0.4 anim_end anim_start="melee2" action="punch2" cycle=off blend_in=0 frame1=7 speed=0.4 anim_end anim_start="melee3" action="punch3" cycle=off blend_in=0 frame1=7 frame_stop=14 speed=0.6 anim_end anim_start="forceChoke" action="choked" fpsec=45 anim_end anim_start="forceLightning" action="zapped" fpsec=36 blend_in=0 anim_end anim_start="push" action="push" footsteps frame3=15 frame4=30 speed=0.3 anim_end anim_start="evadeRight" action="right" speed=0.644 frame_stop=19 cycle=off blend_in=0 blend_out=0.1 fpsec=45 anim_end anim_start="evadeLeft" action="left" speed=-0.644 cycle=off blend_in=0 blend_out=0.1 frame_stop=10 anim_end anim_start="BuildIt" action="Build" cycle=on anim_end anim_start="Lunge" action="lunge" cycle=off speed=1.5 blend_in=0.1 anim_end anim_start="LungeLand" action="lungeland" cycle=off blend_in=0 speed=1 frame_stop=10 anim_end anim_start="shootleft" action="shootleft" no_headturn cycle=off frame1=10 anim_end anim_start="shootright" action="shootright" no_headturn cycle=off frame1=11 anim_end anim_start="shootbehind" action="shootback" no_headturn frame1=10 cycle=off anim_end anim_start="run" action="run" fpsec=30 footsteps frame3=8 frame4=19 anim_end anim_start="run2" action="run2" fpsec=30 footsteps frame3=8 frame4=19 anim_end anim_start="tiptoe" action="tiptoe" footsteps frame1=11 frame2=23 frame3=47 frame4=59 anim_end anim_start="walk" action="walk" fpsec=36 footsteps frame3=1 frame4=16 anim_end anim_start="walk2" action="walk2" fpsec=36 footsteps frame3=1 frame4=16 anim_end anim_start="jump" action="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="land" action="land" cycle=off blend_in=0 anim_end //anim_start="thrusterland" //action="land2" //blend_in=0 //cycle=off //anim_end anim_start="thrusterfireblaster" action="shoot2" blend_in=0 cycle=off speed=-0.2 anim_end anim_start="gunShoot" action="shoot" blend_in=0 cycle=off speed=-0.3955 fpsec=30 frame_stop=12 no_headturn anim_end //anim_start="TakeHitOnGround" //action="takehit" //cycle=off //speed=-0.06867 //anim_end anim_start="gunin" action="weaponin" cycle=off frame1=18 frame2=23 anim_end anim_start="gunout" action="weaponout" cycle=off frame1=12 frame2=18 anim_end anim_start="launchrocket" action="fire" cycle=off frame=18 effect_start deb_name="BLASTERRED" frame=18 num_particles=10 locators=9 at_obj_speed effect_end anim_end anim_start="thrusterfiremissile" action="fire2" cycle=off frame=15 effect_start deb_name="BLASTERRED" frame=15 num_particles=10 locators=9 at_obj_speed effect_end anim_end anim_start="fall" action="fall" anim_end anim_start="gunidle" action="weaponidle" anim_end anim_start="idle" action="idle" anim_end anim_start="thrusterforward" action="fly" gun_on anim_end anim_start="thrusteridle" action="idle2" gun_on anim_end anim_start="thrustertakehit" action="takehit2" cycle=off anim_end anim_start="zipup" action="up" cycle=off anim_end anim_start="pullLever" action="pullLever" cycle=off blend_in=0 blend_out=0 anim_end anim_start="HelmetOn" action="helmeton" cycle=off blend_in=0 anim_end anim_start="TrooperAccess" action="TrooperAccess" cycle=off anim_end anim_start="throw1" action="throw" frame1=10 frame2=15 frame3=23 no_headturn cycle=off anim_end anim_start="throw2" action="throw2" frame1=10 frame2=13 frame3=21 no_headturn cycle=off anim_end anim_start="throw3" action="throw3" frame1=10 frame2=16 frame3=21 no_headturn cycle=off anim_end anim_start="ride_bantha_new_blasterchar" action="ride_bantha" gun_off bsa=off anim_end anim_start="ride_dewback_new_blasterchar" action="ride_dewback" gun_off bsa=off anim_end anim_start="ride_landspeeder_new_blasterchar" action="ride_landspeeder" gun_off bsa=off anim_end anim_start="ride_speederbike_new_blasterchar" action="ride_speederbike" gun_off bsa=off anim_end anim_start="ride_hrc_new_blasterchar" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_tauntaun_new_blasterchar" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="ride_generic_new_blasterchar" action="ride" gun_off bsa=off anim_end anim_start="throw_new_blasterchar" action="throw_new_blasterchar" frame1=8 frame2=12 frame3=20 blend_in=0.2 blend_out=0.2 bsa=off cycle=off anim_end