layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 sfx_hurt="AnB_Hurt" sfx_die="AnB_Death" helmet_locator=4 already_got_hat head_locator=5 hit_points=4 teleport already_got_hat radius=0.1 miny=0 maxy=0.37 scale=1.0 acceleration=10 air_gravity=-6.0 water_gravity=0 baddie tiptoe_speed=0.8 walk_speed=0.8 run_speed=0.8 crawl_speed=0.1602 jump_speed=2.1 shadow_locators=2,3 move_delay=0.2 bsa_default=on anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off gun_off anim_end //anim_start="bobIn" //action="in" //cycle=off //anim_end //anim_start="bobOut" //action="out" //cycle=off //anim_end anim_start="land" action="land" cycle=off blend_in=0 anim_end anim_start="crawl" action="crawl" blend_in=0.2 blend_out=0.2 fpsec=30 anim_end anim_start="jump" action="jump" cycle=off blend_in=0 anim_end anim_start="run" action="run" footsteps frame3=8 frame4=20 anim_end anim_start="fall" action="fall" anim_end anim_start="idle" action="idle" anim_end //anim_start="walk" //action="walk" //anim_end anim_start="slide" action="slide" blend_in=0.2 blend_out=0.2 anim_end anim_start="Helmeton" action="helmeton" no_headturn cycle=off anim_end anim_start="pullLever" action="pullLever" cycle=off no_headturn anim_end anim_start="BuildIt" action="Build" no_headturn blend_in=0.2 blend_out=0.2 cycle=on anim_end anim_start="crawl" action="in" blend_in=0.2 blend_out=0.2 cycle=on no_headturn anim_end anim_start="forceLightning" action="zapped" fpsec=30 blend_in=0 gun_off anim_end anim_start="forcechoke" action="choked" fpsec=30 blend_in=0.1 blend_out=0.1 gun_off anim_end anim_start="ride_bantha" action="ride_bantha" gun_off bsa=off anim_end anim_start="ride_dewback" action="ride_dewback" gun_off bsa=off anim_end anim_start="ride_landspeeder" action="ride_landspeeder" gun_off bsa=off anim_end anim_start="ride_heavyrepeatingcannon" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_tauntaun" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="ride" action="ride_speederbike" gun_off bsa=off anim_end anim_start="ride_gen" action="ride" gun_off bsa=off anim_end anim_start="throw" action="throw1" frame1=4 frame2=8 frame3=17 blend_in=0.2 blend_out=0.2 bsa=off anim_end anim_start="push" action="push" footsteps frame3=10 frame4=19 fpsec=40 blend_in=0.2 blend_out=0.2 fpsec=30 anim_end