tiptoe_speed=0.1 // need to be non-zero for pad angle to register walk_speed=0.2 run_speed=0.3 neutral respawnable only_active_when_taken_over weapon_shoot_locator_1=0 weapon_shoot_locator_2=1 ride_locator=2 radius=0.25 miny=0.0 maxy=0.4 complex_shadow orientate can_take_over acceleration=5 turn_rate=0.5 speed_up_time=1.0 slow_down_time=0.75 scale=1.0 viewrange=20 max_viewheight=10 min_viewheight=-10 hit_points=4 dontpush dontmove can_fire sfx_shoot="Turret_Fire" sfx_misc="R2Move" bsa_default=off