tiptoe_speed=0.1 // need to be non-zero for pad angle to register walk_speed=0.2 run_speed=0.3 neutral respawnable only_active_when_taken_over sfx_shoot="CatapultLob" sfx_misc="imp_impacts" sfx_misc="fly_paddle_rotate_lp" weapon_shoot_locator_1=1 weapon_shoot_locator_2=1 ride_locator=0 complex_shadow radius=0.4 miny=0.0 maxy=0.5 complex_shadow orientate can_take_over acceleration=5 turn_rate=0.15 speed_up_time=1.0 slow_down_time=0.75 scale=1.0 viewrange=20 max_viewheight=10 min_viewheight=-10 hit_points=4 dontpush dontmove can_fire turning_circle bsa_default=off anim_start="shoot" action="shoot" cycle=off frame2=6 // needs to be frame2 'cause of some dodgy code and the fact that there's no instant shot as well anim_end anim_start="idle" action="idle" anim_end