repair layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 sfx_hurt="ChewyHurt" sfx_die="ChewyDeath" sfx_shoot="ChewyBowc" sfx_misc="ChewyIdle" sfx_misc="Chewy_Arms" sfx_misc="ChewyPush" radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 tiptoe_speed=0.2238 walk_speed=0.5 run_speed=1.2 air_gravity=-6.0 jump_speed=2.1 variant=wookiee weapon_locator=0 weapon_shoot_locator=1 move_delay=0.2 blaster zipup hit_points=4 helmet_locator=7 thingy_locator=8 shadow_locators=3,4 tag_locator=6 hand_locators=0,2 headmovement2 head_locator=5 head_joint=0 maxheadturn=45 maxheadtilt=20 bsa_default=on anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off no_headturn gun_off anim_end anim_start="melee1" action="punch1" cycle=off blend_out=0.1 frame1=8 speed=0.36 anim_end anim_start="melee2" action="punch2" cycle=off blend_out=0.1 frame1=6 speed=0.36 anim_end anim_start="melee3" action="punch3" cycle=off blend_in=0.1 blend_out=0.1 frame1=8 //frame2=8 speed=0.36 anim_end anim_start="BuildIt" action="Build" cycle=on anim_end anim_start="gunIdle" action="weaponidle" anim_end anim_start="GunIn" action="weaponin" cycle=off frame1=1 frame2=10 no_head_turn anim_end anim_start="gunout" action="weaponout" fpsec=45 frame1=18 frame2=30 cycle=off no_head_turn anim_end anim_start="gunshoot" action="shoot" no_head_turn blend_in=0 anim_end anim_start="jump" action="jump" cycle=off blend_in=0 anim_end anim_start="land" action="land" cycle=off blend_in=0 anim_end anim_start="run" action="run" fpsec=45 footsteps frame3=16 frame4=33 anim_end anim_start="rungunout" action="run2" fpsec=45 footsteps frame3=16 frame4=33 anim_end anim_start="fall" action="fall" bsa=off anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=15 frame4=30 anim_end anim_start="walk" action="walk" footsteps frame3=4 frame4=15 anim_end anim_start="walkgunout" action="walk2" footsteps frame3=4 frame4=15 anim_end anim_start="zipup" action="up" bsa=off anim_end anim_start="idle" action="idle" minreps=1 maxreps=3 anim_end anim_start="idle2" action="idle2" cycle=off type=idle effect_start frame=10 sfx="ChewyIdle" effect_end anim_end anim_start="push" action="push" speed=0.3 footsteps frame3=3 frame4=18 anim_end anim_start="pullLever" action="pullLever" cycle=off anim_end anim_start="pullarmsout" action="attack" cycle=off blend_in=0 effect_start frame=10 sfx="Chewy_Arms" effect_end anim_end anim_start="forceLightning" action="zapped" no_headturn fpsec=30 blend_in=0 gun_off anim_end anim_start="slide" action="slide" fpsec=45 no_headturn blend_in=0.2 blend_out=0.3 anim_end anim_start="forceChoke" action="choked" no_headturn blend_in=0.15 blend_out=0.15 fpsec=30 anim_end anim_start="Helmeton" action="helmeton" no_headturn blend_in=0.1 blend_out=0.2 cycle=off anim_end anim_start="gothat" action="helmeton2" cycle=off anim_end anim_start="TrooperAccess" action="TrooperAccess" cycle=off anim_end anim_start="ride_bantha" action="ride_bantha" gun_off bsa=off anim_end anim_start="ride_dewback" action="ride_dewback" gun_off bsa=off anim_end anim_start="ride_landspeeder" action="ride_landspeeder" gun_off bsa=off anim_end anim_start="ride_heavyrepeatingcannon" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_tauntaun" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="ride" action="ride_speederbike" gun_off bsa=off anim_end anim_start="ride_gen" action="ride" gun_off bsa=off anim_end anim_start="throw" action="throw1" frame1=8 frame2=12 frame3=20 blend_in=0.2 blend_out=0.2 bsa=off cycle=off anim_end