layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 already_got_hat helmet_locator=8 variant=clone sfx_shoot="StTrBlast" radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 tiptoe_speed=0.23 walk_speed=0.6 run_speed=1.0 weapon_locator=0 move_delay=0.2 jump_speed=2.1 air_gravity=-6.0 blaster zipup baddie tag_locator=7 shadow_locators=4,5 weapon_locator=0 weapon_shoot_locator=6 head_joint=0 head_locator=2 headmovement2 bsa_default=off anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off gun_off no_headturn anim_end anim_start="idle" action="idle" anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=17 frame4=35 anim_end anim_start="walk" action="walk" footsteps frame3=6 frame4=18 can_play_backwards fpsec=34 anim_end anim_start="run" action="run" footsteps frame3=3 frame4=15 anim_end anim_start="rungunout" action="run2" footsteps frame3=3 frame4=15 anim_end anim_start="jump" action="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="land" action="land" cycle=off blend_in=0 anim_end anim_start="gunidle" action="weaponidle" anim_end anim_start="gunout" action="weaponout" cycle=off frame1=12 frame2=22 anim_end anim_start="gunin" action="weaponin" cycle=off frame1=8 frame2=13 anim_end anim_start="gunshoot" action="shoot" cycle=off anim_end anim_start="fall" action="fall" anim_end anim_start="zipup" action="up" blend_in=0.1 anim_end anim_start="walkbackwards" action="walkbackwards" footsteps frame3=10 frame4=21 anim_end anim_start="slide" action="slide" fpsec=45 no_headturn blend_in=0.2 blend_out=0.3 anim_end anim_start="push" action="push" footsteps frame3=8 frame4=30 fpsec=48 blend_in=0.2 blend_out=0.2 anim_end anim_start="pullLever" action="pullLever" cycle=off no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="forceLightning" action="zapped" no_headturn fpsec=30 blend_in=0 gun_off anim_end anim_start="forceChoke" action="choked" no_headturn fpsec=30 blend_in=0 gun_off anim_end anim_start="BuildIt" action="Build" no_headturn blend_in=0.2 blend_out=0.2 fpsec=35 cycle=on anim_end anim_start="Helmeton" action="helmeton" no_headturn blend_in=0.1 cycle=off anim_end anim_start="TrooperAccess" action="TrooperAccess" blend_in=0.2 blend_out=0.2 cycle=off anim_end anim_start="ride_bantha_old_blasterchar" action="ride_bantha" gun_off bsa=off anim_end anim_start="ride_dewback_old_blasterchar" action="ride_dewback" gun_off bsa=off anim_end anim_start="ride_landspeeder_old_blasterchar" action="ride_landspeeder" gun_off bsa=off anim_end anim_start="ride_speederbike_old_blasterchar" action="ride_speederbike" gun_off bsa=off anim_end anim_start="ride_hrc_old_blasterchar" action="ride_heavyrepeatingcannon" anim_end anim_start="ride_tauntaun_old_blasterchar" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="ride_gen" action="ride" gun_off bsa=off anim_end anim_start="throw action="throw1" frame1=4 frame2=8 frame3=17 blend_in=0.2 blend_out=0.2 bsa=off anim_end