layers_special=0,1 layers_high=0,1 layers_medium=0,1 layers_low=0,1 layers_dead=0,1 sfx_shoot="Kas_Walker_Fire" orientate miny=0.0 maxy=1.3 radius=0.5 mass=10 headmovement2 headrotrate=60 maxheadturn=60 maxheadtilt=60 head_locator=3 head_joint=0 cannotbigjump no_offpath_teleport turn_rate=0.5 can_take_over baddie dontpush hit_points=5 shadow_locators=0,1 blobshadow_size=0.35 weapon_shoot_locator=2 acceleration=10 tiptoe_speed=1.2044 walk_speed=1.2044 run_speed=1.2044 anim_start="idle" action="idle" anim_end anim_start="walk" action="walk" fpsec=24 can_play_backwards footsteps frame3=1 frame4=16 anim_end anim_start="idleShoot" action="shoot" fpsec=30 speed=-0.5701 footsteps frame3=7 frame4=16 blend_out=0.1 cycle=off anim_end