blaster zipup neutral layers_special=0,2,1 layers_high=0,2,5 layers_medium=0,3,5 layers_low=0,4,5 layers_dead=0,1,5 hit_points=1 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 air_gravity=-6.0 water_gravity=0 blaster zipup tiptoe_speed=0.1359 walk_speed=0.5 run_speed=1.2 jump_speed=2.1 weapon_locator=0 weapon_shoot_locator=3 move_delay=0.2 shadow_locators=4,5 tag_locator=6 head_locator=2 bsa_default=off anim_start="splat_new_blasterchar" action="splat" blend_in=0 blend_out=0 bsa=off anim_end //anim_start="BuildIt" //action="Build" //cycle=on //anim_end //anim_start="TrooperAccess" //action="TrooperAccess" //cycle=off //anim_end anim_start="idle" action="idle" anim_end anim_start="idle2" action="alt_idle" anim_end anim_start="gunidle" action="weaponidle" anim_end anim_start="run" action="run" footsteps frame3=9 frame4=19 anim_end anim_start="run2" action="alt_run" footsteps frame3=4 frame4=15 anim_end anim_start="panic" action="run3" footsteps frame3=9 frame4=19 anim_end anim_start="runGunOut" action="run2" footsteps frame3=9 frame4=19 anim_end anim_start="gunin" action="weaponin" cycle=off frame1=26 frame2=30 anim_end anim_start="gunout" action="weaponout" cycle=off frame1=19 frame2=27 anim_end anim_start="gunshoot" action="shoot" cycle=off blend_out=0.1 anim_end anim_start="jump" action="jump" cycle=off anim_end anim_start="land" action="land" cycle=off blend_in=0 anim_end anim_start="punchCombo1" action="punch1" cycle=off blend_in=0 blend_out=0.2 frame1=6 speed=0.36372 fpsec=25 anim_end anim_start="punchCombo2" action="punch2" cycle=off blend_in=0 blend_out=0.2 frame1=6 speed=0.36372 fpsec=25 anim_end anim_start="punchCombo3" action="punch3" cycle=off blend_in=0 blend_out=0.2 frame1=8 frame_stop=8 speed=0.36372 fpsec=25 anim_end anim_start="fall" action="fall" anim_end //anim_start="push" //action="push" //speed=0.3 //anim_end anim_start="walk" action="walk" fpsec=30 footsteps frame3=5 frame4=16 anim_end anim_start="walk2" action="alt_walk" fpsec=30 footsteps frame3=3 frame4=15 anim_end anim_start="forceChoke" action="choked" fpsec=45 anim_end anim_start="forceLightning" action="zapped" fpsec=36 blend_in=0 anim_end //anim_start="Lunge" //action="lunge" //cycle=off //speed=1.5 //blend_in=0.1 //anim_end //anim_start="LungeLand" //action="lungeland" //cycle=off //blend_in=0 //speed=1 //frame_stop=10 //anim_end //anim_start="LungeLandFire" //action="lungefire" //cycle=off //blend_in=0 //anim_end //anim_start="evadeRight" //action="right" //speed=0.5 //cycle=off //blend_in=0 //blend_out=0.1 //fpsec=28 //anim_end //anim_start="evadeLeft" //action="left" //speed=-0.5 //cycle=off //blend_in=0 //blend_out=0.1 //fpsec=28 //anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=13 frame4=36 anim_end anim_start="fallland" action="fallland" cycle=off blend_in=0 no_headturn anim_end //anim_start="shootleft" //action="shootleft" //no_headturn //cycle=off //frame1=7 //anim_end //anim_start="shootright" //action="shootright" //no_headturn //cycle=off //frame1=6 //anim_end //anim_start="shootbehind" //action="shootback" //no_headturn //frame1=6 //cycle=off //anim_end //anim_start="pullLever" //action="pullLever" //cycle=off //anim_end //anim_start="HelmetOn" //action="helmeton" //cycle=off //anim_end //anim_start="Grapple" //action="up" //blend_in=0.1 //anim_end