layers_special=0,1,5 layers_high=0,2,5 layers_medium=0,3,5 layers_low=0,4,5 layers_dead=0,1,5 lightning helmet_locator=9 hair_layer=5 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 jedi baddie hit_points=4 tag_locator=8 tiptoe_speed=0.169833 walk_speed=0.6 run_speed=1.2 headmovement2 head_locator=2 cloak_joint=1 weapon_locator=0 weapon_locator_2=1 move_delay=0.2 lunge_speed=1.75 lunge_jumpspeed=1.25 jump_speed=2.3 jump_2_speed=3.0 jump_speed_double=2.3 jump_move_speed_scale=1.2 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 slam_jumpspeed=3.5 slam_gravity=-15 shadow_locators=4,5 streak_1_locators=6,7 streak=red bsa_default=off anim_start="splat_old_jedichar" action="splat" blend_in=0 blend_out=0 bsa=off gun_off no_headturn anim_end anim_start="sabreIdle" action="weaponidle" fpsec=19.8 anim_end anim_start="combo1_1b" action="combo1_1b" no_headturn cycle=off speed=0.5 fpsec=36 frame1=20 anim_end anim_start="combo1_2a" action="combo1_2a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=11.5 frame2=14 anim_end anim_start="combo1_2b" action="combo1_2b" no_headturn cycle=off blend_in=0 speed=0.6 frame1=15 anim_end anim_start="combo1_3a" action="combo1_3a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=15 frame2=16 anim_end anim_start="combo1_3b" action="combo1_3b" no_headturn cycle=off blend_in=0 speed=0.6 frame1=17.1 frame2=18 anim_end anim_start="combo1_3c" action="combo1_3c" no_headturn cycle=off blend_in=0 speed=0.6 frame1=18.5 frame2=16 anim_end anim_start="combo1_3d" action="combo1_3d" no_headturn cycle=off blend_in=0 speed=0.6 frame1=29.5 frame2=32 anim_end anim_start="combo2_1b" action="combo2_1b" no_headturn cycle=off speed=0.5 fpsec=36 frame1=20 anim_end anim_start="combo2_2a" action="combo2_2a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=11.5 frame2=14 anim_end anim_start="combo2_2b" action="combo2_2b" no_headturn cycle=off blend_in=0 speed=0.6 frame1=15 anim_end anim_start="combo2_3a" action="combo2_3a" no_headturn cycle=off blend_in=0 speed=0.6 frame1=15 frame2=16 anim_end anim_start="combo2_3b" action="combo2_3b" no_headturn cycle=off blend_in=0 speed=0.6 frame1=17.1 frame2=18 anim_end anim_start="combo2_3c" action="combo2_3c" no_headturn cycle=off blend_in=0 speed=0.6 frame1=18.5 frame2=16 anim_end anim_start="combo2_3d" action="combo2_3d" no_headturn cycle=off blend_in=0 speed=0.6 frame1=29.5 frame2=32 anim_end anim_start="jump" action="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="jump2" action="jump2" cycle=off blend_out=0.2 anim_end anim_start="BackFlip" action="flip" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="land" action="land" cycle=off blend_in=0 anim_end anim_start="land2" action="land2" cycle=off blend_in=0 anim_end anim_start="BackFlipLand" action="flipland" cycle=off blend_in=0 anim_end anim_start="block1" action="block1" blend_in=0.2 anim_end anim_start="block2" action="block2" blend_in=0.2 anim_end anim_start="block3" action="block3" blend_in=0.1 anim_end anim_start="idle" action="idle" blend_in=0.2 blend_out=0.2 anim_end anim_start="run" action="run" footsteps frame3=4 frame4=19 blend_in=0.2 blend_out=0.2 fpsec=36 effect_start frame=14 left_footprint locators=5 bits_on=1,5 effect_end effect_start frame=28 right_footprint locators=4 bits_off=1,5 effect_end anim_end anim_start="walk" action="walk" footsteps frame3=4 frame4=18 blend_in=0.2 blend_out=0.2 fpsec=37.5 effect_start frame=16 left_footprint locators=5 effect_end effect_start frame=1 right_footprint locators=4 effect_end anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=21 frame4=44 blend_in=0.2 blend_out=0.2 effect_start frame=1 left_footprint locators=5 effect_end effect_start frame=22 right_footprint locators=4 effect_end anim_end anim_start="lightsabreout" action="weaponout" cycle=off fpsec=30 frame1=12 frame2=21 anim_end anim_start="lightsabrein" action="weaponin" cycle=off frame2=14 anim_end anim_start="combojump" action="combojump" cycle=off blend_in=0 anim_end anim_start="comboland" action="comboland" cycle=off blend_in=0 anim_end anim_start="lunge" action="lunge" no_headturn blend_in=0.1 fpsec=62 anim_end anim_start="lungeland" action="lungeland" no_headturn cycle=off blend_in=0 frame=3 anim_end anim_start="slam" action="slam" blend_in=0 cycle=on fpsec=64 anim_end anim_start="slamland" action="slamland" cycle=off blend_in=0 anim_end anim_start="fall" action="fall" blend_in=0.1 blend_out=0.1 anim_end anim_start="swipebehind" action="weaponback" cycle=off frame=19 speed=-0.2 anim_end anim_start="usetheforce" action="force1" anim_end anim_start="usetheforce_onehand" action="force2" anim_end anim_start="slide" action="slide" no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="push" action="push" footsteps frame3=4 frame4=14 blend_in=0.2 blend_out=0.2 anim_end anim_start="forceLightning" action="zapped" no_headturn fpsec=30 blend_in=0 gun_off anim_end anim_start="Helmeton" action="helmeton" no_headturn blend_in=0.1 blend_out=0.2 cycle=off anim_end anim_start="pullLever" action="pullLever" cycle=off no_headturn blend_in=0.1 blend_out=0.2 anim_end anim_start="BuildIt" action="Build" no_headturn blend_in=0.2 blend_out=0.2 cycle=on anim_end anim_start="forcechoke" action="choked" no_headturn blend_in=0.15 blend_out=0.15 fpsec=30 anim_end anim_start="TrooperAccess" action="TrooperAccess" blend_in=0.2 blend_out=0.2 cycle=off anim_end anim_start="ride_bantha" action="ride_bantha" gun_off anim_end anim_start="ride_dewback" action="ride_dewback" gun_off anim_end anim_start="ride_landspeeder" action="ride_landspeeder" gun_off anim_end anim_start="ride_tauntaun" action="ride_tauntaun" gun_off anim_end anim_start="ride_generic" action="ride" gun_off anim_end anim_start="ride" action="ride_speederbike" gun_off anim_end anim_start="ride_heavyrepeatingcannon" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="rideTrooperCannon" action="ride_troopercannon" gun_off anim_end anim_start="throw" action="throw1" frame1=14 frame2=17 frame3=19 blend_in=0.2 blend_out=0.2 bsa=off cycle=off anim_end