layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 sfx_hurt="MaulHurt" sfx_die="MaulDeath" already_got_hat helmet_locator=10 hit_points=4 baddie jedi can_open_doors layers=0,1,4 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 tiptoe_speed=0.17 walk_speed=0.5 run_speed=1.2 weapon_locator=0 move_delay=0.2 lunge_speed=1.5 lunge_jumpspeed=0.75 shadow_locators=4,5 streak_1_locators=6,7 streak_2_locators=8,9 streak=red slam_jumpspeed=3 slam_gravity=-15 jump_speed=2.3 jump_2_speed=3.0 jump_speed_double=2.3 jump_move_speed_scale=1.2 air_gravity=-6.0 water_gravity=0 bsa_default=off anim_start="splat_old_jedichar" action="splat" blend_in=0 blend_out=0 bsa=off gun_off no_headturn anim_end anim_start="combo1_1b" action="combo1_1b" no_headturn cycle=off speed=0.6 anim_end anim_start="combo1_2a" action="combo1_2a" no_headturn cycle=off blend_in=0 speed=0.6 anim_end anim_start="combo1_2b" action="combo1_2b" no_headturn cycle=off blend_in=0 speed=0.6 anim_end anim_start="combo1_3a" action="combo1_3a" no_headturn cycle=off blend_in=0 speed=0.6 frame2=13 anim_end anim_start="combo1_3b" action="combo1_3b" no_headturn cycle=off blend_in=0 speed=0.6 frame2=16 anim_end anim_start="combo1_3c" action="combo1_3c" no_headturn cycle=off blend_in=0 speed=0.6 frame2=18 anim_end anim_start="combo1_3d" action="combo1_3d" no_headturn cycle=off blend_in=0 speed=0.6 frame2=18 anim_end anim_start="combo2_1b" action="combo2_1b" no_headturn cycle=off speed=0.6 anim_end anim_start="combo2_2a" action="combo2_2a" no_headturn cycle=off blend_in=0 speed=0.6 frame2=7 anim_end anim_start="combo2_2b" action="combo2_2b" no_headturn cycle=off blend_in=0 speed=0.6 anim_end anim_start="combo2_3a" action="combo2_3a" no_headturn cycle=off blend_in=0 speed=0.6 frame2=17 anim_end anim_start="combo2_3b" action="combo2_3b" no_headturn cycle=off blend_in=0 speed=0.6 frame2=23 anim_end anim_start="combo2_3c" action="combo2_3c" no_headturn cycle=off blend_in=0 speed=0.6 frame2=18 anim_end anim_start="combo2_3d" action="combo2_3d" no_headturn cycle=off blend_in=0 speed=0.6 frame2=21 anim_end anim_start="jump" action="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="jump2" action="jump2" cycle=off blend_in=0.0 blend_out=0.2 anim_end anim_start="doubleJump" action="jump3" cycle=off blend_in=0.0 blend_out=0.2 anim_end anim_start="doubleJumpland" action="land3" cycle=off blend_in=0.0 blend_out=0.2 anim_end anim_start="BackFlip" action="flip" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="land" action="land" cycle=off blend_in=0 anim_end anim_start="land2" action="land2" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="BackFlipLand" action="flipland" cycle=off blend_in=0 anim_end anim_start="block1" action="block1" blend_in=0.2 anim_end anim_start="block2" action="block2" blend_in=0.2 anim_end anim_start="block3" action="block3" blend_in=0.2 anim_end anim_start="idle" action="idle" blend_in=0.2 blend_out=0.2 anim_end anim_start="run" action="run" footsteps frame3=8 frame4=22 fpsec=34 anim_end anim_start="walk" action="walk" footsteps frame3=7 frame4=22 fpsec=30 anim_end anim_start="walkbackwards" action="walkbackwards" footsteps frame3=9 frame4=21 anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=17 frame4=40 fpsec=30 anim_end anim_start="lightsabreout" action="weaponout" cycle=off frame1=18 frame2=22 anim_end anim_start="lightsabrein" action="weaponin" cycle=off frame2=12 anim_end anim_start="combojump" action="combojump" cycle=off blend_in=0 anim_end anim_start="comboland" action="comboland" cycle=off blend_in=0 anim_end anim_start="lunge" action="lunge" no_headturn blend_in=0 blend_out=0.2 anim_end anim_start="lungeLand" action="lungeland" frame=2.6 cycle=off blend_in=0.1 anim_end anim_start="swipebehind" action="weaponback" cycle=off frame=11 anim_end anim_start="slam" action="slam" anim_end anim_start="slamland" action="slamland" cycle=off blend_in=0 anim_end anim_start="sabreidle" action="weaponidle" anim_end anim_start="usetheforce" action="force" anim_end anim_start="usetheforce_onehand" action="force2" anim_end anim_start="slide" action="slide" no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="push" action="push" footsteps frame3=5 frame4=14 no_headturn fpsec=22 blend_in=0.2 blend_out=0.2 anim_end anim_start="forceLightning" action="zapped" no_headturn fpsec=30 blend_in=0 gun_off anim_end anim_start="Helmeton" action="helmeton" no_headturn blend_in=0.1 blend_out=0.2 cycle=off anim_end anim_start="gothat" action="helmeton2" cycle=off anim_end anim_start="pullLever" action="pullLever" cycle=off no_headturn blend_in=0.1 blend_out=0.2 anim_end anim_start="BuildIt" action="Build" no_headturn blend_in=0.2 blend_out=0.2 cycle=on fpsec=50 anim_end anim_start="forcechoke" action="choked" no_headturn blend_in=0.15 blend_out=0.15 fpsec=30 anim_end anim_start="Helmeton" action="helmeton" no_headturn blend_in=0.1 blend_out=0.2 cycle=off anim_end anim_start="ride_bantha_old_jedichar" action="ride_bantha" gun_off bsa=off anim_end anim_start="ride_dewback_old_jedichar" action="ride_dewback" gun_off bsa=off anim_end anim_start="ride_landspeeder_old_jedichar" action="ride_landspeeder" gun_off bsa=off anim_end anim_start="ride_speederbike" action="ride_speederbike" gun_off bsa=off anim_end anim_start="ride_generic" action="ride" gun_off bsa=off anim_end anim_start="ride_hrc_old_jedichar" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_tauntaun_old_jedichar" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="rideTrooperCannon" action="ride_troopercannon" gun_off blend_in=0 anim_end anim_start="throwThermal" action="throw1" frame1=14 frame2=17 frame3=19 blend_in=0.2 blend_out=0.2 bsa=off anim_end