,jedi baddie choke resist_zap already_got_hat shop_cost=750000 layers_special=0,2,5 layers_high=0,2,5 layers_medium=0,2,5 layers_low=0,2,5 layers_dead=0,2,5 sfx_misc="VaderBreatheLp" sfx_misc="VaderBreatheLpFar" radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 hit_points=4 helmet_locator=3 tag_locator=8 tiptoe_speed=0.1616 walk_speed=0.6 run_speed=1.2 head_locator=2 head_joint=0 hair_layer=5 weapon_locator=0 weapon_shoot_locator=3 move_delay=0.2 lunge_speed=1.5 lunge_jumpspeed=0.75 jump_speed=2.3 jump_2_speed=3.0 jump_speed_double=2.3 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 slam_jumpspeed=3 slam_gravity=-15 shadow_locators=4,5 hand_locators=0,1 streak_1_locators=6,7 streak=red bsa_default=on anim_start="splat_new_jedichar" action="splat" blend_in=0 blend_out=0 bsa=off gun_off no_headturn anim_end anim_start="idle" action="idle" anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=21 frame4=41 anim_end anim_start="walk" action="walk" footsteps frame3=4 frame4=16 anim_end anim_start="walkGunOut" action="walk2" can_play_backwards footsteps frame3=4 frame4=16 anim_end anim_start="run" action="run" footsteps frame3=3 frame4=13 anim_end anim_start="runGunOut" action="run2" footsteps frame3=3 frame4=13 anim_end anim_start="fall" action="fall" anim_end anim_start="Heavyland" action="fallland" cycle=off blend_in=0 no_headturn anim_end anim_start="jump" action="jump" cycle=off anim_end anim_start="land" action="land" cycle=off blend_in=0 anim_end anim_start="land2" action="land2" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="jump2" action="jump2" blend_in=0 blend_out=0.1 cycle=off anim_end anim_start="pullLever" action="pullLever" cycle=off anim_end anim_start="BuildIt" action="Build" cycle=on anim_end anim_start="forceLightning" action="zapped" fpsec=35 blend_in=0 anim_end anim_start="forceChoke" action="choked" fpsec=60 anim_end anim_start="lunge" action="lunge" no_headturn blend_in=0.1 anim_end anim_start="lungeland" action="lungeLand" no_headturn cycle=off blend_in=0 frame=2.5 anim_end anim_start="TrooperAccess" action="TrooperAccess" cycle=off anim_end anim_start="HatOn" action="helmeton" cycle=off anim_end anim_start="gothat" action="helmeton2" cycle=off no_headturn anim_end anim_start="push" action="push" footsteps frame3=4 frame4=16 speed=0.3 anim_end anim_start="slideDown" action="slide" anim_end anim_start="jump2" action="jump2" cycle=off blend_out=0.2 anim_end anim_start="UseForce" action="force" fpsec=40 anim_end anim_start="sabreout" action="weaponOut" cycle=off frame1=13 frame2=26 anim_end anim_start="sabrein" action="weaponIn" cycle=off frame1=14 frame2=27 anim_end anim_start="SabreUseForce" action="force2" fpsec=40 anim_end anim_start="SabreIdle" action="weaponIdle" fpsec=40 anim_end anim_start="SabreSwipeBehind" action="weaponBack" frame1=16 anim_end anim_start="Block1" action="block1" anim_end anim_start="Block2" action="block2" anim_end anim_start="Block3" action="block3" anim_end anim_start="combo1_1b" action="combo1_1b" no_headturn cycle=off speed=0.3 frame_hit=16.75 fpsec=35 anim_end anim_start="combo1_2a" action="combo1_2a" no_headturn cycle=off blend_in=0 speed=0.23 frame_hit=13 fpsec=35 anim_end anim_start="combo1_2b" action="combo1_2b" no_headturn cycle=off blend_in=0 speed=0.3 frame_hit=15 fpsec=35 anim_end anim_start="combo1_3a" action="combo1_3a" no_headturn cycle=off blend_in=0 speed=0.23 frame_hit=14.75 frame_end=15 anim_end anim_start="combo1_3b" action="combo1_3b" no_headturn cycle=off blend_in=0 speed=0.35 frame_hit=19.8 frame_end=20 anim_end anim_start="combo1_3c" action="combo1_3c" no_headturn cycle=off blend_in=0 speed=0.18 frame_hit=15.4 frame_end=18 anim_end anim_start="combo1_3d" action="combo1_3d" no_headturn cycle=off blend_in=0 speed=0.3 frame_hit=17.75 frame_end=18 anim_end anim_start="combo2_1b" action="combo2_1b" no_headturn cycle=off speed=0.3 frame_hit=19 fpsec=35 anim_end anim_start="combo2_2a" action="combo2_2a" no_headturn cycle=off blend_in=0 speed=0.31 frame_hit=14.5 fpsec=35 anim_end anim_start="combo2_2b" action="combo2_2b" no_headturn cycle=off blend_in=0 speed=0.3 frame_hit=13.9 fpsec=35 anim_end anim_start="combo2_3a" action="combo2_3a" no_headturn cycle=off blend_in=0 speed=0.31 frame_hit=17.75 frame_end=18 anim_end anim_start="combo2_3b" action="combo2_3b" no_headturn cycle=off blend_in=0 speed=0.27 frame_hit=16.9 frame_end=18 anim_end anim_start="combo2_3c" action="combo2_3c" no_headturn cycle=off blend_in=0 speed=0.22 frame_hit=9.1 frame_end=18 anim_end anim_start="combo2_3d" action="combo2_3d" no_headturn cycle=off blend_in=0 speed=0.3 frame_hit=17.8 frame_end=18 anim_end anim_start="slam" action="slam" blend_in=0.3 cycle=off anim_end anim_start="slamLand" action="slamLand" blend_in=0 cycle=off anim_end anim_start="BackFlip" action="flip" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="BackFlipLand" action="flipLand" cycle=off blend_in=0 anim_end anim_start="combojump" action="comboJump" cycle=off blend_in=0 anim_end anim_start="comboJumpland" action="comboLand" cycle=off blend_in=0 anim_end anim_start="cough" action="idle8" anim_end anim_start="ride_bantha_new_jedichar" action="ride_bantha" gun_off bsa=off anim_end anim_start="ride_dewback_new_jedichar" action="ride_dewback" gun_off bsa=off anim_end anim_start="ride_landspeeder_new_jedichar" action="ride_landspeeder" gun_off bsa=off anim_end anim_start="ride_speederbike_new_jedichar" action="ride_speederbike" gun_off bsa=off anim_end anim_start="ride_hrc_new_jedichar" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_tauntaun_new_jedichar" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="ride_generic_new_jedichar" action="ride" gun_off bsa=off anim_end anim_start="rideTrooperCannon" action="ride_troopercannon" gun_off bsa=off anim_end anim_start="throw_new_jedichar" action="throw1" frame1=7 frame2=9 frame3=17 blend_in=0.2 blend_out=0.2 bsa=off anim_end