layers_special=0,1 layers_high=0,1 layers_medium=1,2 layers_low=1 layers_dead=0,1 sfx_misc="DDekaFlicker" sfx_misc="DDekaHit" sfx_misc="DDekaFold" sfx_misc="DDekaUnfold" sfx_misc="DDekaRoll" sfx_misc="DDekaShOn" sfx_shoot="DDBlast" radius=0.19 miny=0 maxy=0.5 scale=1.0 acceleration=10 tiptoe_speed=0.0727742 walk_speed=0.2256 run_speed=1.8 droid baddie blobshadow_size=0.1 hit_points=3 shield_hit_points=10 blaster orientate heavy_robot dontpush shadow_locators=2,3,4 weapon_shoot_locator=0 weapon_shoot_locator_2=1 shield_locator=5 bsa_default=off anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off gun_off anim_end anim_start="tiptoe" action="tiptoe" footsteps frame1=12 frame2=43 frame3=62 frame4=88 anim_end anim_start="walk" action="walk" footsteps frame1=7 frame2=16 frame3=22 frame4=30 fpsec=30 anim_end anim_start="fall" action="fall" anim_end anim_start="idle" action="idle" anim_end anim_start="stunned" action="deactivated" anim_end anim_start="idlefire" action="shoot" fpsec=30 cycle=off frame2=6 anim_end anim_start="run" action="run" blend_in=0 anim_end anim_start="unfold" action="open" cycle=off blend_in=0.0 effect_start frame=35 sfx="DDekaUnfold" effect_end anim_end anim_start="slide" action="slide" blend_in=0.3 blend_out=0.3 no_headturn fpsec=50 anim_end anim_start="forceLightning" action="zapped" no_headturn fpsec=30 blend_in=0 gun_off anim_end anim_start="forcechoke" action="choked" no_headturn blend_in=0.15 blend_out=0.15 fpsec=30 anim_end