baddie no_tiptoe already_got_hat shop_cost=40000 layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1,5 radius=0.1 miny=0 maxy=0.4 scale=1.0 acceleration=10 tiptoe_speed=0.2 walk_speed=0.2822 run_speed=0.75 hit_points=2 helmet_locator=8 sfx_hurt="Gamorr_Hurt" sfx_die="Gamorr_Death" sfx_misc="Gamorr_Chatter" sfx_misc="wpn_axe_swing" sfx_misc="fs_gamorr_land" lunge_speed=1.5 lunge_jumpspeed=0.75 lunge_gravity=-10 shadow_locators=4,5 hand_locators=1//,0 head_locator=2 bsa_default=on anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off no_headturn cycle=off anim_end anim_start="BuildIt" action="Build" cycle=on anim_end anim_start="push" action="push" footsteps frame3=7 frame4=21 speed=0.2 anim_end anim_start="fall" action="fall" no_headturn anim_end anim_start="Lunge" action="lunge" no_headturn speed=1.5 anim_end anim_start="LungeLand" action="lungeland" cycle=off blend_in=0 no_headturn frame1=4 anim_end anim_start="jump" action="jump" blend_in=0 cycle=off no_headturn anim_end anim_start="land" action="land" cycle=off blend_in=0 no_headturn anim_end anim_start="idle" action="weaponidle" anim_end anim_start="run" action="run" footsteps frame3=11 frame4=25 anim_end anim_start="walk" action="walk" footsteps frame3=4 frame4=17 anim_end anim_start="block1" action="block1" blend_in=0.1 anim_end anim_start="block2" action="block2" blend_in=0.1 anim_end anim_start="block3" action="block3" blend_in=0.1 anim_end anim_start="punch1" action="punch1" cycle=off blend_in=0 blend_out=0.2 frame1=15 speed=0.247 effect_start frame=10 sfx="wpn_axe_swing" effect_end anim_end anim_start="punch2" action="punch2" cycle=off blend_in=0 blend_out=0.2 frame1=15 speed=0.247 effect_start frame=8 sfx="wpn_axe_swing" effect_end anim_end anim_start="punch3" action="punch3" cycle=off blend_in=0 blend_out=0.2 speed=0.247 frame1=14 frame_stop=9 effect_start frame=9 sfx="wpn_axe_swing" effect_end anim_end anim_start="dance" action="idle2" blend_in=0.1 anim_end anim_start="ride_bantha" action="ride_bantha" anim_end anim_start="ride_dewback" action="ride_dewback" anim_end anim_start="ride_landspeeder" action="ride_landspeeder" anim_end anim_start="ride_gen" action="ride" anim_end anim_start="ride_speederbike" action="ride_speederbike" anim_end anim_start="ride_heavyrepeatingcannon" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_tauntaun" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="throw" action="throw1" frame1=12 frame2=16 frame3=26 blend_in=0.2 blend_out=0.2 bsa=off anim_end anim_start="pulllever" action="pullLever" cycle=off blend_in=0.1 blend_out=0.1 anim_end //anim_start="Helmeton" //action="helmeton" //no_headturn //blend_in=0.1 //cycle=off //anim_end anim_start="gothat" action="helmeton2" cycle=off no_headturn anim_end anim_start="forceLightning" action="zapped" blend_in=0.2 blend_out=0.2 no_headturn gun_off anim_end anim_start="forceChoke" action="choked" blend_in=0.2 blend_out=0.2 no_headturn gun_off fpsec=40 anim_end anim_start="forceDizzy" action="deactivated" fpsec=30 blend_in=0.2 blend_out=0.2 gun_off cycle=off no_headturn //effect_start //deb_name="DIZZY" //num_particles=1 //timing=constant //locators=6 //at_obj_speed //effect_end anim_end