layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 sfx_hurt="GeonHurt" sfx_die="GeonDeath" sfx_shoot="GSBlast" sfx_misc="GeonWingsLp" already_got_hat helmet_locator=4 blaster baddie jetpack hover_height=0.25 hover_time=2.0 // same as BobaFett tiptoe_speed=0.2 walk_speed=0.4 run_speed=1.5 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 weapon_shoot_locator=3 shadow_locators=0,1 tag_locator=2 anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off gun_off anim_end anim_start="idle" action="idle" anim_end anim_start="hover" action="idle2" anim_end anim_start="flyforward" action="fly" anim_end anim_Start="hoverShoot" action="shoot2" speed=-0.5 cycle=off anim_end anim_Start="Shoot" action="shoot" fpsec=36 speed=-0.204 cycle=off anim_end anim_Start="walk" action="walk" footsteps frame3=3 frame4=17 fpsec=45 can_play_backwards anim_end anim_Start="fall" action="fall" blend_out=0.2 anim_end anim_Start="forcepushed" action="pushed" blend_out=0.1 anim_end anim_start="slide" action="slide" no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="Helmeton" action="helmeton" no_headturn blend_in=0.1 blend_out=0.2 cycle=off anim_end anim_start="pulllever" action="pullLever" cycle=off no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="push" action="push" fpsec=45 no_headturn blend_in=0.3 blend_out=0.3 anim_end anim_start="BuildIt" action="Build" no_headturn blend_in=0.2 blend_out=0.2 cycle=on anim_end anim_start="forceLightning" action="zapped" no_headturn fpsec=30 blend_in=0 gun_off anim_end anim_start="forcechoke" action="choked" no_headturn blend_in=0.15 blend_out=0.15 fpsec=30 anim_end anim_start="ride_bantha" action="ride_bantha" anim_end anim_start="ride_dewback" action="ride_dewback" anim_end anim_start="ride_landspeeder" action="ride_landspeeder" anim_end anim_start="ride_heavyrepeatingcannon" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_tauntaun" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="ride_gen" action="ride" gun_off bsa=off anim_end anim_start="ride" action="ride_speederbike" gun_off bsa=off anim_end anim_start="throw" action="throw1" frame1=4 frame2=8 frame3=17 blend_in=0.2 blend_out=0.2 bsa=off cycle=off anim_end