jedi baddie //high_jump layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 sfx_misc="GrievRollBack" sfx_misc="GrievJumpSlam" sfx_misc="GrievX2Slam" sfx_misc="Grv_GrievAngryJump" sfx_misc="GrievSpinBlock" radius=0.1 miny=0 maxy=0.42 acceleration=10 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 lunge_speed=1.5 lunge_jumpspeed=3.0 slam_jumpspeed=4 slam_gravity=-15 hit_points=4 tag_locator=8 scale=1.25 tiptoe_speed=0.1862481375 walk_speed=0.279375 run_speed=1.2 headmovement2 head_locator=10 hxxxead_joint=0 cloak_joint=1 weapon_locator=0 weapon_locator_2=1 weapon_locator_3=2 weapon_locator_4=3 move_delay=0.2 // OLD Speeds // jump_speed=2.8 // jump_2_speed=3.6 // jump_speed_double=2.4 jump_move_speed_scale=1.2 jump_speed=2.3 jump_2_speed=3 jump_speed_double=2.3 shadow_locators=8,9 streak=blue streak_1_locators=11,4 streak_2_locators=12,5 streak_3_locators=13,6 streak_4_locators=14,7 bsa_default=on anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off gun_off anim_end anim_start="combo1_1b" action="combo1_1b" no_headturn blend_in=0 blend_out=0.2 cycle=off speed=0.6 frame1=14 anim_end anim_start="combo1_2a" action="combo1_2a" no_headturn blend_in=0 blend_out=0 cycle=off speed=0.6 frame1=21 anim_end anim_start="combo1_2b" action="combo1_2b" no_headturn blend_in=0 blend_out=0 cycle=off speed=0.6 frame1=21 anim_end anim_start="combo1_3a" action="combo1_3a" no_headturn blend_in=0 blend_out=0.2 cycle=off speed=0.6 frame1=51 frame2=48 anim_end anim_start="combo1_3b" action="combo1_3b" no_headturn blend_in=0 blend_out=0.2 cycle=off speed=0.6 frame1=51 frame2=48 anim_end anim_start="combo1_3c" action="combo1_3c" no_headturn blend_in=0 blend_out=0.2 cycle=off speed=0.6 frame1=51 frame2=48 anim_end anim_start="combo1_3d" action="combo1_3d" no_headturn blend_in=0 blend_out=0.2 cycle=off speed=0.6 frame1=51 frame2=48 anim_end anim_start="combo2_1b" action="combo2_1b" no_headturn blend_in=0 blend_out=0 cycle=off speed=0.6 frame1=19 anim_end anim_start="combo2_2a" action="combo2_2a" no_headturn blend_in=0 blend_out=0 cycle=off speed=0.6 frame1=17 anim_end anim_start="combo2_2b" action="combo2_2b" no_headturn blend_in=0 blend_out=0 cycle=off speed=0.6 frame1=17 anim_end anim_start="combo2_3a" action="combo2_3a" no_headturn blend_in=0 blend_out=0 cycle=off speed=0.6 frame1=36 frame2=31 anim_end anim_start="combo2_3b" action="combo2_3b" no_headturn blend_in=0 blend_out=0 cycle=off speed=0.6 frame1=36 frame2=31 anim_end anim_start="combo2_3c" action="combo2_3c" no_headturn blend_in=0 blend_out=0 cycle=off speed=0.6 frame1=36 frame2=31 anim_end anim_start="combo2_3d" action="combo2_3d" no_headturn blend_in=0 blend_out=0 cycle=off speed=0.6 frame1=36 frame2=31 anim_end anim_start="jump" action="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="jump2" action="jump2" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="BackFlip" action="flip" cycle=off blend_in=0 blend_out=0.2 speed=-1.5 anim_end anim_start="land" action="land" cycle=off blend_in=0 speed=0.12255 anim_end anim_start="land2" action="land2" cycle=off blend_in=0 speed=0.12255 anim_end anim_start="block1" action="block1" blend_in=0.1 anim_end anim_start="block2" action="block2" blend_in=0.1 anim_end anim_start="block3" action="block3" blend_in=0.1 anim_end anim_start="idle" action="idle" blend_in=0.2 blend_out=0.2 fpsec=30 anim_end anim_start="run" action="run" blend_in=0.2 blend_out=0.2 footsteps frame3=11 frame4=24 fpsec=30 effect_start frame=14 left_footprint locators=5 bits_on=1,5 effect_end effect_start frame=28 right_footprint locators=4 bits_off=1,5 effect_end anim_end anim_start="walk" action="walk" blend_in=0.2 blend_out=0.2 footsteps frame3=16 frame4=1 fpsec=45 effect_start frame=16 left_footprint locators=5 effect_end effect_start frame=1 right_footprint locators=4 effect_end anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=1 frame4=22 blend_in=0.2 blend_out=0.2 fpsec=30 effect_start frame=1 left_footprint locators=5 effect_end effect_start frame=22 right_footprint locators=4 effect_end anim_end anim_start="sabreout" action="weaponout" cycle=off frame1=16 frame2=25 anim_end anim_start="sabrein" action="weaponin" cycle=off frame1=15 frame2=25 anim_end anim_start="lunge" action="lunge" no_headturn blend_in=0 fpsec=50 anim_end anim_start="lungeland" action="lungeland" no_headturn cycle=off blend_in=0 speed=0.2 frame1=11.5 anim_end anim_start="slam" action="slam" blend_in=0.1 cycle=off anim_end anim_start="slamland" action="slamland" cycle=off blend_in=0 speed=0.3 frame_stop=30 anim_end anim_start="fall" action="fall" blend_in=0.1 blend_out=0.1 anim_end anim_start="swipebehind" action="weaponback" cycle=off frame=23.5 blend_in=0 anim_end // // With lighsabres put away... // anim_start="jump_twoarms" action="extra_jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="jump2_twoarms" action="extra_jump2" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="BackFlip_twoarms" action="extra_backflip" cycle=off blend_in=0 blend_out=0.2 speed=-1.5 anim_end anim_start="land2_twoarms" action="extra_land2" cycle=off blend_in=0 speed=0.12255 anim_end anim_start="run_twoarms" action="extra_run" blend_in=0.2 blend_out=0.2 footsteps frame3=11 frame4=24 fpsec=30 effect_start frame=14 left_footprint locators=5 bits_on=1,5 effect_end effect_start frame=28 right_footprint locators=4 bits_off=1,5 effect_end anim_end anim_start="walk_twoarms" action="extra_walk" blend_in=0.2 blend_out=0.2 footsteps frame3=16 frame4=1 fpsec=45 effect_start frame=16 left_footprint locators=5 effect_end effect_start frame=1 right_footprint locators=4 effect_end anim_end anim_start="tiptoe_twoarms" action="extra_tiptoe" footsteps frame3=1 frame4=22 blend_in=0.2 blend_out=0.2 fpsec=30 effect_start frame=1 left_footprint locators=5 effect_end effect_start frame=22 right_footprint locators=4 effect_end anim_end anim_start="fall_twoarms" action="extra_fall" blend_in=0.1 blend_out=0.1 anim_end anim_start="land_twoarms" action="extra_land" cycle=off blend_in=0 speed=0.12255 anim_end anim_start="idle_twoarms" action="extra_idle" anim_end anim_start="slide" action="slide" blend_in=0.2 blend_out=0.2 anim_end anim_start="forceLightning" action="zapped" no_headturn fpsec=30 blend_in=0 gun_off anim_end anim_start="forcechoke" action="choked" no_headturn blend_in=0.15 blend_out=0.15 fpsec=30 anim_end