layers_special=0,1,2 layers_high=0,1,2 layers_medium=0,1,2 layers_low=0,1,2 layers_dead=0,1,2 shop_cost=45000 sfx_hurt="chr_impGuard_hit" sfx_die="chr_impGuard_death" sfx_misc="wpn_bib_stab" baddie radius=0.1 miny=0 maxy=0.44 scale=1.0 acceleration=10 hit_points=5 tiptoe_speed=0.2 walk_speed=0.442 run_speed=1.2 variant=stormtrooper head_locator=2 helmet_locator=9 already_got_hat lunge_speed=1.5 lunge_jumpspeed=0.75 jump_speed=2.3 jump_2_speed=3.0 jump_speed_double=2.3 jump_move_speed_scale=1.2 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 slam_jumpspeed=3 slam_gravity=-15 already_got_hat shadow_locators=4,5 weapon_locator=0 streak_1_locators=6,7 streak=red bsa_default=off anim_start="splat_new_blasterchar" action="splat" blend_in=0 blend_out=0 bsa=off anim_end anim_start="forcedizzy" action="deactivated" fpsec=30 gun_on blend_in=0.2 blend_out=0.2 no_headturn effect_start deb_name="DIZZY" num_particles=1 timing=constant locators=7 at_obj_speed effect_end anim_end anim_start="idle" action="idle" fpsec=30 blend_in=0.2 blend_out=0.2 no_headturn anim_end anim_start="fallland" action="fallland" fpsec=35 cycle=off no_headturn anim_end anim_start="idle2" action="weaponidle" fpsec=30 blend_in=0.2 blend_out=0.2 no_headturn anim_end anim_start="walk" action="walk" footsteps frame3=4 frame4=16 blend_in=0.2 blend_out=0.2 no_headturn anim_end anim_start="walk2" action="walk2" footsteps frame3=4 frame4=16 blend_in=0.2 blend_out=0.2 no_headturn anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=15 frame4=30 no_headturn anim_end anim_start="tiptoe2" action="tiptoe2" footsteps frame3=15 frame4=30 no_headturn anim_end anim_start="block1" action="block1" fpsec=60 blend_in=0.2 blend_out=0.2 anim_end anim_start="Block2" action="block2" blend_in=0.2 blend_out=0.2 no_headturn anim_end anim_start="Block3" action="block3" blend_in=0.2 blend_out=0.2 no_headturn anim_end anim_start="run" action="run" footsteps frame3=4 frame4=13 no_headturn anim_end anim_start="run2" action="run2" footsteps frame3=4 frame4=13 no_headturn anim_end anim_start="push" action="push" footsteps frame3=1 frame4=10 gun_on fpsec=25 no_headturn anim_end anim_start="buildit" action="Build" no_headturn blend_in=0.2 blend_out=0.2 cycle=on anim_end anim_start="pulllever" action="pullLever" no_headturn gun_off anim_end anim_start="helmeton" action="helmeton" no_headturn gun_off anim_end anim_start="TrooperAccess" action="TrooperAccess" gun_on cycle=off anim_end anim_start="punchCombo1" action="combo1_1b" no_headturn cycle=off blend_in=0.2 blend_out=0.2 frame_hit=9 fpsec=40 effect_start frame=10 sfx="wpn_axe_swing" effect_end anim_end anim_start="punchCombo2" action="combo1_2a" no_headturn cycle=off frame_end=10 blend_in=0.2 blend_out=0.2 frame_hit=7 speed=0.935 fpsec=28 effect_start frame=7 sfx="wpn_axe_swing" effect_end anim_end anim_start="punchCombo3" action="combo1_3a" no_headturn cycle=off blend_in=0.2 blend_out=0.2 frame_hit=18 frame_end=18 speed=0.6811 fpsec=30 effect_start frame=18 sfx="wpn_axe_swing" effect_end anim_end anim_start="jump" action="jump" cycle=off no_headturn anim_end anim_start="land" action="land" cycle=off no_headturn anim_end anim_start="gunout" action="weaponout" no_headturn cycle_off blend_out=0.3 fpsec=30 frame1=7 frame2=14 anim_end anim_start="gunin" action="weaponin" no_headturn cycle_off blend_out=0.3 fpsec=30 frame1=22 frame2=25 anim_end anim_start="fall" action="fall" anim_end anim_start="slide" action="slide" anim_end anim_start="ride_bantha_new_jedichar" action="ride_bantha" gun_off bsa=off anim_end anim_start="ride_speederbike_new_jedichar" action="ride_speederbike" gun_off bsa=off anim_end anim_start="ride_dewback_new_jedichar" action="ride_dewback" gun_off bsa=off anim_end anim_start="ride_landspeeder_new_jedichar" action="ride_landspeeder" gun_off bsa=off anim_end anim_start="ride_hrc_new_jedichar" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_tauntaun_new_jedichar" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="throw_new_jedichar" action="throw1" frame1=7 frame2=9 frame3=17 blend_in=0.2 blend_out=0.2 bsa=off cycle=off anim_end anim_start="ride_generic_new_jedichar" action="ride" gun_off bsa=off anim_end anim_start="forcelightning" action="zapped" gun_on blend_in=0.2 blend_out=0.2 no_headturn anim_end anim_start="forcechoke" action="choked" gun_on blend_in=0.2 blend_out=0.2 no_headturn anim_end anim_start="lunge" action="lunge" gun_on blend_in=0.2 blend_out=0.2 no_headturn anim_end anim_start="lungeland" action="lungeland" blend_out=0.3 gun_on no_headturn anim_end