blaster //zipup shop_cost=13500 layers_special=0,1,5 layers_high=0,2,5 layers_medium=0,3,5 layers_low=0,4,5 layers_dead=0,1,5 sfx_hurt="ImpSpy_Hurt" sfx_die="ImpSpy_Death" sfx_misc="ImpSpy" // chatter radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 hit_points=4 tiptoe_speed=0.1553 walk_speed=0.6 run_speed=1.2 head_locator=2 weapon_locator=0 weapon_shoot_locator=3 tag_locator=6 helmet_locator=7 already_got_hat thingy_locator=1 move_delay=0.2 jump_speed=2.3 air_gravity=-6.0 water_gravity=0 slam_jumpspeed=3 slam_gravity=-15 shadow_locators=4,5 hand_locators=0,1 bsa_default=on anim_start="splat_new_blasterchar" action="splat" blend_in=0 blend_out=0 bsa=off no_headturn anim_end anim_start="ride_speederbike_new_jedichar" action="ride_speederbike" gun_off bsa=off anim_end anim_start="ride_bantha_new_jedichar" action="ride_bantha" gun_off bsa=off anim_end anim_start="ride_dewback_new_jedichar" action="ride_dewback" gun_off bsa=off anim_end anim_start="ride_landspeeder_new_jedichar" action="ride_landspeeder" gun_off bsa=off anim_end anim_start="ride_hrc_new_jedichar" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_tauntaun_new_jedichar" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="ride_generic_new_jedichar" action="ride" gun_off bsa=off anim_end anim_start="rideTrooperCannon" action="ride_troopercannon" gun_off anim_end anim_start="throw_new_jedichar" action="throw1" frame1=7 frame2=9 frame3=17 blend_in=0.2 blend_out=0.2 bsa=off cycle=off anim_end anim_start="run" action="run" footsteps frame3=2 frame4=12 anim_end anim_start="walk" action="walk" fpsec=30 footsteps frame3=3 frame4=15 anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=21 frame4=41 anim_end anim_start="idle" action="idle" anim_end anim_start="buildit" action="Build" cycle=on anim_end anim_start="evadeRight" action="right" speed=0.47 cycle=off blend_in=0 anim_end anim_start="evadeLeft" action="left" speed=-0.47 cycle=off blend_in=0 anim_end anim_start="fall" action="fall" anim_end anim_start="forceChoke" action="choked" fpsec=50 anim_end //anim_start="Grapple" //action="up" //blend_in=0.1 //anim_end anim_start="fallland" action="fallland" cycle=off blend_in=0 no_headturn anim_end anim_start="jump" action="jump" cycle=off anim_end anim_start="land" action="land" cycle=off blend_in=0 anim_end anim_start="pullLever" action="pullLever" cycle=off anim_end anim_start="slide" action="slide" fpsec=35 anim_end anim_start="push" action="push" speed=0.3 footsteps frame3=4 frame4=16 anim_end anim_start="forceDizzy" action="deactivated" blend_in=0.15 gun_off no_headturn cycle=off fpsec=30 effect_start sfx="ImpSpy_Dizzy" frame=2 effect_end anim_end anim_start="communicate" action="communicate" frame1=12 frame2=18 frame3=105 frame4=110 effect_start frame=35 sfx="ImpSpy" effect_end effect_start frame=58 sfx="ImpSpy" effect_end effect_start frame=82 sfx="ImpSpy" effect_end anim_end anim_start="gothat" action="helmeton2" cycle=off anim_end