layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 sfx_hurt="JgHurt" sfx_die="JgDeath" sfx_shoot="JgBlast" sfx_misc="JgBlastD" sfx_misc="JgBlastH" sfx_misc="JgRocket" sfx_misc="JgThrust" already_got_hat helmet_locator=12 hit_points=4 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 hover_time=2//10 tiptoe_speed=0.169833 walk_speed=0.6 run_speed=1.2 jump_speed=2.3 move_delay=0.2 baddie blaster zipup jetpack bounty_hunter already_got_hat variant=fett hover_height=0.25 weapon_locator=0 weapon_locator_2=1 weapon_shoot_locator=6 weapon_shoot_locator_2=10 head_locator=2 head_joint=0 throw_locator=1 tag_locator=3 shadow_locators=4,5 rocket_frame=17 rocket_locator=9 air_gravity=-6.0 water_gravity=0 anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off gun_off anim_end anim_start="Access" action="TrooperAccess" cycle=off anim_end anim_start="run" action="run" fpsec=45 footsteps frame3=11 frame4=24 anim_end anim_start="tiptoe" action="tiptoe" fpsec=45 footsteps frame3=1 frame4=24 anim_end anim_start="walk" action="walk" fpsec=36 footsteps frame3=1 frame4=16 anim_end anim_start="gunTiptoe" action="tiptoe2" footsteps frame1=15 frame2=32 frame3=49 frame4=65 frame5=82 frame6=98 fpsec=36 anim_end anim_start="jump" action="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="thrusterland" action="land" blend_in=0 cycle=off anim_end //anim_start="land" //action="land" //cycle=off //blend_in=0 //anim_end //anim_start="thrusterland" //action="fallland" //blend_in=0 //cycle=off //anim_end anim_start="thrustertakeoff" action="hoverup" cycle=off anim_end anim_start="thrusterfireblaster" action="shoot2" blend_in=0 cycle=off speed=-0.2 frame2=7 anim_end anim_start="gunShoot" action="shoot" blend_in=0 cycle=off speed=-0.14542 fpsec=30 frame2=7 anim_end anim_start="TakeHitOnGround" action="takehit" cycle=off speed=-0.06867 anim_end anim_start="gunin" action="weaponin" cycle=off frame1=15 frame2=22 anim_end anim_start="gunout" action="weaponout" cycle=off frame1=12 frame2=18 anim_end anim_start="launchrocket" action="fire" cycle=off frame=18 effect_start deb_name="BLASTERRED" frame=18 num_particles=10 locators=9 at_obj_speed effect_end anim_end anim_start="thrusterfiremissile" action="fire2" cycle=off frame=15 effect_start deb_name="BLASTERRED" frame=15 num_particles=10 locators=9 at_obj_speed effect_end anim_end anim_start="fall" action="fall" anim_end anim_start="gunidle" action="weaponidle" anim_end anim_start="idle" action="idle" anim_end anim_start="thrusterforward" action="fly" anim_end anim_start="thrusteridle" action="idle2" anim_end anim_start="thrustertakehit" action="takehit2" cycle=off anim_end anim_start="zipup" action="up" cycle=off anim_end anim_start="slide" action="slide" fpsec=45 blend_in=0.2 blend_out=0.3 anim_end anim_start="Helmeton" action="helmeton" no_headturn fpsec=28 blend_in=0.1 cycle=off anim_end anim_start="pulllever" action="pullLever" cycle=off no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="push" action="push" footsteps frame3=15 frame4=30 no_headturn fpsec=48 blend_in=0.2 blend_out=0.2 anim_end anim_start="forceLightning" action="zapped" no_headturn fpsec=30 blend_in=0 gun_off anim_end anim_start="throw1" action="throw" frame1=10 frame2=12 frame3=17 no_headturn cycle=off anim_end anim_start="throw2" action="throw2" frame1=19 frame2=23 frame3=29 no_headturn cycle=off anim_end anim_start="throw3" action="throw3" frame1=12 frame2=15 frame3=21 no_headturn cycle=off anim_end anim_start="forceChoke" action="choked" no_headturn blend_in=0.15 blend_out=0.15 fpsec=30 anim_end anim_start="BuildIt" action="Build" no_headturn blend_in=0.2 blend_out=0.2 fpsec=35 cycle=on anim_end anim_start="ride_bantha" action="ride_bantha" anim_end anim_start="ride_dewback" action="ride_dewback" anim_end anim_start="ride_landspeeder" action="ride_landspeeder" anim_end anim_start="ride_speederbike" action="ride_speederbike" anim_end anim_start="ride_heavyrepeatingcannon" action="ride_heavyrepeatingcannon" anim_end anim_start="ride_tauntaun" action="ride_tauntaun" anim_end anim_start="ride_gen" action="ride" anim_end