layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 already_got_hat helmet_locator=5 throw_locator=1 sfx_hurt="JJ_Hurt" sfx_die="JJ_Death" sfx_misc="JJ_HowRude" high_jump gungan shadow_locators=4,2 hit_points=4 layers=0 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 tiptoe_speed=0.169833 walk_speed=0.45 run_speed=1.32 move_delay=0.2 jump_speed=2.3 jump_2_speed=3 jump_speed_double=2.3 air_gravity=-6.0 bsa_default=on anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off gun_off anim_end anim_start="jump" action="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="doublejump" action="jump3" cycle=off anim_end anim_start="jump2" action="jump2" cycle=off blend_out=0.2 anim_end anim_start="land" action="land" cycle=off blend_in=0 anim_end anim_start="land2" action="land2" cycle=off blend_in=0 anim_end anim_start="doublejumpland" action="land3" cycle=off anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=1 frame4=24 anim_end anim_start="walk" action="walk" footsteps frame3=16 frame4=1 anim_end anim_start="run" action="run" fpsec=40 footsteps frame3=15 frame4=28 anim_end anim_start="fall" action="fall" anim_end anim_start="idle" action="idle" anim_end anim_start="pulllever" action="pullLever" cycle=off no_headturn blend_in=0.2 blend_out=0.2 anim_en anim_start="Helmeton" action="helmeton" no_headturn blend_in=0.1 blend_out=0.2 cycle=off anim_end anim_start="slide" action="slide" no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="BuildIt" action="Build" no_headturn blend_in=0.2 blend_out=0.2 cycle=on anim_end anim_start="forceLightning" action="zapped" no_headturn fpsec=30 blend_in=0 gun_off anim_end anim_start="forcechoke" action="choked" no_headturn blend_in=0.15 blend_out=0.15 fpsec=30 anim_end anim_start="push" action="push" footsteps frame3=12 frame4=23 fpsec=30 blend_in=0.2 blend_out=0.2 anim_end anim_start="ride_bantha" action="ride_bantha" anim_end anim_start="ride_dewback" action="ride_dewback" anim_end anim_start="ride_landspeeder" action="ride_landspeeder" anim_end anim_start="ride_heavyrepeatingcannon" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_tauntaun" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="ride" action="ride_speederbike" gun_off bsa=off anim_end anim_start="ride_gen" action="ride" gun_off bsa=off anim_end anim_start="throw" action="throw1" frame1=4 frame2=8 frame3=17 blend_in=0.2 blend_out=0.2 bsa=off cycle=off anim_end