blaster nXeutral no_tiptoe baddie shop_cost=24000 sfx_hurt="Jawa_Hurt" sfx_die="Jawa_Death" sfx_shoot="Jawa_Blaster" sfx_misc="Jawa_Mutter" sfx_misc="Jawa_Dizzy" // can't configure in anim because it cycles layers_special=0,1,5 layers_high=0,2,5 layers_medium=0,3,5 layers_low=0,4,5 layers_dead=0,1,5 radius=0.1 miny=0 maxy=0.37 scale=1.0 acceleration=10 crawl_speed=0.33 tiptoe_speed=0.25 walk_speed=0.25 run_speed=0.9 hit_points=2 repair teleport already_got_hat jump_speed=2.3 air_gravity=-6.0 weapon_locator=0 weapon_shoot_locator=3 shadow_locators=4,5 helmet_locator=7 hair_layer=5 head_locator=2 hand_locators=0,1 bsa_default=off anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off no_headturn gun_off cycle=off anim_end anim_start="push" action="push" fpsec=45 anim_end anim_start="forceDizzy" action="deactivated" fpsec=24 blend_in=0.15 gun_off no_headturn effect_start deb_name="DIZZY" num_particles=1 timing=constant locators=6 at_obj_speed effect_end anim_end anim_start="forceLightning" action="zapped" fpsec=30 blend_in=0 gun_off anim_end anim_start="fall" action="fall" anim_end anim_start="forceChoked" action="choked" fpsec=36 gun_off anim_end anim_start="walkGunout" action="walk2" footsteps frame3=9 frame4=23 anim_end anim_start="walk" action="walk" footsteps frame3=9 frame4=23 anim_end anim_start="zip" action="up" blend_in=0.0 anim_end anim_start="crawl" action="crawl" blend_out=0.1 fpsec=60 anim_end anim_start="shoot" action="shoot" cycle=off blend_out=0.1 frame2=1 frame3=5 anim_end anim_start="gunin" action="weaponin" cycle=off frame1=6 frame2=10 anim_end anim_start="gunidle" action="weaponidle" anim_end anim_start="gunout" action="weaponout" cycle=off frame1=10 frame2=19 blend_out=0 fpsec=30 anim_end anim_start="runGunOut" action="run2" footsteps frame3=2 frame4=10 anim_end anim_start="BuildIt" action="Build" cycle=on anim_end anim_start="idle" action="idle" bsa=on anim_end anim_start="run" action="run" footsteps frame3=2 frame4=10 anim_end anim_start="pullLever" action="pullLever" cycle=off anim_end anim_start="HelmetOn" action="helmeton" cycle=off anim_end anim_start="fall" action="fall" anim_end anim_start="jump" action="jump" cycle=off anim_end anim_start="land" action="land" cycle=off blend_in=0 anim_end anim_start="ride_bantha" action="ride_bantha" bsa=on anim_end anim_start="ride_dewback" action="ride_dewback" anim_end anim_start="ride_landspeeder" action="ride_landspeeder" anim_end anim_start="ride_speederbike" action="ride_speederbike" anim_end anim_start="ride_heavyrepeatingcannon" action="ride_heavyrepeatingcannon" gun_off bsa=on anim_end anim_start="ride_tauntaun" action="ride_tauntaun" gun_off bsa=on anim_end anim_start="ride_generic" action="ride" gun_off bsa=on anim_end anim_start="rideTrooperCannon" action="ride_troopercannon" gun_off anim_end