blaster layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 variant=lukesykwalker radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 hit_points=4 tag_locator=8 tiptoe_speed=0.169833 walk_speed=0.6 run_speed=1.2 head_locator=2 head_joint=0 weapon_locator=0 weapon_shoot_locator=3 move_delay=0.2 lunge_speed=1.5 lunge_jumpspeed=0.75 jump_speed=2.3 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 slam_jumpspeed=3 slam_gravity=-15 shadow_locators=4,5 hand_locators=0,1 streak_1_locators=6,7 streak=blue bsa_default=on anim_start="idle" action="idle" anim_end anim_start="evadeRight" action="right" speed=1.9924 cycle=off blend_in=0 blend_out=0 anim_end anim_start="evadeLeft" action="left" speed=-1.9924 cycle=off blend_in=0 blend_out=0 anim_end anim_start="jump" action="jump" blend_in=0 cycle=off no_headturn anim_end anim_start="land" action="land" cycle=off blend_in=0 speed=0.0 anim_end anim_start="gunidle" action="weaponidle" anim_end anim_start="run" action="run" anim_end anim_start="rungunout" action="run2" anim_end anim_start="gunout" action="weaponout" cycle=off frame1=1 frame2=12 anim_end anim_start="gunin" action="weaponin" cycle=off frame1=18 frame2=25 anim_end anim_start="gunshoot" action="shoot" cycle=off blend_out=0.1 anim_end anim_start="Lunge" action="lunge" cycle=off speed=1.5 blend_in=0.1 no_headturn anim_end anim_start="LungeLand" action="lungeland" cycle=off blend_in=0 speed=1 no_headturn fxxxpsec=36 anim_end anim_start="GunShoot" action="lungefire" cycle=off blend_in=0 no_headturn anim_end anim_start="ride_bantha_new_blasterchar" action="ride_bantha" gun_off bsa=off anim_end anim_start="ride_dewback_new_blasterchar" action="ride_dewback" gun_off bsa=off anim_end anim_start="ride_landspeeder_new_blasterchar" action="ride_landspeeder" gun_off bsa=off anim_end anim_start="ride_speederbike_new_blasterchar" action="ride_speederbike" gun_off bsa=off anim_end anim_start="ride_hrc_new_blasterchar" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_tauntaun_new_blasterchar" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="ride_generic_new_blasterchar" action="ride" gun_off bsa=off anim_end anim_start="throw_new_blasterchar" action="throw1" frame1=8 frame2=12 frame3=20 blend_in=0.2 blend_out=0.2 bsa=off cycle=off anim_end