layers_special=0,1,5,6 layers_high=0,2,5,6 layers_medium=0,3,5,6 layers_low=0,4,5,6 layers_dead=0,1,5,6 jedi variant=lukesykwalker_Jedi radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 hit_points=4 sfx_hurt="Luke_Hurt" sfx_die="Luke_Death" helmet_locator=7 tag_locator=8 tiptoe_speed=0.1616 walk_speed=0.6 run_speed=1.2 head_locator=2 head_joint=0 hair_layer=5 weapon_locator=0 weapon_shoot_locator=3 throw_locator=1 move_delay=0.2 lunge_speed=1.5 lunge_jumpspeed=0.75 jump_speed=2.3 jump_2_speed=3.0 jump_speed_double=2.3 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 slam_jumpspeed=3 slam_gravity=-15 shadow_locators=4,5 buildit_locators=0,1 slide_orientation streak_1_locators=6,3 streak=green bsa_default=on anim_start="splat_new_jedichar" action="splat" blend_in=0 blend_out=0 bsa=off gun_off anim_end anim_start="swipebehind" action="weaponback" cycle=off speed=-0.26 frame_hit=17.5 frame_end=28 anim_end anim_start="slam" action="slam" blend_in=0 no_head_turn anim_end anim_start="slamLand" action="slamland" blend_in=0 cycle=off no_head_turn anim_end anim_start="idle" action="idle" anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=12 frame4=34 no_head_turn anim_end anim_start="sabreTiptoe" action="tiptoe2" footsteps frame3=12 frame4=34 no_head_turn anim_end anim_start="walk" action="walk" footsteps frame3=5 frame4=16 anim_end anim_start="run" action="run" footsteps frame3=9 frame4=19 anim_end anim_start="sabreRun" action="run2" footsteps frame3=9 frame4=19 anim_end anim_start="fall" action="fall" anim_end anim_start="Heavyland" action="fallland" cycle=off blend_in=0 no_headturn anim_end anim_start="jump" action="jump" cycle=off anim_end anim_start="yipee" action="extra_jump" blend_in=0 cycle=off no_headturn anim_end anim_start="land" action="land" cycle=off blend_in=0 anim_end anim_start="jump2" action="jump2" blend_in=0 blend_out=0.1 cycle=off anim_end anim_start="land2" action="land2" cycle=off blend_in=0 no_headturn anim_end anim_start="pullLever" action="pullLever" cycle=off no_headturn anim_end anim_start="BuildIt" action="Build" cycle=on anim_end anim_start="forceLightning" action="zapped" fpsec=36 blend_in=0 anim_end anim_start="forceChoke" action="choked" fpsec=45 anim_end anim_start="lunge" action="lunge" no_headturn blend_in=0 anim_end anim_start="lungeland" action="lungeLand" no_headturn cycle=off blend_in=0 frame=3 anim_end anim_start="TrooperAccess" action="TrooperAccess" cycle=off gun_off anim_end anim_start="HatOn" action="helmeton" cycle=off no_headturn anim_end anim_start="gothat" action="helmeton2" cycle=off no_headturn anim_end anim_start="push" action="push" footsteps frame3=14 frame4=29 speed=0.3 no_headturn anim_end anim_start="ride" action="ride" anim_end anim_start="slideDown" action="slide" fpsec=38 anim_end //anim_start="jump2" //action="jump2" //cycle=off //blend_out=0.2 //anim_end anim_start="UseForce" action="force" anim_end anim_start="sabreout" action="weaponOut" cycle=off frame1=13 frame2=16 anim_end anim_start="sabrein" action="weaponIn" cycle=off frame1=1 frame2=15 anim_end anim_start="SabreUseForce" action="force2" anim_end anim_start="SabreIdle" action="weaponIdle" anim_end anim_start="Block1" action="block1" blend_in=0.1 no_headturn anim_end anim_start="Block2" action="block2" blend_in=0.1 no_headturn anim_end anim_start="Block3" action="block3" blend_in=0.1 no_headturn anim_end anim_start="combo1_1" action="combo1_1b" no_headturn cycle=off speed=0.4861 frame_hit=17 anim_end anim_start="combo1_2a" action="combo1_2a" no_headturn cycle=off blend_in=0 speed=0.3969 frame_hit=14 anim_end anim_start="combo1_2b" action="combo1_2b" no_headturn cycle=off blend_in=0 speed=0.4726 frame_hit=16 anim_end anim_start="combo1_3a" action="combo1_3a" no_headturn cycle=off blend_in=0 speed=0.454 frame_hit=23 frame_end=23 anim_end anim_start="combo1_3b" action="combo1_3b" no_headturn cycle=off blend_in=0 speed=0.6 frame_hit=17 frame_end=18 anim_end anim_start="combo1_3c" action="combo1_3c" no_headturn cycle=off blend_in=0 speed=0.6915 frame_hit=16.5 frame_end=17 anim_end anim_start="combo1_3d" action="combo1_3d" no_headturn cycle=off blend_in=0 speed=0.52 frame_hit=28 frame_end=35 anim_end anim_start="combo2_1" action="combo2_1b" no_headturn cycle=off speed=0.6 frame_hit=17.4 anim_end anim_start="combo2_2a" action="combo2_2a" no_headturn cycle=off blend_in=0 speed=0.78 frame_hit=13 anim_end anim_start="combo2_2b" action="combo2_2b" no_headturn cycle=off blend_in=0 speed=0.7 frame_hit=15.5 anim_end anim_start="combo2_3a" action="combo2_3a" no_headturn cycle=off blend_in=0 speed=0.58 frame_hit=17.5 frame_end=17 anim_end anim_start="combo2_3b" action="combo2_3b" no_headturn cycle=off blend_in=0 speed=0.618 frame_hit=13 frame_end=14 anim_end anim_start="combo2_3c" action="combo2_3c" no_headturn cycle=off blend_in=0 speed=0.9 frame_hit=14 frame_end=15 anim_end anim_start="combo2_3d" action="combo2_3d" no_headturn cycle=off blend_in=0 speed=0.567 frame_hit=25 frame_end=25 anim_end anim_start="BackFlip" action="flip" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="BackFlipLand" action="flipLand" cycle=off blend_in=0 anim_end anim_start="combojump" action="comboJump" cycle=off blend_in=0 anim_end anim_start="comboJumpland" action="comboLand" cycle=off blend_in=0 anim_end // Unique anims done, don't change! // anim_start="ride_bantha_new_jedichar" anim_start="bantha_idle" action="ride_bantha" gun_off anim_end // Unique anims done, don't change! // anim_start="ride_dewback_new_jedichar" anim_start="dewback_idle" action="ride_dewback" gun_off anim_end // Unique anims done, don't change! //anim_start="ride_tauntaun_new_jedichar" anim_start="tauntaun_idle" action="ride_tauntaun" gun_off anim_end // Unique anims done, don't change! anim_start="heavyRepeatingCannon_Idle" action="ride_heavyrepeatingcannon" gun_off anim_end // Unique anims done, don't change! // anim_start="ride_landspeeder_new_jedichar" anim_start="LandSpeeder_Idle" action="ride_landspeeder" gun_off anim_end // Unique anims done, don't change! // anim_start="ride_speederbike_new_jedichar" anim_start="speederbike_idle" action="ride_speederbike" gun_off anim_end anim_start="rideTrooperCannon" action="ride_troopercannon" gun_off anim_end //below added for testing anim_start="ride_generic_new_jedichar" action="ride" gun_off bsa=off anim_end anim_start="throw_new_jedichar" action="throw1" frame1=7 frame2=9 frame3=17 blend_in=0.2 blend_out=0.2 bsa=off cycle=off anim_end