idle_speed=6 tiptoe_speed=12 walk_speed=18 run_speed=24 layers_special=0,1,2 layers_high=1,2 layers_medium=1,2 layers_low=1,2 layers_dead=0,1,2 sfx_engine="MFalcon_EngineLp" sfx_shoot="MFalcon_Fire" thingy_locator=2 head_locator=3 hit_points=4 air_gravity=-20 hover_height=2 radius=1.85 miny=-1.0 maxy=1.0 scale=1.0 non_stick can_fire mass=25 weapon_shoot_locator_1=0 weapon_shoot_locator_2=1 stop_speed=0 complex_shadow vehicle banking acceleration=5 turn_rate=0.5 speed_up_time=1.0 slow_down_time=0.75 loop_height=8 bsa_default=off anim_start="idle" action="idle" anim_end