layers_special=0,1,5 layers_high=0,2,5 layers_medium=0,3,5 layers_low=0,4,5 layers_dead=0,1,5 helmet_locator=8 hair_layer=5 hit_points=4 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 air_gravity=-6.0 water_gravity=0 tiptoe_speed=0.1359 walk_speed=0.6 run_speed=1.2 jump_speed=2.1 move_delay=0.2 shadow_locators=4,5 tag_locator=7 headmovement2 head_joint=0 head_locator=2 bsa_default=on anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off gun_off cycle=off no_headturn anim_end anim_start="idle" action="idle" anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=29 frame4=58 fpsec=36 anim_end anim_start="walk" action="walk" footsteps frame3=14 frame4=29 fpsec=36 anim_end anim_start="run" action="run" footsteps frame3=12 frame4=27 fpsec=40 anim_end anim_start="jump" action="jump" cycle=off anim_end anim_start="land" action="land" blend_in=0 cycle=off anim_end anim_start="slide" action="slide" fpsec=45 no_headturn blend_in=0.2 blend_out=0.3 anim_end anim_start="push" action="push" footsteps frame3=9 frame4=30 fpsec=48 blend_in=0.2 blend_out=0.2 anim_end anim_start="ride" action="ride_speederbike" anim_end anim_start="pulllever" action="pullLever" cycle=off no_headturn anim_end anim_start="forceLightning" action="zapped" no_headturn fpsec=30 blend_in=0 gun_off anim_end anim_start="forceChoke" action="choked" no_headturn blend_in=0.15 blend_out=0.15 fpsec=30 anim_end anim_start="BuildIt" action="Build" no_headturn blend_in=0.2 blend_out=0.2 fpsec=35 cycle=on anim_end anim_start="Helmeton" action="helmeton" no_headturn cycle=off anim_end anim_start="TrooperAccess" action="TrooperAccess" blend_in=0.2 blend_out=0.2 cycle=off anim_end anim_start="ride_bantha_old_blasterchar" action="ride_bantha" anim_end anim_start="ride_dewback_old_blasterchar" action="ride_dewback" anim_end anim_start="ride_landspeeder_old_blasterchar" action="ride_landspeeder" anim_end anim_start="ride_hrc_old_blasterchar" action="ride_heavyrepeatingcannon" anim_end anim_start="ride_tauntaun_old_blasterchar" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="ride_gen" action="ride" anim_end anim_start="throw" action="throw1" frame1=4 frame2=8 frame3=17 blend_in=0.2 blend_out=0.2 bsa=off cycle=off anim_end