layers_special=0,1 layers_high=0,1 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 droid astromech untargetable hit_points=4 radius=0.1 miny=0 maxy=0.33 scale=1.0 acceleration=10 tiptoe_speed=0.169833 walk_speed=0.6 run_speed=1.0 orientate hover_time=2 sfx_misc="R2Thrust" sfx_misc="R2Move" sfx_misc="R2Head" sfx_misc="R2Zap" sfx_misc="R2D2_VLA" sfx_misc="R2D201" sfx_hurt="R2Panic" sfx_die="R2D2Scream" blobshadow_size=0.2 shadow_locators=0 //blobshadow_size=0.125 //shadow_locators=0,2,3 weapon_locator=1 head_locator=4 thingy_locator=5 jump_speed=1.025 anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off no_headturn anim_end anim_start="fall" action="fall" anim_end anim_start="hover" action="hover" blend_out=0.1 anim_end anim_start="hovermove" action="fly" blend_out=0.1 anim_end anim_start="idle" action="idle" effect_start frame=21 sfx="R2Head" effect_end effect_start frame=50 sfx="R2Head" effect_end effect_start frame=75 sfx="R2Head" effect_end effect_start frame=96 sfx="R2Head" effect_end anim_end anim_start="interface" action="interface" cycle=off anim_end anim_start="stunned" action="deactivated" anim_end anim_start="walk" action="walk" effect_start frame=1 sfx="R2Head" effect_end effect_start frame=35 sfx="R2Head" effect_end effect_start frame=45 sfx="R2Head" effect_end effect_start frame=80 sfx="R2Head" effect_end anim_end anim_start="zzap" action="shoot" cycle=off frame=12 frame2=12 frame3=17 anim_end anim_start="slide" action="slide" fpsec=50 blend_in=0.1 blend_out=0.1 anim_end