baddie mass=10 radius=0.5 miny=0 maxy=1.2 scale=1.0 acceleration=10 tiptoe_speed=0.75 walk_speed=0.75 run_speed=0.75 hit_points=3 turn_rate=0.15 turning_circle shadow_locators=0,1 // feet weapon_locator=3 // hand thingy_locator=2 // mouth sfx_footstep="FS_CtrHuge" sfx_misc="Rancor_Breath" sfx_hurt="Rancor_Roar" complex_shadow bsa_default=on anim_start="walk" action="walk" fpsec=30 footsteps frame3=20 frame4=41 anim_end anim_start="idle" action="idle" blend_in=0.2 blend_out=0.2 minreps=2 maxreps=3 effect_start frame=80 sfx="Rancor_Roar" effect_end anim_end anim_start="walkhold" action="walk2" fpsec=30 footsteps frame3=20 frame4=41 anim_end // Played when a non-Guard is tha target anim_start="swipe" action="attack" fpsec=30 frame1=27 // single hit frame2=26 // start frame3=30 // end cycle=off effect_start frame=17 sfx="JumpLunge" effect_end anim_end // Played when a Guard is tha target anim_start="grab" action="lunge" fpsec=30 frame1=29 // single hit frame2=27 // start frame3=32 // end cycle=off anim_end anim_start="eat" action="eat" fpsec=30 frame_hit=51 cycle=off effect_start frame=53 sfx="Rancor_Chew" effect_end effect_start frame=66 sfx="Rancor_Chew" effect_end effect_start frame=90 sfx="Rancor_Chew" effect_end //effect_start // frame=196 // sfx="???" //effect_end anim_end anim_start="hithead" action="takehit" fpsec=30 frame_hit=1 anim_end anim_start="idle2" action="idle2" type=idle cycle=off blend_in=0.2 blend_out=0.2 anim_end