layers_special=0,1 layers_high=0,2 layers_medium=0,3 layers_low=0,4 layers_dead=0,1 already_got_hat helmet_locator=8 hit_points=4 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 air_gravity=-6.0 water_gravity=0 blaster zipup tiptoe_speed=0.1359 walk_speed=0.5 run_speed=1.2 jump_speed=2.1 jump_2_speed=3.0 weapon_locator=0 weapon_shoot_locator=6 move_delay=0.2 shadow_locators=4,5 tag_locator=7 head_locator=2 bsa_default=on anim_start="splat_old_blasterchar" action="splat" blend_in=0 blend_out=0 bsa=off gun_off anim_end anim_start="RunGunOut" action="run2" fpsec=37.5 anim_end anim_start="tiptoe" action="tiptoe" fpsec=30 footsteps frame3=1 frame3=22 anim_end anim_start="walk" action="walk" fpsec=30 footsteps frame3=14 frame3=1 anim_end anim_start="run" action="run" fpsec=40 footsteps frame3=15 frame3=28 anim_end anim_start="gunout" action="weaponout" cycle=off frame1=12 frame2=22 anim_end anim_start="gunin" action="weaponin" cycle=off frame1=6 frame2=12 anim_end anim_start="jump" action="jump" cycle=off anim_end anim_start="land" action="land" cycle=off anim_end anim_start="idlefire" action="shoot" blend_in=0 anim_end anim_start="fall" action="fall" anim_end anim_start="gunoutidle" action="weaponidle" anim_end anim_start="idle" action="idle" anim_end anim_start="zipup" action="up" anim_end anim_start="slide" action="slide" fpsec=45 no_headturn blend_in=0.2 blend_out=0.3 anim_end anim_start="push" action="push" footsteps frame3=10 frame4=18 fpsec=48 blend_in=0.2 blend_out=0.2 anim_end anim_start="pullLever" action="pullLever" cycle=off no_headturn anim_end anim_start="forceLightning" action="zapped" no_headturn fpsec=30 blend_in=0 gun_off anim_end anim_start="forcechoke" action="choked" no_headturn blend_in=0.15 blend_out=0.15 fpsec=30 anim_end anim_start="BuildIt" action="Build" no_headturn blend_in=0.2 blend_out=0.2 fpsec=35 cycle=on anim_end //anim_start="Helmeton" //action="helmeton" //no_headturn //cycle=off //anim_end anim_start="gothat" action="helmeton2" cycle=off anim_end anim_start="ride_bantha" action="ride_bantha" gun_off bsa=off anim_end anim_start="ride_dewback" action="ride_dewback" gun_off bsa=off anim_end anim_start="ride_landspeeder" action="ride_landspeeder" gun_off bsa=off anim_end anim_start="ride_heavyrepeatingcannon" action="ride_heavyrepeatingcannon" anim_end anim_start="ride_tauntaun" action="ride_tauntaun" anim_end anim_start="ride_generic" action="ride" anim_end anim_start="ride" action="ride_speederbike" anim_end anim_start="throw" action="throw1" frame1=4 frame2=8 frame3=17 blend_in=0.2 blend_out=0.2 bsa=off cycle=off anim_end