neutral can_open_doors extra_toggle no_tiptoe sfx_footstep="fs_skeleton" layers_special=0 layers_high=0 layers_medium=0 layers_low=0 layers_dead=0 hit_points=1 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 air_gravity=-6.0 water_gravity=0 tiptoe_speed=0.1616 walk_speed=0.35 run_speed=1.2 jump_speed=2.3 jump_2_speed=3.0 weapon_locator=0 weapon_shoot_locator=3 move_delay=0.2 shadow_locators=4,5 tag_locator=6 head_locator=2 helmet_locator=7 bsa_default=off anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off no_headturn anim_end anim_start="walk" action="walk" footsteps frame3=5 frame4=21 no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="run" action="run" footsteps frame3=3 frame4=13 no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="idle" action="idle" blend_in=0.2 blend_out=0.2 no_headturn gun_off anim_end anim_start="punch1" action="punch1" no_headturn cycle=off speed=0.21 blend_in=0.2 blend_out=0.2 frame1=8 fpsec=35 anim_end anim_start="punch2" action="punch2" no_headturn cycle=off speed=0.21 frame1=12 fpsec=35 anim_end anim_start="punch3" action="punch3" no_headturn cycle=off speed=0.21 blend_in=0 blend_out=0.2 frame1=10 fpsec=35 anim_end anim_start="fall" action="fall" no_headturn fpsec=35 anim_end