layers_special=0 layers_high=1 layers_medium=2 layers_low=3 sfx_shoot="SBDBlast" sfx_misc="SBD_ArmOut" sfx_misc="SBD_ArmUp" radius=0.12 miny=0 maxy=0.53 scale=1.0 acceleration=10 tiptoe_speed=0.33 walk_speed=0.33 run_speed=1.07 droid baddie blaster weapon_locator=0 hit_points=3 heavy_robot shadow_locators=0,1 head_locator=3 weapon_shoot_locator=2 anim_start="splat" action="splat" blend_in=0 blend_out=0 bsa=off gun_off cycle=off anim_end anim_start="walk" action="walk" footsteps frame3=2 frame4=12 fpsec=24 can_play_backwards anim_end anim_start="WalkGunOut" action="walk2" footsteps frame3=2 frame4=12 fpsec=24 can_play_backwards anim_end anim_start="run" action="run" footsteps frame3=10 frame4=21 anim_end anim_start="rungunready" action="run2" footsteps frame3=10 frame4=21 can_play_backwards anim_end anim_start="gunout" action="weaponout" cycle=off effect_start frame=25 sfx="SBD_ArmOut" effect_end anim_end anim_start="gunin" action="weaponin" cycle=off anim_end anim_start="gunshoot" action="shoot" cycle=off fpsec=45 anim_end anim_start="idle" action="idle" anim_end anim_start="gunidle" action="weaponidle" anim_end anim_start="fall" action="fall" anim_end anim_start="stunned" action="deactivated" anim_end anim_start="slide" action="slide" blend_in=0.3 blend_out=0.3 no_headturn fpsec=40 anim_end anim_start="forceLightning" action="zapped" no_headturn fpsec=30 blend_in=0 gun_off anim_end anim_start="forcechoke" action="choked" no_headturn blend_in=0.15 blend_out=0.15 fpsec=30 anim_end