\\dev3\drive\projects\lego\data\chars\superbattledroid\superbattledroid.ghg
Converted Mon Feb 14 16:23:33 2005
Total conversion time: 2 secs
Texture conversion time: 1 secs
Geometry conversion time: 1 secs
Name Table: | 238 | (0.1212 %)
|
Textures: | 13340 | (6.791 %)
|
Materials: | 2352 | (1.197 %)
|
Geometry: | 176960 | (90.09 %)
|
Instances: | 0 | (0 %)
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Special Objects: | 0 | (0 %)
|
Splines: | 0 | (0 %)
|
Scene Animation: | 0 | (0 %)
|
Texture Animation: | 0 | (0 %)
|
Portals: | 0 | (0 %)
|
Octree: | 0 | (0 %)
|
Box Tree: | 0 | (0 %)
|
Occlusion: | 0 | (0 %)
|
Terrain: | -858993460 | (-4.373e+005 %)
|
Bounds: | 0 | (0 %)
|
Live Prelighting: | 0 | (0 %)
|
HGO specific: | 3394 | (1.728 %)
|
Display List: | 0 | (0 %)
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Display List Matrices: | 0 | (0 %)
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Binary Blocks: | 0 | (0 %)
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Unaccounted: | 148 | (0.07534 %)
|
Total Memory: | 196432 | (100 %)
|
Number of textures : 4
Texture Memory : 13340
Details
Number of materials : 5
Materials per texture : 1.25
Material Memory : 2352
Scene has 5 LIT materials.
Details
Number of instances : 56
Number of gobjs : 56
Number of geoms : 0
Geoms per gobj : 0
Number of vertex packets : 170
Vertex packets per geom : 1.#INF
Number of vertices : 5306
Number of triangles in gobj: 3674
Number of triangle strips : 839
Average triangles per strip : 4.37902
Display list memory : 0
Geometry Memory : 176960
Details
Display list memory : 0
Number of items : 0
Number of binary blocks : 0
Binary block memory : 0
Number of joints : 14
Number of layers : 4
Hgo Memory : 3394