layers_special=0 layers_high=0 layers_medium=0 layers_low=0 layers_dead=1 neutral radius=0.3 miny=0 maxy=0.65 mass=10 scale=1.0 acceleration=10 tiptoe_speed=1 walk_speed=1 run_speed=1.5 blobshadow_size=0.125 hit_points=2 turning_circle turn_rate=0.6 shadow_locators=0,1 can_take_over respawn beast dont_move_out_of_way sfx_hurt="Tauntaun_Hurt" sfx_die="Tauntaun_Death" sfx_misc="Tauntaun_Call" sfx_footstep="FS_CtrMed" complex_shadow head_locator=3 ride_locator=2 anim_start="run" action="run" footsteps frame3=10 frame4=26 fpsec=45 anim_end anim_start="walk" action="walk" footsteps frame3=3 frame4=14 anim_end anim_start="idle" action="idle" anim_end anim_start="fall" action="fall" anim_end anim_start="buck" action="up" blend_in=0.1 cycle=off anim_end anim_start="deactivate" action="deactivated" blend_in=0.3 blend_out=0.3 anim_end