idle_speed=0 tiptoe_speed=0.4 walk_speed=0.8 run_speed=1.2 sfx_engine="veh_tractor_eng_lp" complex_shadow ride_locator=0 can_take_over hit_points=2 air_gravity=-6 radius=0.35 miny=0.0 maxy=0.4 scale=1.0 acceleration=10 orientate mass=10 stop_speed=0 turning_circle turn_rate=0.2 dontpush neutral respawn dont_move_out_of_way vehicle only_active_when_taken_over has_no_turn anim_start="run" action="run" speedmul_speed=0.7 anim_end