layers_special=0,1,5 layers_high=0,2,5 layers_medium=0,3,5 layers_low=0,4,5 layers_dead=0,1,5 shop_cost=23000 baddie blaster zipup radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 hit_points=1 punch_weapon_out helmet_locator=7 sfx_hurt="Tusken_Hurt" sfx_die="Tusken_Death" sfx_misc="Tusken_Call" tiptoe_speed=0.18 walk_speed=0.6 run_speed=1.2 head_locator=2 head_joint=0 weapon_locator=0 weapon_shoot_locator=3 move_delay=0.2 lunge_speed=1.5 lunge_jumpspeed=0.75 jump_speed=2.3 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 slam_jumpspeed=3 slam_gravity=-15 shadow_locators=4,5 bsa_default=on anim_start="splat_new_blasterchar" action="splat" blend_in=0 blend_out=0 bsa=off anim_end anim_start="walk" action="walk" can_play_backwards fpsec=30 footsteps frame3=3 frame4=15 anim_end anim_start="run" action="run" fpsec=30 footsteps frame3=3 frame4=13 anim_end anim_start="tiptoe" action="tiptoe" footsteps frame3=4 frame4=27 anim_end anim_start="idle" action="idle" anim_end anim_start="idle2" type=idle gun_on action="idle2" cycle=off anim_end anim_start="jump" action="jump" cycle=off anim_end anim_start="land" action="land" cycle=off blend_in=0 anim_end anim_start="fall" action="fall" anim_end anim_start="fallland" action="fallland" cycle=off blend_in=0 no_headturn anim_end anim_start="runGunOut" action="run2" footsteps frame3=3 frame4=13 anim_end anim_start="walkGunOut" action="walk2" can_play_backwards footsteps frame3=3 frame4=15 anim_end anim_start="gunout" action="weaponout" cycle=off frame1=15 frame2=25 anim_end anim_start="gunidle" action="weaponidle" anim_end anim_start="gunshoot" action="shoot" cycle=off blend_out=0.1 anim_end anim_start="gunin" action="weaponin" cycle=off frame1=10 frame2=21 anim_end anim_start="forceChoke" action="choked" fpsec=45 anim_end anim_start="forceLightning" action="zapped" fpsec=30 blend_in=0 anim_end anim_start="punch1" action="punch1" cycle=off blend_in=0 blend_out=0.2 frame1=12 speed=0.1465 fpsec=35 anim_end anim_start="punch2" action="punch2" cycle=off blend_in=0 blend_out=0.2 frame1=15 speed=0.1465 fpsec=35 anim_end anim_start="punch3" action="punch3" cycle=off blend_in=0 blend_out=0.2 frame1=13 frame_stop=17 speed=0.1465 fpsec=35 anim_end anim_start="pullLever" action="pullLever" cycle=off anim_end anim_start="Helmeton" action="helmeton" cycle=off anim_end anim_start="TrooperAccess" action="TrooperAccess" cycle=off anim_end anim_start="push" action="push" footsteps frame3=2 frame4=17 speed=0.3 anim_end anim_start="buildit" action="Build" cycle=on anim_end anim_start="slide" action="slide" fpsec=35 anim_end anim_start="forceDizzy" action="deactivated" blend_in=0.15 gun_off no_headturn cycle=off fpsec=35 anim_end anim_start="Grapple" action="up" blend_in=0.1 anim_end anim_start="ride_bantha_new_blasterchar" action="ride_bantha" bsa=off anim_end anim_start="ride_dewback_new_blasterchar" action="ride_dewback" bsa=off anim_end anim_start="ride_landspeeder_new_blasterchar" action="ride_landspeeder" gun_off bsa=off anim_end anim_start="ride_speederbike_new_blasterchar" action="ride_speederbike" gun_off bsa=off anim_end anim_start="ride_hrc_new_blasterchar" action="ride_heavyrepeatingcannon" gun_off bsa=off anim_end anim_start="ride_tauntaun_new_blasterchar" action="ride_tauntaun" gun_off bsa=off anim_end anim_start="ride_generic_new_blasterchar" action="ride" gun_off bsa=off anim_end anim_start="throw_new_blasterchar" action="throw1" frame1=8 frame2=12 frame3=20 blend_in=0.2 blend_out=0.2 bsa=off cycle=off anim_end