layers_special=0,1,5 layers_high=0,2,5 layers_medium=0,3,5 layers_low=0,4,5 layers_dead=0,1,5 radius=0.1 miny=0 maxy=0.42 scale=1.0 acceleration=10 jedi hit_points=4 variant=obiwankenobi tag_locator=8 tiptoe_speed=0.169833 walk_speed=0.6 run_speed=1.2 head_locator=2 head_joint=0 move_delay=0.2 helmet_locator=9 weapon_locator=0 weapon_locator_2=1 lunge_speed=1.5 lunge_jumpspeed=0.75 jump_speed=2.3 jump_2_speed=3.0 jump_speed_double=2.3 jump_move_speed_scale=1.2 air_gravity=-6.0 water_gravity=0 lunge_gravity=-10 slam_jumpspeed=3 slam_gravity=-15 shadow_locators=4,5 streak_1_locators=6,7 streak=blue bsa_default=on anim_start="combo1_1b" action="combo1_1b" cycle=off speed=0.58 no_headturn fpsec=40 anim_end anim_start="combo1_2a" action="combo1_2a" cycle=off blend_in=0 speed=0.38 no_headturn fpsec=40 anim_end anim_start="combo1_2b" action="combo1_2b" cycle=off blend_in=0 speed=0.58 no_headturn fpsec=40 anim_end anim_start="combo1_3a" action="combo1_3a" cycle=off blend_in=0 speed=0.38 frame_hit=14 frame_end=16 no_headturn fpsec=35 anim_end anim_start="combo1_3b" action="combo1_3b" cycle=off blend_in=0 speed=0.52 frame_hit=20 frame_end=20 no_headturn fpsec=35 anim_end anim_start="combo1_3c" action="combo1_3c" cycle=off blend_in=0 speed=0.36 frame_hit=18 frame_end=18 no_headturn fpsec=35 anim_end anim_start="combo1_3d" action="combo1_3d" cycle=off blend_in=0 speed=0.58 frame_hit=25 frame_end=25 no_headturn fpsec=35 anim_end anim_start="combo2_1b" action="combo2_1b" cycle=off speed=0.27 no_headturn fpsec=40 anim_end anim_start="combo2_2a" action="combo2_2a" cycle=off blend_in=0 speed=0.28 no_headturn fpsec=40 anim_end anim_start="combo2_2b" action="combo2_2b" cycle=off blend_in=0 speed=0.27 no_headturn fpsec=40 anim_end anim_start="combo2_3a" action="combo2_3a" cycle=off blend_in=0 speed=0.28 frame_hit=18 frame_end=18 no_headturn fpsec=35 anim_end anim_start="combo2_3b" action="combo2_3b" cycle=off blend_in=0 speed=0.4 frame_hit=20 frame_end=20 no_headturn fpsec=35 anim_end anim_start="combo2_3c" action="combo2_3c" cycle=off blend_in=0 speed=0.27 frame_hit=16 frame_end=16 no_headturn fpsec=35 anim_end anim_start="combo2_3d" action="combo2_3d" cycle=off blend_in=0 speed=0.35 frame_hit=18 frame_end=18 no_headturn fpsec=35 anim_end anim_start="jump" action="jump" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="jump2" action="jump2" cycle=off blend_out=0.2 anim_end anim_start="BackFlip" action="flip" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="land" action="land" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="land2" action="land2" cycle=off blend_in=0 blend_out=0.2 anim_end anim_start="BackFlipLand" action="flipland" cycle=off blend_in=0 anim_end anim_start="block1" action="block1" blend_in=0.1 anim_end anim_start="block2" action="block2" blend_in=0.1 anim_end anim_start="block3" action="block3" blend_in=0.1 anim_end anim_start="idle" action="idle" no_headturn blend_in=0.2 blend_out=0.2 anim_end anim_start="run" action="run" anim_end anim_start="walk" action="walk" fpsec=30 anim_end anim_start="tiptoe" action="tiptoe" anim_end anim_start="lightsabreout" action="weaponout" cycle=off frame1=14 frame2=30 anim_end anim_start="sabreidle" action="weaponidle" anim_end anim_start="lightsabrein" action="weaponin" cycle=off frame1=14 frame2=26 anim_end anim_start="combojump" action="combojump" cycle=off blend_in=0 anim_end anim_start="comboland" action="comboland" cycle=off blend_in=0 anim_end anim_start="lunge" action="lunge" no_headturn blend_in=0 anim_end anim_start="lungeland" action="lungeland" no_headturn cycle=off blend_in=0 frame=2 anim_end anim_start="slam" action="slam" blend_in=0.3 cycle=off anim_end anim_start="slamland" action="slamland" cycle=off blend_in=0 anim_end anim_start="fall" action="fall" blend_in=0.1 blend_out=0.1 anim_end anim_start="swipebehind" action="weaponback" cycle=off frame=18 anim_end anim_start="pullLever" action="pullLever" cycle=off anim_end anim_start="Helmeton" action="helmeton" cycle=off anim_end anim_start="push" action="push" speed=0.3 anim_end anim_start="forceLightning" action="zapped" fpsec=30 blend_in=0 anim_end anim_start="forceChoke" action="choked" fpsec=60 anim_end anim_start="BuildIt" action="Build" cycle=on anim_end anim_start="TrooperAccess" action="TrooperAccess" cycle=off anim_end anim_Start="ride" action="ride" anim_end anim_start="slide" action="slide" fpsec=35 anim_end anim_start="SabreUseForce" action="force2" anim_end anim_start="UseTheForce" action="force" anim_end anim_start="runGunOut" action="run2" anim_end anim_start="walkGunOut" action="walk2" can_play_backwards anim_end anim_start="slam" action="slam" blend_in=0.3 cycle=off anim_end anim_start="slamLand" action="slamLand" blend_in=0 cycle=off anim_end anim_start="ride_bantha_new_jedichar" action="ride_bantha" anim_end anim_start="ride_dewback_new_jedichar" action="ride_dewback" anim_end anim_start="ride_landspeeder_new_jedichar" action="ride_landspeeder" anim_end anim_start="ride_speederbike_new_jedichar" action="ride_speederbike" anim_end anim_start="throw_new_jedichar" action="throw1" frame1=7 frame2=9 frame3=17 blend_in=0.2 blend_out=0.2 bsa=off anim_start="throw_new_blasterchar" action="throw1" frame1=8 frame2=12 frame3=20 blend_in=0.2 blend_out=0.2 bsa=off cycle=off anim_end